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Everything posted by Rayray
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Guys give some ideas, im kinda working right now so i cant think well. :D give some items that you would like to see in votes
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Before any kind of bashing, hear me out first. Our vote items are great, way better than our voting items in the past. However, they are all made for new guys. What this means is once the new guys got all the items they needed in the voting section(vote fset, aura, scarf), they stop voting. Which means, in order for us to maintain our ranks in the ranking sites, we have to get tons of new guys every month. This works but we might need something better. Therefore, I am urging the community to give some ideas and suggestions that you might want to get in the voting section. And I do not care if it takes 300 votes to 500 votes or something, but make it something that even Veterans will vote for. There are tons of veterans here that do not vote since they do not need anything in there. Better Vote items = higher rankings = more players. I don't really see any harm on this unless the items were way too OP. Items veterans might need in the voting section: 1. new headgears that give certain effects for different classes(LIKE what HOD does) 2. new auras 3. new lower headgears 4. new headgears that enable certain skills (like sight for example)
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We used to have brown skin color stylist. I dunno why it was removed though.
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-1 as I hunt mvps for fun. It won't be nice to actually know if the MVP is dead or something especially on TG and FBH.
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Well that stalker with flip tatami must have been not that good. I haven't lost to a ranged class on my stalker that uses flip tatami.
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Oh don't worry i actually agree on TOB as just a level 2 guild as we weren't serious and when we are serious, we just help Ken and send our breakers and defenders(namely Hansen and my Wizard and other people) over to Influence when needed. And originally, TOB is just a mercenary guild, people just pay us to do what they want us to do(I remember getting paid 25 coupons for 1k flame converters before).And I remember some people paying us berries just to KOS someone. which is so fun I am considering remaking that guild to do just that. Actually on first generation, I would have to count /desp guild on it, even if they didn't WoE, they became well known enough since their members are all good. And where is Valiant and Destiny? I remember helping Lenikins in Valiant before..
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You cannot get more than 100% racial damage increase(demi human increase etc). so to answer your question, no it won't stack. Any other demi human damage increase won't stack if you have 2 fbh on. That is why people use TG cards. if it stacks, we would have been using goldenring cards. However, we have to take into consideration the diminishing effect of using the same 2 cards. so if fbh is 50%, the 2nd one would be roughly 45%. with that said, the emp only gives 4% so it would stack(making it 99% increase). This is a wild guess though, and I do not have the time to test it out.
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I heard you give items to people that welcomed you to the server mang. so Welcome Nas. ITEMZ PLOX
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This is one of the guilds that I called home. And yes, we woe with 5 people, and GvG with around 5 as well. Elith
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My matk build for stalker uses HOD for the lvl 10 cold bolt. That way I can still copy one more skill(mostly a defensive one) and I can use urds earrings + siroma to boost the bolt's damage making it so that I don't have that much int but still damages like hell.
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Because it is a pvp server. O_O I didn't say anything about chasing people who don't hit me. Since I rarely do hit people that didn't hit me first. the delay should be put when you get hit or you hit a player. The reason behind it is because you can just stop attacking, wait for the 3 second delay while spamming seeds and warp out if we only put it when players hit other players, but not when you get hit. It is the same thing, just delayed a little, but they can still warp out.
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Never, EVER use the argument "ragnarok designed them to be" in this server, because that is wrong. fRO changed so many things that we are technically a separate entity from the original one. Sure, it was intended for ninjas to be that evasive, but it was never intended for them to have one handed fuuma shurikens, increased damage in both throw shuriken and throw kunai, acc with 40 str + slots, 2 slotted gears etc. I honestly never had problems against ninja on my High Wizard in iRO. but then again, this is a different server setup. If we wanted it back to what RO designed them to be, we will be nerfing everyone. All Mage types have problems with GTB, however, all mage type characters can hit any class with stave crasher, except that they cannot hit ninjas. See the difference? Sure, stave crasher will damage as low as 12k on incant and the only way for it to damage well is having thana. But at least it hits and does damage. That is my point. Against ninjas that defaulted gtb, no prof or wizard can hit with any of their skills including stave crasher. If flip and css have delays in place, a prof spamming stave crasher might be able to get a hit or two.
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I find it seriously funny that people consider Biochem as a strong class in pvp room now, when about 8 months ago they are only used as FCPers. If I was part of the reason why they are used now, that means my guide worked lol so I kinda like it.
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i use whatever i have on storage. mostly water(bos) and whatever cursed water gives. but I have every converter with me if I see my damage is low on some people.
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It has been working on it since the dawn of time. I don't even know why you think it doesn't.
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They put the +100 hit on WS ring which the cape has, they put 10% ad increase in the blessed bio ring that was from the cape which the ring originally didn't have. Doesn't seem fair if the priest ring do not get the same treatment.
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Oh don't worry, as I was a student of Airi on Hybrid Bio, I don't have problems killing ninjas. But again, that was me, a bio who is fully geared. The reason why I am asking for CSS delay and Flip tatami is not for me, as you probably know, Acid Bomb goes through Cicada, a ninja has to spam flip tatami or he will get hit by me, so I don't have problems with it. The problem was with other classes. You can't keep on comparing my biochemist to them, that was way different, one of my skills goes through one of their defensive skills. Of course I will not have that much problems. . Any class can hit and fight any other class on equal grounds at the moment. Sure, any class can beat a ninja, but that usually happens when there is a huge difference in the players' skill and their gears(Like Airi on her champ). We wouldn't be having this discussion if at least one skill of every other class can go through one of the ninja's defensive skills. That isn't the case. If stave crasher at least goes through cicada(but is blocked by flip) then magic classes will be fine against ninja. if a skill of sniper goes through flip tatami(but not cicada) snipers will be fine too. But the way it is now, all skills of magic classes are blocked by a ninja wearing gtb, all skills of sniper is blocked by just flip tatami. .
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You are the one who do not get my concern. CSS IS BEING SPAMMED, no use denying it, even if you as a ninja do not spam it, it is spammed by others. Either put a delay on it, or lessen the cells of pushback. A champ is the class that needs fast hand reactions, not ninjas. All classes uses buttons to survive, you should paraphrase that as it sounded wrong. All classes use skills to pvp, yes. But unlike ninja, we do not have the luxury of a skill that automatically evades attacks for us + push as back a few cells 3x which gives ninjas a breather. Example: My bio has to do spam acidbomb> ninja uses flip tatami> i go use homun using 3 buttons to summon, urgent escape and rest, go near the ninja and hit with mammo to push him back, use acidbomb again> use bolts if possible > switch to headgear with sight skill and switch back to normal headgear> go near using homun> mammo> and repeat this until I can either corner the ninja or he die from acid bomb. the ninja will just go CSS, Flip tatami> get hit>pushed back> spam kunai> when all CSS charges are gone, go hide>shadow leap and repeat. That's what I mean. Compared to the effort done by most classes just to hit the ninja, the ninja do not even exert as much effort as that. especially if the map is huge. backslide only makes you move back a few cells, if you got hit on a skill then, it will still hit you, CSS makes it miss, so it was a huge difference(as I killed sinx while they were backsliding).
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Exactly right, FBH is racial increase, which has a cap of 100%, that means the holy property damage increase of the book of apocalypse is added differently.
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Ring is supposedly an upgrade for the cape, not an alternative, so of course it will have additional damage. Whatever the cape has, most of it should carry over to the rings. So +1 with adding the -10% aftercast delay.
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Oh sure, put a delay on acid bomb, as long as you allow bios to enchant it with element, I won't mind. :) I really like your idiotic responses. Well I kinda understand how you hate my biochemist, you cannot do anything against me in pvp room anyway, and you just warp out in for_fild :) I don't even understand why some people think you are actually good at using ninja. nellysky has better control and he is a magic ninja. and sadly, i put a long post and you didn't answer them one by one. again, CSS shouldn't be spammed, correct, but people spam it, no use denying it. So adding a delay on a skill that is not supposed to be for spamming has no harm. it won't affect you if you don't spam it, as you say you don't. the issue is not about killing the ninja, every class can do that at some point. the issue here is the effort to be done when killing a ninja, when the ninja just uses 2 buttons to survive.
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With FCP being allowed back in, Snipers and LK do great, so with clown. Gunslingers also are good in pvp room because it is smaller and kinda easy to corner people. lol why is bio number 1 O_O. and as far as I know, only me and airi is using hybrid now, and we barely use pvp room.
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Just because you guys disagreed on it doesn't mean we are wrong on suggesting it. Of course I am gonna argue our point, which in fact none of the ninjas (except Supream) actually argued on with facts or proof, it is just plain "-1 ninjas are fine" without any good argument. BTW I argue my point repeatedly due to the fact that NONE of my points were actually answered correctly. I will put them in a numbered list please answer them with decent arguments and not just plain random "ninjas are fine". 1. CSS Delay: It renders any physical class besides merchant classes nulled. I propose having a small delay on CSS due to the fact that it dodges every physical attack except Cart Termination and Acid Bomb. A small delay, so that the ninja wouldn't be spamming it, that's it. Not 3-5 seconds delay because that is too much. Just enough so that the ninja will not be able to spam it, but it won't hinder the ninja too much. All other physical classes have problems with CSS being spammable. And as nellysky said, you wouldn't be spamming CSS in PvP anyway, so what was the harm on putting delay on it? If you wouldn't be spamming it, even if it has delay, you wouldn't feel anything right? 2. Flip Tatami: the counterpart of CSS for range attacks. This absolutely dodges ALL long range attacks. The fact that you can spam it makes no physical long range class will hit you as long as you use the skill. the skill effect lasts 3 seconds per cast, that means the ninja can go flip tatami>use skill> flip tatami endlessly. Proposing a delay on flip tatami due to this, at least a delay that makes use of the whole skill effect of tatami. Further arguments from me that makes me say that the delays are needed: a. we didn't ask to nerf any other skill of ninja. which makes your other defensive skills still as evasive as ever which includes shadow leap and illusory shadow. Add Hidden water skill on slowing melee characters. b. Ninjas have basic reducts that are available to other classes. Meaning, a ninja with usakoring friggs have the same reducts as an LK with usakoring friggs. They can wear shields, and yet they have evasive skills that are way too spammable. Those skills will not need delays IF AND ONLY IF Ninjas' defense compared to other classes is lower, which isn't the case here. c. Ability to be able to default GTB shield because CSS and Flip tatami are so spammable that they barely get hit by physical attacks except merchant classes type attacks. and then again, acid bomb is blocked by flip tatami. So a ninja can default GTB shield as long as there is no whitesmith. The only other classes that can default GTB shield is soul linker and paladin. Soul linker because of it's auto resu, however, those do not work on every event, ninja defensive skill does, leap doesn't even move you a cell in pvp room or woe. Paladin can default gtb shield due to their massive HP and defensive skills. Are ninjas intended to be somewhat as tanky as paladins due to their evasive skills? d. We made mage type classes able to combat GTB shield using stave crasher among other stuff. All Mage type characters can fight any class that uses gtb with stave crasher. All, except ninja due css and flip tatami. A fully geared prof will not kill, even damage a ND geared ninja as long as the ninja defaults gtb and spams css and flip tatami. e. Ninja HP isn't really bad, unless of course you went 300 str or 300 Int. Soul Linkers and Wizards have crappier HP than Ninjas, both classes have defensive skills, but nothing compared to css and flip tatami. f. availability of @warp command makes it so that ninjas made it a 3rd evasive skill. put a delay on it when being hit or when player is hitting other people. You guessing ninjas are fine or just saying "ninjas are fine" will not get us anywhere. Just answer them with decent arguments please.
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