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^_^ Recruiting Active Farmers and People that just want to chill ^_^ :th_gawi: - Guild Leader is : Gandolf The Great - Looking for ACTIVE guild member's - Farmers and social peoples xD - - New Comers Welcomed - Guild Spot - @go 3- - Monster vs Guild events, Weekly salary, and WoE will be discussed if it is something we want to do. (Woe salary and supplies will be separate from the farmers salary). :th_ph: If you are new and want a starter guild this is the one! We will help you from the nub you are today to a pvp animal, emperium breaking sinx, or a no life farmer like most of us are xD. :th_ph: Discount on donated items (feel free to ask questions I encourage it) Leave IGN here or look for us at guild spot for an invite! :th_thx:
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How bout we name them? Who's top 10 pvpers for you? Comment down below :D
- 20 replies
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- chickennugget
- pvp
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Objective: To add more fun and excitement to players including newbies and to lessen people just AFKing in Fcity and other Cities. Idea: I don't know if this was already suggested in the past but as I have observed, people in fRO, are just either afking in Fcity and other Cities, Farming/MVPing, or PVPing in for_fild01 or pvp rooms(but only beneficial or exciting to well funded players and sometimes does not involve an interaction or teamwork between newbies and veterans). So, to add more fun, excitement, teamwork, practice to players both veteran and newbie, why don't we launch a BATTLE GROUND system? What is a battleground system? Well, please click to this link to know more about it: http://ratemyserver.net/battleground.php Basically, it is like a combination of PVP/WoE/GvG/PartyVersusParty. There will be a waiting room for those who would like to join it and there's a maximum number of players who can join so as to not overcrowd it. The players shall then be grouped into 2 teams and the grouping will be system generated/decided. Upon reaching the minimum numbers required, there shall be a countdown (2 minutes or less) so that more players can join before it would start. The players will then be warped to the BG Arena(depending on what arenas are implemented and what is scheduled). Each arena has it's own goal: some are for pure PVP(those who first reach a minimum number of kills in total for the team wins), some are like the WoE castles where you have to destroy the Emp of the defending team, and a case where both teams have their own Emp to defend(The EMPs have a fixed amount of HP and be damages with 1 HP per hit fixed, not withstanding element or weapon used). However, there shall be a maximum amount of time for each BG to be finished(5 minutes or 10, it depends). Of course, in all of these, there shall be PvP so having a strategy with your team has its benefits. This will be a round the clock system and will turn on when the amount of players in the waiting room exceeds a certain amount(e.g. 10) with intervals of maybe 5 minutes or less per BG. Rewards: Well, this depends on the GMs on what they think will give the most balanced result. -Bravery Badge/Valor Badge/BG Points -this will be given to all players after every BG, twice the amount is given to the winning team, (eg. 4 to the winners 1 or 2 to the losers). The badges can be exchanged to either BG exclusive items(BG Poison Bottle, BG Ygg berries, BG FCP, BG Cursed water, etc.), COnsumable items(Ygg Tix, FCP tix, prices should be high enough so as to not get those farmers for these items be left out), BG exclusive set ( BG ABC whatever), Headgears(Ship Hat etc at the right price), or whichever is balanced. The items can be class bound(non tradeable, storeable, droppable etc) - BG Tokens (non tradeable or tradeable depending on the balancing)(storeable or non storeable) same usage with Bravery Badge. - Fame Points ( to enhance the effects of Fking sets or whatever) - any other alternatives, the main objective of BG is to give the players some excitement. Benefits: First, this will be a nice venue for players to practice their skills in PvP/WoE/Teamwork and determinte their strengths and weaknesses instead of just AFKing somewhere. This will also be a great chance for people to find new friends, share ideas, and maybe find a good guild for them. Also, this is another way of collecting items instead of just farming/or voting/ staying online/ whatever. Lastly, this would encourage all the players and lure new players into the server because of the excitement, fun, and rewards it gives. Additional Mechanics: Either there shall not be more than a certain amount of number for a certain class(e.g. 8 snipers) and/or Dual Log-in is not allowed in the BG room and/or Players who do not move for more than 10 secons(?) are automatically kicked out from the room. Team: All the players in FRO may it be a newbie of a veteran or whatever character you are in. Result: Players will have a new venue for fun and teamwork and a venue to acquire items. Some mechanics may become abused but can always be edited/prevented in the long run. At least, fun is alive! This is not a complete suggestion. You can add more in the comments. You may also change some ideas. or you could create a new idea by yourself. All I want is to give players a venue for fun. Veterans to not get bored and Newbies to acquire knowledge and items. Thank you!
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Hello~ Me again, in the suggestion thread again. :3 Well today, i'm suggesting a PvP tournament ?.. I know that we have the PvP rooms, and the for_fild01. But.. Its all barbaric, and stuff.. i mean, its either a team effort, or.. 1 against everyone? Well, I'm suggesting an arena style pvp, where the players have to sign up, to join. then moved to a map, where there's only 2 contenders. I hope you are still following me on this. Then, other players, who are waiting to get paired up, can watch the match, or just wait in the waiting room. Rules will be applied, (what ever they will be) Time limited Matches Rewarding Matches PvP Arena ladders Champion Title ? (being creative here)
- 11 replies
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- suggestion
- pvp
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Good day, Strength is measured by numbers these days which is quiet true. It's been a while since I participate on pvp ladder and it gets really boring. Few players fighting. Players are bringing pally as an advantage to overcome all comers. During WOE, we fight in numbers, fields and even on PVP room. I hope some GM would create a new room or change the settings. Party in PVP should be off so that players will settle their disputes in the PVP and not by broadcasting. Even if players will still fight in numbers then they will kill each other with an aoa attack. Those who are weak and rely on numbers are even the one who are keyboard warriors on broadcasting. The LMS style will promote a fair play and shall end some disputes. Plus LMS event only appears random, so you cannot really enjoy it. It's just a suggestion anyway.
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Guild Leader: Lord Kimochii Co-Tanukis: Aime Elari -Eman- OneShotKill Ebichuman Guild Spot: @warp gonryun 44 17 Communication: Raidcall About Us Tanukis is a currently a guild that focuses on reaching as far as possible in the server whether it be in quests, levels, PvP, PvM, ET, or WoE. We want to explore the server to its fullest and everything it has to offer. Our focus is as a group rather than individual so it's not uncommon to see us waiting until the other person catches up in level, or going so far as creating alternate characters just so they have someone to party with. We share our knowledge of builds, quests, leveling spots and the like among each other to help progress. We're a very social guild so getting along with everyone is a must, we treat each other like family. We hope to see you be a part of our family too! What We Do In Tanukis we try to make everything a fun and socialble enviornment. In my eyes i belive we could do WoE, Gear up, Mvp and more together, However us being a new guild is our problem Come join us and the socail talking! How to Join In reality what would happen is you would ask one of the Co-tanuki's and you get!
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For this topic, name 5 champions in game that are good in Pvp/WoE/GvG/BR wise. Must be active and up to date. From 1 being the best.
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For this topic, name 5 Paladin in game that are good in Pvp/WoE/GvG/BR wise. Must be active and up to date. From 1 being the best.
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Aeos Guild <3 Aeos guild is recruiting awesome member like you.Our leader is Ace and our base is at go 10.We need friendly and active member. We give out salary , drop share , and we since we giving out salary , we need fully gear member.We also will need loyal member <3. Requirement At least needed : mvp cards , lagendary item , and atleast have forsaken belts and forsaken king vote set <3 For more info you can go to @go 10 or Pm me Lose or Win will give out also. IGN : Pew.Die.Pie Thank You <3 Peace Out :th_gawi:
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So here's an official announcement about the changes made in niflheim (@go 13), new_zone01 (@go 15), and moscovia (@go 26). We agreed to turn off these maps' PVP/PK. Here are some of the reasons why we decided this change: Some people requested this a long time ago We want people to participate in the weekly PvP Ladder match @warp for_pvp. But be reminded that feeding is against the PvP ladder rules. Towns are supposed to be PvP off. Also good for guild hangout Healers are not supposed to be in pvp areas Some people abuse the @warp command (kill - warp - kill - warp). FAQs: Q: Where should we go then? A: You may pvp @warp for_pvp or @warp for_fild01 Q: Where can newbies test their builds, skills, etc? A: You can always use the @duel command in your guild's base. You may also want to pvp @warp for_fild01. It's a big map so you can find your own coordinate/spot to test with your friends there. Or if you want it to be easier, go to any dungeons where pvp/pk is always turned on. Q: It's a PK server. Why turn it off? A: Correct. This is a PK server. But as mentioned above, towns are supposed to be a safe place for hang out. Q: What is the use of these maps (@go 13,15,26) now? A: For now, it's a normal town or hangout place. We might work on something special for these maps soon. Any comments, suggestions, and/or violent reactions are welcome.
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Hello fellow players of the Forsaken ragnarok server. I have recently created a guild called - Royal Noobs. However not everyone in this guild is a noob, the guild name stands to let other players know that Just because you maybe what they class as a "noob" Does not mean youre any less of a good player than they are. And with thus, I invite you to join said guild. I shall explain alittle: The Reason behind the name is because when i was starting off in this server I was already quite good at ragnarok. Granted i didn't have the gear but i would still win vs the people around the same gear level as me. I eventually grew and got my gear up and i started to pvp more and so on, Thus. I became a royal noob. I don't care if youre new, Old, Geared or ungeared. The guild itself is there for everyone and all. No matter where you're from. I'm not racist, sexist or anything like that. all i ask if you keep it respectful to yourself and others around you. I will help you with quests/pvp/mvps etc. If youre interested, you can reply on here, Message me directly via the fourms Or Pm me in game - Millie/Skylia Any hate etc that is posted on this thread will be taken serious.
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- guilds
- recruiting
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How it works: - People are randomly warped in a room against another player - Duel for 10 minutes with FCP for both players and storage disabled - Winner gets a point. No points for a tie or lose - 1 minute rest after every round to refill items - After 5 rounds the top 8 scoring proceed to playoffs - Championship is best of 3 rounds in an Arena where there could be spectators around but cannot interfere Please leave feedback if you like this suggestion or not and leave comments. Let’s make this happen guys!! :th_bo: :th_e9: :th_thx:
- 23 replies
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- PVP
- Tournament
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Since GvG & BR is starting to get no players, I suggest a new type of PvP event, Let's say like a 1v1 duel event for Geared and none geared people? .. But It's just a suggestion, I'm guessing GM's in this server don't have time for that type of event since it' will take up more time.
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This suggestion is something I had been planning to make for some time now but only after recent events have I realized how dire the situation was. In particular, this suggestion will try to make it harder for feeders to cheat and make it easier for players to catch them doing so since it is a fact that GMs are not on 24/7 to monitor the rooms. Remove all the PvP ladder rooms but the original square arena room. Why? I will elaborate below and also address possible rebuttals. Reason 1: It is hard to watch for feeding when there are 4 separate PvP rooms. If there were just one room, at least players would easily be able to monitor it for feeding by themselves. Let's get it straight that GMs aren't on 24/7, and we all know that feeders become active during those off times. Reason 2: Every other room except the original one are bugged. You can storage, resurrect and kaizel (*more on this), warp in and out, create parties, and probably a host of other bugged things that I don't know about that shouldn't be allowed. Reason 3: The town-based PvP maps are so large that it's almost impossible to find another player inside it and properly PvP. This isn't hide-and-seek here when I'm trying to PvP ladder. Just the normal square arena will suffice. Also, I have found that feeders exploit the fact that the map is large and hide in a corner to avoid detection while they feed themselves (I have SS evidence of this to the skeptics). Now about this resurrect issue. Feeding is a huge problem with this. A particular player has pretty much been exploiting resurrect-killing on these bugged maps. This player has been blatantly feeding for the past two weeks (AFAIK) probably around the hours when no GMs were on. This was the last straw that pushed me to make this suggestion. Counterargument 1: You say that there needs to be a variety of PvP ladder maps? I don't think so when more than 99% of the time, all the maps are empty. If we graphed activity levels in the PvP room during the duration of one week, the action would be concentrated in the beginning and ends of the week. Having a variety of maps only serve a superficial purpose, aka, sometimes less is more and in this case, it is. Any person who has laddered before would agree that having one map is far superior to multiple maps for reasons 1 and 3, as well as the fact that having just one map keeps the concentration of PvP focused there and not diffused among the numbers we have now. If you really want to get PvP room hyped, get rid of for_fild01. Only then would having multiple PvP ladder maps work. Counterargument 2: Don't remove the non-donation equip PvP ladder map you say? Please tell me who has legitimately used those maps and has won PvP ladder before. None. I thought so. These maps only have novelty value and by observation, is the truth. This change wouldn't be newbie-friendly? You and I both know that in all honesty, they wouldn't stand a chance anyway. PvP ladder shouldn't cater to newbies. I would consider it an "end-game" activity. No one actually uses these rooms for PvP laddering but just the existence of two extra maps makes it that much harder to watch for feeding. Realize that this suggestion is to make it HARDER for feeders to be successful. If you have a reason against this suggestion, it better be a really good one.
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I was walking at for_fidl01 watching people pvp there and there's a pally kept 'shield boomerang' me. I asura the pally and died hard on the spot by my own damage and the pally looked just fine . Then I changed equips and cards and when I asura again, I was left with low hp on my side and the pally 'martyed' me to death. I tried to TSS the pally and the damage was lowered significantly by 'defender' and just 'rapid smitting' and shield boomerang me. When i casted pneuma, the pally just 'smite' me away from it. I dont know how to win decisively in this situation... SO, anyone has suggestions, strategy and tips for me on how to kill a pally or what char that is more suitable to pvp pally class char? I know they are mostly devoter in woe but they sure are tough.
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just use dual client.. then feed your character.. :D
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Hi Forsaken Players, iam really new here and want to PvP someday (WoE) included. I farmed the last Days iam here and was wondering if my short delay is "normal". So i pinged the Server with cmd, if u dont know what i mean: Press Windows Key + R and type cmd -> enter then u type <ping forsakenserver.net> there u will see how high/low your ping is. So i got 150ms Ping. Guess its high cause the Server is located in the USA and iam in Germany. To the Americans: How high is your Ping? To the European: Can we compete in PvP with this delay? PS: i really love the Server and like what i saw the last days(my first days), so great job to the Staff :) PSS: Searching for a progressive Guild :P (not to lazy to farm my stuff on own)
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sup!! i wanna suggest to convert or maybe make a dagger that is only intended for the main hand like how the sinxcrit was made. reason is ive been trying out dag pvp build and im having difficulty switching my mhd(main hand dagger) coz if i try to switch to an alternate mhd i would need to remove the dag first then equip the new mhd and i would mess up at times equipping 2 main hand intended daggers at the same time which obviously makes me more vulnerable and also the dags tend to be identical so looking for the proper dag is bothersome. backsliding to switch is really difficult and could cost precious seconds, smart players would notice me then if i backslide and switch. i use to carry 2 sinxcrits so while im still hitting them i could easily switch to an alternate main hand weapon without the worry of putting it in my slave hand. im thinking already that most breaker sinx would be against this for the new daggers since most of them use 2 of the intended emp breaking dags. so maybe you can do this for the f.dag since its rarely used for breaking afaik and just for the heck of it add a +5 dex to the f.dag. CHEERS!! :D also move the healer npc in payon. the healer and kafra npc are too faraway from each other unlike the other town maps. looking forward to read your feedbacks and rants(I WILL SEE YOU IN FOR_FILD!!!) xD
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I have only been on this server for a few months, but it is apparent that the PvP room is normally vacant while the front of for_fild01 is normally pretty full of people. It is obvious that people are interested in PvP, but for some reason they do not want to visit the PvP room - whatever the reason may be. Now, consider if they had a guaranteed gain from going into the PvP room and staying there. This reward could be given for every thirty minutes to an hour that a player stays alive in the PvP room (so they couldn't be dead and just laying around ^^). The time that they stay in there would be accumulated over multiple visits. My recommended prize: Mini PvP tokens that you would need 10 or 20 of to make one PvP token. The only problem would be the sure drop in the price of PvP tokens, but consider the difference there would be in the PvP room. I think this idea deserves some thought and some tweaking to make everything as fair as possible. Thanks to everyone who considers my proposal.
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what jobs are kinda over power but doesn't really need that much item on PVP?
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I love hiding around for_fild and then resurrect characters that randomly die because of AoE attacks or just plain PvP madness. Whats your random habit?
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So I see we're either testing or implementing de-buffing at the NPC for GVG, so we know it works. Can we implement this for the PVP arena? I'm asking for at least 2X attack to be removed, so you can't warp in and nuke with FAS etc, although I'm not sure how possible this is since it isn't a specific buff. What do you guys think?
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Stalker suggestions:(based on my own experience, knight sets etc no donations) I've only been playing here a couple of weeks(stalker only) but enough to know the gist of things around here. I've seen a lot of people whining about stalkers reducs lately and i just don't quite get it. When stalkers go reducs they're dmg is weak(3k-5k DS to reducs,6k-10k to tao users) def is also weaker than a pally, when they're full on offense they're still weaker than snipers and gs.. you can say they have full strip but come on.. this is a high rate, once you piss someone off they can just dual client and fcp+out pot your dmg making reducs stalkers utterly useless. I don't necessarily agree with removing the reducs on stalker bows but maybe reducing it a bit, honestly imo.. i would like to see 2 Legendary stalker bows, 1 for pure offense 1 for tanking like the current one. -this could also be a good idea for other classes Another thing is the countless reducs stalkers i've seen even though i use one myself, the items to get offensive gear is slim for a noobie like me. The only things ive seen that could improve stalkers dmg would be ship captains hat and improved poring tower hat. For me and others, that'll take a while to get then to say a +10 feather beret or deviling hat that can be made in a day etc.. and even then snipers with those headgears are still better dmg dealers so why bother, which is why they'res so many reducs stalkers, it's just plain easier. I have plenty experience of reducs stalker that even when i full strip people i still can't kill them because of my weak dmg input unless they give up potting or relog or fcp and destroy me. I suggest having new "quest" headgears that gives % dmg to demi human. this helps offensive stalkers and melee characters - i'm not sure how well this would do but i can't really test it because getting dmg modifying headgears is nearly impossible right now. Also a fcp player is a dead stalker especially a reduc one, basically as i said before, "piss someone off and they'll dual client for fcp" is pretty much bullshit. I suggest making stalker soul link be able to strip fcp but with the use of glistening coats too and can only be used singularly not full strip.. i've seen this on another server and it balances out quite well. If a player can dual client and negate you why can't you also dual client and negate them?
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