as for the Ground Drift Skill which benefits the 1st weapon introduced, here are the notes:
These mines differ from traps as they may be placed under players or monsters.
Cards will affect the damage of the sphere.
Card effects like Memory of Thanatos Card work with this skill.
Damage is calculated when somebody steps on the mine, this means that when the weapon is tagged, card effects like Hydra and Memory of Thanatos will work even if it wasn't the weapon the sphere was planted with.
The activation and damage of this skill are blocked by Magnetic Earth.
If this skill is used on a hidden target, the mine will explode (it assumes that a player or monster is occupying the cell) but no damage will be inflicted to the hidden target.
Pneuma also blocks damage given by mines and triggers the explosion.
Up to 25 mines can be active on screen.
When the user dies, the mines will not be removed from the screen but will still trigger when somebody walks over them, no damage will be dealt as well.
Now, Given the stats for the grenade launcher :
Vit+30 Dex+25 Max HP+30% SP+100(to be tested)
Reduces all skill's after cast delay by 10%
Ground Drift does xxxx% damage
Grenades do specific effect when stepped on depending on element
(Max of 4-6 for each grenade for tactical placements and trapping/delay)
And I actually dont see anything bad about it. I find this versatility pretty much decent. However, we dont know yet if this skill can be spammed with or without kiels (just like the Final Strike Issue) because if this skill can be spammed even without kiels, it's gonna be OP af since these traps can be place under a player/monster and on top of that, Thanatos works on this skill.
As for the Gatling, I find this Weapon to be pretty much OP compared to Sinx Breakers. Why? Because Snipers/Gunslingers got around 3k-4k base ATK just with decent gears and 300 dex. As for Sinx, They hardly reach 4k ATK until they got their Amad/Bijou Cards. And Topping the Gatling weapon with EDP effect, will pretty much better than Sinx Breakers.
As a summary, +1 to the Grenade Launcher (only if spam check was done) -1 to the EDP effect of Gatling. But +1 for raising concern of having versatility for GS