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Everything posted by Rayray
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Since I got some time, I decided to make a guide for one of my favorite classes. So let's get to it. Overview Stalker is a fun class to play, with our customs, it has to be one of the strongest classes out there. Strongest not in the sense of damage though(as they have decent damage, but not as high as Sniper), but strongest in terms of versatility. The class got innate escape skills, excellent passive skill, tons of builds to make into and the ability to copy a skill is big. Why Double Strafe Bow Stalker? My reasoning is simple: So that Dispell does not make me useless. Most Stalkers go and copy triple blow and just auto attack like hell. This works well with Ship captain hat, however, once someone uses Dispell, this kind of stalkers get their damage cut by around half, which isn't good, and you cannot always have link to protect your preserved skill. I use double strafe since it was innate for the stalker class, and I just copy a skill that is either for defense, or to compliment my double strafe. I even went to for_fild at times without using preserve, I was able to copy matyr when getting ganged, DSed using immaterial to know if they are not using GR, and if they are not, I hit with matyr. Use your imagination, although since I mained biochemist, my stalker strategy resembles what I do on biochemist. Gear I expect people to have 2x Stalker SB when playing Bow stalker and probably an extra fhelm OR aura for switching purposes. More on that later. Headgear: 2x Fhelm or any 2slotted headgear. Put 1x kiel and maya P on the first one, 1x kiel and fsoldier on the other. Also if you have Ship captain, you can use it too, put kiel card in it. Mid: Any aura you have. I prefer using Skull Aura for Stalker though. Kiel card of course Lower: Cape/Ring, scarf, eidelic wing, avian wing. Anything with a slot, put kiel in it. Since I do not have cape or ring, I use my Eidelic Wing and it does wonders. Weapon: 2x Stalker Sb. one with 3x TG and valk randgris, one with Thana, 2x TG,1x Valk Randgris. Reasoning can be read on my Gunslinger guide but I will repeat it here. This is to eliminate the use of skeleton worker card for the reason that it only works against medium sized monsters(normal players). If you are up against something else, damage will be reduced and I do not like to take that risk. Plus Valk randgris is awesome Shield: have a few. usakoring, gtb, maya. Armor: have a LOT of fking armors. Gr Tao, Rsx Tao, Puppetring Tao, Garm Tao, Evil Druid Tao, Angeling Tao, Tao Tao and if needed, dual OL. Cloak: You should at least have a 2x skoll and 2x Raydric cloak. Now having a 2x pouring cloak for the boost in DS damage is your choice. I use it, or if I am using skull aura, ill probably use 1x skoll 1x pouring and 1x raydric 1x pouring cloaks and have a 2x noxious one the third cloak. Boots: 2x FBH for damage obviously. Acc: personally, I do not have freyr. Although I do not see an immediate need for it, there are things you can invest on more than having a slot on a Dex Acc that you barely put things on. If you do have freyr, put horong card on one, then either the owl baron card or any other stuff you want in it. Seriously, you do not really need a slot on the Acc, it is more of a luxury. Blue ifrit ring is for long fights. I mostly use it against snipers Stats Str: around 50-100, you can put more if you want. I usually have 100+(divisible by 10) Agi: just get 195 aspd, this is barely needed if you go super high dex(make sure you have 195 aspd when using blue ifrit ring and one dex belt) Vit: normally people say whatever is left, I opt to always get around 240k HP at the very least. Int: none, unless you got nowhere to put stuff in OR you can get 30-40 if you get Cursed Ring(more on this later on), or whatever is left after adding vit. Dex: 260-280 base, as always I don't go super high dex because damage isn't everything. Luk: none unless you are a FAS bow stalker, by which case you should just make a sniper. Skills Your main attacking skill is Double Strafe. The reason why I use it is because that leaves you to copy a utility skill that as a stalker, you do not have. Here is a list of commonly copied skills for Stalker. Although I only recommend the top 5 as I use them. 1. Flip Tatami- A skill so broken it should be nerfed. But since no one is doing it yet, abuse using it. This makes literally any long range physical attacker so pissed off at you. The push back when casting it works great too(if you dont like using the hide>sightless mind to get people out of cloak) 2. Charge Attack- get the out of pneuma+pushback with perfect range for your DS. Awesome stuff 3. Flying Side Kick- I never liked this but it does get you close enough to strip. Only use this when you know you can strip. 4. Triple Blow/Raging Trifecta- only if you decide on breaking for WoE. But it does good damage to pvp too, combined with the ship captain hat. 5. Shield Chain- Well this was for fun at first, then I realized how good it is. Use DS with immaterial arrows, when damage get low, use shield chain. 6. Bowling Bash- Works great, but you got Double Strafe for the damage, although this is useful on small maps or WoE. 7. Mammonite- Not that good really, much better to just DS from a distance. 8. Storm Gust- Utility spell to get groups of gangers off you. You don't copy this for the damage, you copy it for the pushback and hopefully, the freeze. 9. Acid Bomb- seriously, you only copy this if you had INT build stalker with HOD, but by then, you are better of with Sacrifice. 10. Sacrifice- good damage IF YOU CAN STRIP OR FORCE A NON-GR armor. With a thana bow and immaterial arrows, pretty easy to do. 11. FAS- Seriously, just make a sniper and be done with it Strategy and Tips Use the class and do not quit on it. Your damage is not super high unless you strip or hit with the thana bow on a non skoll user. You make up with your skills, ability to get out of harm's way and fighting from a distance. You are a long range class, stop going near if you know they have FCP. I go on this class thinking everyone had FCP. So I got to the point where I can fight without stripping, but I keep track of how long I am fighting them. That way, I have an approximate time on when I can strip. And if you strip them, you win(unless it was a pally). I advice on getting Cursed Ring for the heavens drive even though you are not an INT stalker. My reason was, the stats on both the blessed and cursed are not that far. Sure, you get +15% on the blessed ring, if you want it, then do so, I use eidelic wing and with no additional damage increase stat on it, I deal decent damage enough. Cursed ring gives heavens drive, a skill you can use to show up people. And with a copied skill like Flip Tatami, you get 2 skills for support and defense, a great skill on offense(double strafe) and awesome escape skills(backslide, stalk, hide). What more can you want? Although you might need to put a little INT stat to hit people with heavens drive. Ninjas are so funny against you if you had flip tatami copied. So is Sniper I don't advice reducts gear(laughing poopoo and stuff). One, it is a boring build. Two, I am pretty sure it is broken and not intended for anyone to get that high reducts and will probably be fixed in the succeeding updates. Third, they are pretty easy to counter, especially on this build. Just go Garm armor, freeze them, strip or just hit the hell out. They don't deal good damage as well. You can also try and stone them, they only have a maximum of 2 card slots if they go reducts. Rule of the thumb: when fighting people using ship captain, default puppetring armor. Always FCP yourself when fighting seriously. Having a blue ifrit ring does wonders when you know the fight is gonna drag on(LK fights) Have several arrows. Pretty basic What I personally use Well people already know I am the stalker named Disaresta. At the moment, I am using Shield Chain as a copied skill. Reasoning was simple, I am lazy. With shield chain copied, I can spam DS and default immaterial arrows, when the damage gets low, I use Shield chain. Also tested matyr and it was awesome as well, but you need to switch out to your non-thana bow(i recommended 3 TGs and 1 VR) so that matyr can deal full damage. In all honesty, Matyr would be better in most 1 vs 1 situations.
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Well, I as I plan on making a few more guides soon, I will compile the guides I made in this thread, and update it everytime I make a new one. Hope it helps the new guys. Complete Biochemist guide http://www.forsaken-ro.net/forum/index.php?showtopic=23142 Miniguide for Gunslinger http://www.forsaken-ro.net/forum/index.php?showtopic=25256 Hybrid Super Baby http://www.forsaken-ro.net/forum/index.php?showtopic=25065 Dagger Assassin Cross http://www.forsaken-ro.net/forum/index.php?showtopic=24440 Bow(Double Strafe) Stalker http://www.forsaken-ro.net/forum/index.php?showtopic=25616 High Wizard http://www.forsaken-ro.net/forum/index.php?showtopic=25713
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Can we get the Job Guides thread that compiled the guides pinned already? So that we can minimize the posts asking for builds.
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-.- +1 on the Idea .. but why does it need to be updated ? cnt it be just compiled or cnt we just do it w/ the links and you pin that ? ^^ .. just asking
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Best bet is to find an ISP that has good routing actually. :p
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I can hit around 10k-16k on one handed dagger, so you count in the double attack, that reaches 20k-32k approximately. With the dagger having phree card, that means i could have higher damage if we have +hit somewhere in our items. I don't really see a need to babysit the class that can reach the highest damage potential due to 8 card slots. And for the love of god, stop bringing FAS to the picture. I haven't seen an FAS hit me with more than 32k. And that is NOT on dual noxious yet. Stop defaulting GR armor when fighting snipers. force them out of ship captain hat by using puppetring. It is not that difficult. And the suggestion FORCES people to get ring. It only helps people that has the ring, which is not good overall for the sinx class. As Autopsies mentioned, I would rather have it on a weapon like the Dex Sword.
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I Suggest To Unlimited Bottles For Acid Demo..
Rayray replied to annsht's topic in Reviewed Suggestions
I played bio when one bottle cost 20k each(that means 40k just for a cast of AD, technically if I farm, 1 stone of sage = 1 cast of AD). They are not expensive now for beginners, quite the reverse. Just don't be lazy. That's it. -
Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
I see. Well I just assumed that you knew how SBK is weaker than CT, considering you said you mained sinx. I just thought it was common knowledge. My bad.- 45 replies
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Donator's Having Somekind Of Special Tokens For Donating
Rayray replied to L.Lawliet's topic in Reviewed Suggestions
If this is a game that runs on cash shop. this would work. However, that is not the case. I geared myself not donating. I kept getting called a donator in game due to this kind of mentality of some people. We do not need to give donators any more stuff, since they already get a lot. The ability to gear yourself up in about a day or two just by donating is already a huge perk. -
Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
Which of my statements were actually vague to you? Because I simply cannot see it.- 45 replies
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Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
Oh I just assumed you disagree to that, considering we basically have the same points and you disagreed with me.- 45 replies
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Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
^ yep, SBK isn't affected by GTB. Now would you please create arguments based on what Shadi posted?- 45 replies
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Thank you, I was about to put that :p
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New players will never benefit from having higher drop rate. No guild master will give a newbie an emp just because the emp dropped. it will take a few months before a newbie on one guild get his drops, and by then, he isn't a newbie anymore. No one forced the guild leaders to pay tokens for salaries. WoE is not a money making business for guild masters. God, it's like Deniz complaining about drops because he got broke all over again. We already said it, defend your castles. The reason it ain't dropping is because the castle got 0 econ, not because the drop rate is super low. We in Elith got gray eidelic wing and gray emp on payon castle that basically had 0 econ. You guys have MORE chances of getting drops than us since we are like 10 people in the guild and cannot fully defend.
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1. As far as I remember, we got gray eidelic and gray emp and ALL red castle boxes after it. We didn't get Imp I think. Oh and that just proves the fact that castle do drop stuff. 2. And adding higher drop rate will destroy it more 3. I am in Asia in Elith days, we can woe fine, most of us are asians anyway. 4. True, I am focusing on hoarders because that's the way it is. If we made the drop rate higher, do you think the guild leaders would EASILY distribute them? Hell no, let us be honest here man. Oh and on that old topic, read the whole reply of genesis. He might have considered increasing it, but he didn't do it. Read the whole reply.
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Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
Oh and what fine argument bringing up the percentage when you haven't even tested it yourself. The spam rate was only decent when using kitty claws(with its reduce delay). It is fast enough on kitty claws, but the damage was not that good anyway. Why would an SB built sinx use SBK that deals 10k damage when he can get better results on grimtooth? and for the record, an SB sinx can do SBK because you can spam well on kitty claws, just saying. I bring up the old times because we didn't have reducts then, that was my point. My point then was even though our reducts was not high, SBK still cannot get OP damage unlike other skills. Put it back to the present, with all the reducts, no way in hell a decent spam rate of SBK is gonna be OP with just hitting around 25k at most. We are not even talking about the damage, ONLY THE SPAM RATE WAS STUPID TO BEGIN WITH. Ever seen an SBK sinx around now except Brian(Shadi)? No one tries it out, because you cannot spam it decently. Seriously, do I always have to explain the point of the statement when it is really obvious? We are not comparing ranged skill with SBK when I brought up pneuma, we are comparing CT and SBK because they both share same qualities except that one is melee, and one is ranged. If we look at the damage, spamrate and usability of those two skills, CT wins hands down, but mainly due to the spam rate of SBK. SBK was intended to be a skill that hits GREAT DAMAGE, not just decent. But wait, this is a high rate server with a lot of customs. what was originally intended in normal servers is not supposed to be reflected here. TL;DR- What was the point of making Loki's blade and the new dagger that helps on SBK, when you cannot spam the skill without kitty claws?- 45 replies
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I'm pretty sure the big guilds got decent drops. I'm not rejecting your opinions, I was rejecting your suggestion due to the reasons above. It's not unobtainable, I have seen quite a few around. The new castle emp hp has just rolled in a few weeks ago, give it some time to get guilds to defend. I am also speaking from experience, I have seen what a higher drop rate of WoE drops did to the server, it was not nice. Floating rates are already there and works on the castle drops as well, I don't see any reason for us to make it higher. I did look at it at another point of view, and all I see were people wanting woe drops easier, no point sugarcoating it. It definitely is NOT for the newbies, this in no way will help any of them anytime soon. And I don't really have a selfish reason to agree to this. I used to be part of a small guild(Elith). Most of the members of that guild are still around, and we can take castles from the bigger guilds with less than 10 people online. If we decided to reform to get drops, we can. Higher drop rate should actually help us more than it will help you guys. I mean, if we can get drops faster, hell I can complete a set before a member of a big guild can get one drop. And yet all of us in that guild disagreed on the past suggestion because we know how it would hurt the economy more in the long run.
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Didn't we have this discussion already months ago? And I seriously opposed it. Here's the suggestion months back. http://www.forsaken-ro.net/forum/index.php?showtopic=23013&page=1 I will repeat my opposition to the suggestion and my reasoning for it. 1. I disagree because Castle Drops are SUPPOSED to be really rare, and not something that drops every month. You guys get 4 fsoldiers in 3 months? We got red castle boxes in Elith for a few more months than that and I oppose increasing the rate. 2. It will help the server's economy in the long run. We used to have tons of castle drops around that it lost its worth. Not good, seriously. 3. Want the castle to drop more stuff? invest in a good castle defense, get better econ, get higher chance of drops. Emp got higher HP now, easier to defend. Abuse it. 4. Will not help new guys in anyway, the only ones that will get benefit from this are the ones that are in big guilds. It will become another rich getting richer kind of trend if we increase the drops.
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I agree to have it on, considering my job was to kill people in WoE.
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Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
And the difference between SBK and CT is that CT got cards and items that increases the shit out of the skill(forger card, the weapon gives huge boost, ring). You do realize that high SBK damage and high SB damage will never happen unless the sinx is in full buffs + gospel? SBK has a different build compared to Sonic blow(it needs int to get the best damage). You can try going SB with SBK build, but it will never hit as big as a pure SB sinx that has high STR. And as Bishop said, SBK will reach 50k+ ONLY if you have thana and hit non skoll users, even on dual weapons. the fact that EDP don't affect the skill is already a setback on it. SBK is also blocked by pneuma too. Giving it a decent spam rate(not the one it has now) wouldn't make the build too OP, it will just make a new direction of build for sinx. Oh, and I mained sinx and all its builds from 2008- 2010 in this server. We had SBK spam then as fast as CT, we even had irish hat(+40 to all stats) working then and I can't make SBK damage more than 80k with thana, and we didn't have the reducts stuff we had now(rings, capes, eidelics, friggs). How in the hell will that be OP? We already tested on the damage, 20k-25k damage isn't OP, comparing it to what Sonic blow does. The only thing an SBK sinx can do is auto attack if SBK does low damage.- 45 replies
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Revert the hp back to 250m so we can get that ridiculous last minute rush again? No thanks.
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Loki's Blade & Loki’S Infernal Dagger. Kiels?
Rayray replied to Shadi's topic in Reviewed Suggestions
No spam should reach more than 100% anyway. It won't make the damage OP because let us be honest, SBK damage isn't as huge as Sonic Blow. The closest skill that actually resembles SBK is Cart Termination, but then that skill's damage is increased too, and only needs around 2 kiels to spam.- 45 replies
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What Does Build Does High Priest Strike Eagle [4] Fits In ?
Rayray replied to Prince_Jester's topic in Acolyte
Str Priest would be your best bet. However, the item is still a little underpowered for it. You will have to rely mostly on Ifrit rings when using it.- 5 replies
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By the third TG, the damage will not be as high due to diminishing effect. Rather have the valk randgris for the extra dispel
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Free 3 Or 7 Days Kiel Card(3Pcs) On Newbies
Rayray replied to elykarmic's topic in Reviewed Suggestions
might be better to give a "rental" item that disappears after 3 days that has the effect of kiels. -
I Suggest To Unlimited Bottles For Acid Demo..
Rayray replied to annsht's topic in Reviewed Suggestions
Creators are not expensive, yes they are not as expensive as before. But to say that creators are not expensive zeny wise COMPARED to WS is just plain wrong.
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