Jump to content

Search the Community

Showing results for tags 'reviver of stave crasher :p'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Customs
    • Cards
    • Items
    • Mobs
    • Maps
  • Events
    • Events
    • PvP Ladder
    • War of Emperium
  • Guides
  • Quests
    • Headgear Quests
    • Misc. Quests
    • Storyline Quests
  • Storyline

Categories

  • Quest rewards
    • Seasonal Quests
    • Storyline Quests
    • Legendary Quests
    • Test
  • Event rewards
    • Battle Royale
    • Guild vs. Guild
  • Vote rewards
  • Token Shop
    • Valkyrie Expansion Headgears
    • Specialty Headgears
    • Middle Headgears
    • Lower Headgears
    • Valkyrie Weapons
  • War of Emperium Drops
  • PVP Ladder
  • Mob Dropped
  • Activity rewards

Forums

  • Server News
    • Announcements
    • Updates
  • Register & Login
    • Register
    • Login
  • Useful Links
    • ForsakenRO Wiki
    • Review us on RMS
    • Control Panel
    • ForsakenRO Discord
  • Forsaken Ragnarok Online
    • Suggestions
    • General Discussion
    • Help Desk
    • Market
    • Strategy Guides
    • Archive

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Real Name


Ingame Character Names


Guild

Found 1 result

  1. Here's my idea of new stave crasher's valk weapon/rings: 1. increase % of stave crasher(around 40%-70%) 2. INT+30, DEX+30 or more*(to get non 'miss' for stave skill), VIT+30 3. when get hitted/skilled, there's a chance%(around 2%-8%)autocasting soul burn to the target 4. LV10 enlarge weight limit 5.Enable free cast passive skill(LV10) 6. nullify the use of gemstone for safety wall skill 7. while casting any aoe spells(the cells area can refer to LOV spell's cell area*biggest aoe area cell* ), 50%-80%(around there) of the damages will be convert as hp(blood drain) 8. Increase % of jupitel thunder(around 50%-60%) Hope GM'S+players supports it, and reply your thoughts here. tqvm :3
×
×
  • Create New...