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Specter

Forsaken Council
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Everything posted by Specter

  1. The mistake was done when SG got a valkyrie weapon. Old SG users used flying kick w/ no weapon and no ring, and still 1 hit their hatred targets, but that was only possible if your party was big. Like i said several times before, Counter kick is the problem, the damage % on the ring is too high. I've woe'd today with my SG, full party... i can still 1 hit all my hatred targets and some non-hatred, and i'm not even using 2 fbh in some cases... and i never use striking hat either :P (don't know the exact damage cause I can't see it in woe)
  2. i agree with this, ninja FS 50% will just kill the class, if its 75% FS, add % damage on kunai skills.
  3. I agree with this, counter kick needs the nerf. SG is a class that was made to shine in high numbered parties, kihop should be untouched, but like i said above, the counter kick 700% damage needs to be lowered
  4. +1 , bye macro g0d ninjas ... right?.............. RIGHT? D: This might be a good idea if the FS damage is still high (is it? Usually you suggest cause you did previous calculations, if it was someone else I'd think it's too much, but u know what u're talking about most of the time)
  5. How about wiz blessed ring, I was planning on getting a wiz ring, cursed might be the winner... but I feel like blessed isn't so good? Compared to the other 2 that is... maybe I'm mistaken. Need input from wiz users. And if it's not that good, it'd be nice to discuss it here too.
  6. I still think not being able to use any donation item will make this a real fun addition to the server. Also it would set new players and veterans on the same level while both can get benefits of it. Aaaaand please, badges/BG tokens must be account bound and also, if it's possible, there should be an AFK automatic kick so people don't abuse shiets.
  7. You didn´t get my point sir, Juli suggested this to be a ranking system WITH REWARDS, so it´s not just about breaking emp, it´s also about rewards. And some people in this server abuse as much as they can (PvP room feeding for example) and the same will happen with a "breaker ladder". Tomodachiii !! Im glad u ok :D
  8. What if i am in the same party as a guild defending a castle, but im an alt breaker and i get breaks for free while my guild kills all other breakers? GMs would have to be monitoring castles, or take care of reports of ppl abusing this.. just like in pvp room :P
  9. Ugh I think i died a little bit. Must be because I don't use pvp sinx, THE MAXIMUM DEALER IN SERBUR! Imma use my sinx in the casino n b da bes dealer ebur.
  10. Why don't we add Opposition skill on Nari's harbinger?
  11. This is quite enjoyable xD
  12. OOOOOORYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  13. @buangka @c0okiee I'll have to disagree with the anti-freeze on rose casquette/kafra band. Even though I'd love not being frozen while I use any of those, magical headgears exist for a reason.
  14. Have a like sir.
  15. I agree on mostly everything except the 8~10% after cast delay... int types would use that, (grand cross stalkers for example) just to spam faster.. and with MS + MAGICAL 0 PING WORLDWIDE it would be a nightmare. Edit: Idk the stats of the cursed ring, i know its for int type, but I based my comment SUPPOSING that the after cast delay > cursed ring matk increase. I might be wrong, most likely
  16. +1, what's taking so long for the GMs to find a fix to this? Bash sinx got nerfed on the go, come on guys, its enough. SG being able to 1 hit anyone with kihop and a decent build... and ninjas being able to 1hit everyone and 2 hit pallies without defender and not getting reflected because FS is mid range. And people will go like "DONT CRY, JUST REFLECT SG AND USE DEFENDER/PNEUMA FOR NINJA!" well, the thing is... if you use 2 OLs to counter SG, you get 1 shotted by ninja / champ. If you use 2 devis and 2 OLs so you dont get 1 shotted by champ, you still get 1 shot by thana final strike and snipers and gunslingers and LKs etc. If getting classes that 1 hit everyone is the goal... why don't we remove seeds/berries in the meanwhile too? lul. I use SG myself and I consider it a godlike class just like ninja, and I don't use ninja because my ping is high and I don't use macros, but if I could I would be abusing that class too l0l.
  17. ^^^^^^^^^^ +1000000000000000000000000000000 and nerf SG cause its not op at all.
  18. SG not op guys trust me I can't 1 hit anyone. On topic: The dispel chance reduction might be a good idea.
  19. Napalm vulcan is a bad skill to take into account for both WS and Hwiz in my opinion, since the skill splits its damage depending on the ammount of targets u hit (3x3 AoE) just like Napalm Beat. If it has a normal single target damage, the group damage will suck (if it hits 2 ppl, half of the complete damage goes to both... if its 3 people, 1/3 of the damage goes each and so on) But in the other hand, if the damage is buffed so it can hit decent damage to 2~3 people.. then when it hits a single target the damage will be too strong. The skill is hard to balance, I like that napalm vulcan is a ghost type spell, but I think Soul Strike would be a better option for guardian ring.. and also I'd like to see some Fire Pillar awesomeness in the math (in any ring). I've used to main high wizard for years in low rate servers, it's one of the classes I enjoy the most since it's a heavy team-play class, fire pillar would add some strategic play to it.
  20. i like this... bought my white sacreds for 3k back in the day... and 3k was THREE THOUSAND TOKENS... not just "oh 3k yeh pocket change"
  21. You guys are ignoring the fact that WS cart termination ignores all pally buffs (i'm not sure if OLs too? help me with this one). While I do agree that it needs a damage boost on CT, i think having it equal as bio will be a bit too much on my point of view, maybe i'm wrong. Back on topic... while napalm vulcan might do great damage on single targets.. the damage splits equally when you're hitting more than 1 player since it's an AoE skill after all (3x3 AoE effect). If you hit 4 players inside that 3x3 AoE, the damage will be split equally in all 4, so for example if your total damage is 250k on single target, in this case it will split to all 4 targets and be 75k damage on each. Reducing it will make it useless for group play in my opinion.
  22. MAS UNO !
  23. +1 and +1 trans even though he's g3y
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