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Rayray

Forsaken Nobel
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Everything posted by Rayray

  1. Thank you Microsoft for making my life annoying by creating Windows 8 that uses UEFI instead of BIOS. Y U HATE LINUX SO MUCH?

    1. -Si-

      -Si-

      I hate Windows 8 lol

    2. Desamor

      Desamor

      But I like my windows phone q_q!

    3. benchiiie

      benchiiie

      well, i smell the air through our windows. XD

  2. Didn't I cover this already on my guide? Acid Bomb doesn't carry over status effects, and Acid Bomb already has the Thanatos Card effect(almost, since Acid bomb only considers vit, and not def). Acid Terror on the other hand, carry over status effects like freeze. I haven't seen acid terror coma before though, but I mainly use it to freeze, hence I believe that it carries status effects, although strip chance like metaling will not work since Strip only works within melee range anyway.
  3. Probably due to PhPing or bots or whatever. I'd file a ticket if I were you.
  4. Yep that was what I mean. You switch back and forth depending on what you need it for.
  5. reset your stats, get 300 str to carry them, then just reset again.
  6. Yeah for some reason, I just haven't seen you, I mostly see Airi or me using it when I am on. Since you have been using it, I gotta ask you something. Shield Chain is supposed to get "false enchant" when the user used an elemental enchant. Meaning that GR still reduces it, but having a false enchant bypasses cards in the cloak like raydrics or devilings. Does it work here in the server? In my tests, it doesn't seem to work but I need someone else's opinion that have used the class. The average damage of SC is 2k per hit of shield chain(10k damage total with 5 hits), it just seems too low. I am not suggesting too much, but cmon, one hit of double strafe is = to 5 hits of SC. The damage is way too low in my opinion. If SC hits an average of 3k-4k per hit, it doesn't seem too OP, so if we are talking about figures, I am asking to increase the damage by that much. Holy Cross Damage needs to be buffed up as well IMO, but I dunno if you agree. 10 to 15% increase on holy cross on the Odin/Legendary weapon seems fine to me.
  7. O_O funny that I hit you before on an alternate prof of mine with 12k bolts while I hit others with 7-8k then. I'll try to find you and test my pally on you though.
  8. JRage is short for Jormungandr Rage, which is the valkyrie(donation) weapon for Biochemists.
  9. The term is usually, do you remember what you are wearing then when the pally hit you? Because on normal reducts, holy cross on gr armor and skolls and the pally using incant should never hit above 12k each hit, mostly it hits 8k or 6k each hit. And I seen your sinx before, mostly you are on dual weapons O_O
  10. Changing castles every woe just makes it that the guild that owns a castle will have more time to get drops since by next woe, the castle might not be available thus have no need in defending.
  11. That would be either me(Heathcliff) or Airi(Holy Airi) because those are the only ones I see that even tries this class. And the only reason for that is either you are on dual handed weapons OR not wearing skolls, since I can hit that much if people do not default their Skolls and I'm using thana. And still, 25-30k damage isn't huge on thana. A whitesmith can deal 70k- 100k per hit with thana against people not wearing skolls. The damage of Holy Cross isn't even near that, and it has a forced holy element, making angeling card counter it hard.
  12. Kingring works in pvp, you can notice it adding a little on your matk in the stat window(alt+a). It only do not work on the Prof class at the moment. H.Wiz card, it's supposed to work. However, seeing as how random matk can be, there is no way we can really test it out. And as it is a headgear card, it wastes a slot that could have been for more important cards like Fsoldier or Maya purple since you only have one card slot free after having 3x kiels(thinking you are using Fhelm/Expansionhats/Halloween, aura and a lower headgear with a slot.) @Shane man seriously, when are you coming back? :p
  13. Sure thing, When I am online, either I stay at for_fild01 or you can find me in fcity sitting near the job changer.
  14. and what are the reasons to change castles?
  15. Updated Appendix A- Hybrid Biochemist on my Bio Guide.

  16. I have updated the guide regarding my tips on Hybrid Biochemist. :) Thanks for the support.
  17. Too many people annoyed me on my alternates that I was forced to bring out my Biochemist again. Oh well.

  18. EDIT on the post. THANATOS CARD do not work for Shield Chain, only on Holy Cross. Which means the only thing which could make Shield Chain hurt is people not wearing GR or the paladin Stoning the enemy. Other than that, good luck on it.
  19. Ok so I am back with another suggestion, now it regards with the Paladin class. At the moment, there are only 2 types of paladins, one is the GC type and one is the Devo/support type. There is supposed to be another type of paladin which is the STR paladin which focuses on using Shield Chain and Holy Cross as an alternate skill. But as far as I checked, im the only one at the moment(after seeing it from Airi, and her kinda getting bored out of it) using it. The reasons why people don't normally use it are: 1. Our gears completely destroys Shield Chain. Shield Chain is a neutral skill that cannot be endowed and is a range skill. Which means that GR and Raydrics reduces it easily, then our friggs, wings, usakoring and other stuff reduces it more. Even with friggs and the legendary/valk weapon , it still doesn't damage as good as let us say, DS or FAS. and those two can have elements. The only way I can deal good damage on shield chain is by having the enemy be stoned. *EDIT: Thanatos do not work on shield chain, only incant. Which is more reason to buff up the skill. 2. The alternate skill Holy Cross Do not get any decent boost from the weapon that is supposed to be used by str pallys. I probably would hit 10k each hit of holy cross ONLY on people without skolls and me using thana. other than that, it will hit 5k each hit or less, which isn't enough to actually kill people. I have some suggestions for it. 1. Give Shield Chain a better boost in damage. Acid bomb is neutral, but it can break armor and hits 10x per cast and is dependent on enemy's vit and bio's int which makes it damage huge.. It gained a huge boost on the ring and it's valk weapon thats why you can hit 2k each hit of acid bomb against people with GR on, while Shield chain would probably hit 1k per hit(5x) which is pathetic.. If shield chain can hit around 5k against people on gr(25k per hit) that would make it decent since thana do not work for shield chain. OR 1.1. allow shield chain to get elemental endows, with elemental endows, it would probably be able to hit decent damage, we need to test it first to make sure it isn't too much. AND 2. Put an increase of Holy Cross Damage on the Odin/legendary spear. Seriously, the skill is so underpowered even on Thanatos, which is saying something.
  20. Isn't that going overboard on the laziness?
  21. This is one of the reason why I suggested that the Strike Eagle+L.mace to get rid of the matk. We already have a weapon that caters for matk. Why make it so that the battle priest play like battle prof when the latter does better at doing auto bolts? In fact, if we put what we suggested to the weapon. Reducts or not, the battle priest will deal good damage with the weapon, auto- asura or not. For example, If I put Thanatos card on that weapon, the enemy will be forced to keep on switching cloaks everytime he see the the priest on fury already. There are tons of ways to win with the weapon we suggested, the lex aeterna alone poses a huge threat, the only thing missing is the damage for battle priests since they have to use ifrit rings. Personally, I do not want the auto bolts on the weapon of the priest simply because it will be a waste of my money if I bought the strike eagle just for it. I can go auto bolts+ decent damage on a battle prof using even just Book of Dead. and I will probably deal better damage than a priest with auto bolts enable valk weapon on that prof.
  22. ^ even with the 2k stats for babies, they aren't much of a threat compared to trans class (except Super Babies, which still has a huge disadvantage if you remove their armor so they ain't that godly). My other baby characters can wear the valk weapons, I don't see the reason why the legendary weapons aren't allowed for the baby characters. Add the fact that Super Babies can wear the L.Novice weapon, I find it unfair for the other babies not able to wear it.
  23. Battle priest already revolves around the chance to asura on the ifrit rings, how can that ruin the class? This is for battle priest, not holy light priest or full support priest. The mace DOESN'T NEED MATK since it is for battle priest. Chance for bolts? Didn't that suggestion of yours contradict your statement of not wanting the chance to asura? Because if you want the chance to bolt, make a melee prof then. Remove the matk on the mace since it is not needed and put %atk instead, put around +100 hit to remove the need for phreeoni card, and add a small chance to cast zen-fury-asura to remove the need for ifrit rings. I think that should solve all the problems. And i don't like the idea of putting coma on the weapon, we already have book of dead for the coma, no need to put it in the weapon that deals good damage already just to force GTB on people. We already have clowns with tarot for that, no need to put it on another class imo.
  24. Updated some information on my Hybrid Super Baby guide. Still incomplete though. :) I am on a draft on my Stalker guide though. It will be out in about 2 days since I'm a little busy.

  25. Made a mini guide for Hybrid Super Baby. If you guys have any questions about it, feel free to post on the thread. Thanks.

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