-
Posts
4071 -
Joined
-
Last visited
-
Days Won
74
Content Type
Profiles
Articles
Custom items
Forums
Store
Events
Everything posted by Rayray
-
What Is Best For Prof Magic Build.. Blessed Or Cursed And Why?
Rayray replied to markadik21's topic in Mage
Um, I think you looked at it wrong. Professor Blessed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +10% SP +10% Int +35 Matk +15% Professor Cursed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +15% SP +5% Matk +20% Int +35 Attack +20% Looking at that, cursed ring will provide the higher matk. -
That's what I like to hear from my Guild Leader. Y U SO PRO SHANE?
-
^ incant, thana and mforgers, HOD helm, the weapon, ring all help CT damage, and the weight of the cart as well. then any card that increases attack(atroce). and as far as I know, CT only needs 2 kiels to get a decent spam, so that was a HUGE advantage already.
-
a normal SB sinx without buffs should only hit around 12k+ on ship captain and non thana weapon. Even then, that is a lot and has the power to still quickly kill people if they aren't careful. Although a normal sb sinx without buffs would also die within a few bolts or something. It all balances out, and buffing Sinx kinda tips the scales a little bit.
-
28k-30k is the MINIMUM damage you should be doing with a decently geared WS. You do realize that this will not help new WS, but rather make the people that main WS even more stronger than hell?
-
doesn't this suggestion make Euro Woe castle a default 250m HP? same with payon castle probably.
-
With a 250m emp hp, NO BIG GUILD WILL DEFEND IT. they will try to defend or slow things down, but they all know that it is futile, the HP is too low to be defended at, even a small guild like ours in Elith with less than 3 breakers took down Alde castle with all of OSFA defending it, so are you saying they defended it badly? Seriously, the big HP on emp is actually a challenge for both small and big guilds. Big guilds has to actually make a decent defense, or else, if they lose it with like 1 minute left, they lose the castle for sure. Small guilds has to think of ways to actually fend off the defending guild even with small numbers.
-
What was the reason for this? to gain more damage on cart termination? It already does around 30k+ on legendary gears, incant card and 2mforgers. 40k on using HOD, way more than that when you had thana. Whitesmith is already a very fine class, I don't see why you had problems with it.
-
There is no challenge on a 250m HP emperium. It breaks almost every minute even with people defending it simply because the hp was too low.
-
Donator's Having Somekind Of Special Tokens For Donating
Rayray replied to L.Lawliet's topic in Reviewed Suggestions
I just do not like the mentality of people that people who donate are getting something more from donating, even if it is something not game breaking. It will make the server look bad if they did that. There will be rumors about GMs giving special treatment on some people that "has" the "donation-exclusive" item. Even if it isn't true, rumors go a long way, and spread like wildfire. In the end, it will hurt the server if we give something like an extra for the donators. Don't get me wrong, I see the point of the donators, as I do not have the time like I used to and if I need something, I will probably just donate. That is beside the point, the point here was donating and getting the stuff early is a HUGE advantage already. Adding an "extra" because you donated may seem nice and keep the donators in, but it wrecks the server's "NO DONATION EXCLUSIVE" tagline, and that is the unique thing our server has that makes us the best high rate server around. -
We used to have fun in pvp room without even thinking of the ladder system(even if the ladder is in there forever, we used to just don't care on it). This would work, but not a final fix for the warpers and other stuff we encounter in for_fild. Actually, I would have preferred if we put back the "able to kill low lvl characters" thing. It would take around an hour to go to max level most of the time, and almost none of the geared people hunt newbies in the levelling spots(for_fild06). Just remove that limit so people can't abuse it, and just put the no PK rule on levelling spots. The main reason people do not go to the pvp room now is because of the lack of PvP rewards. We have to admit, the pvp rewards just ain't worth it due to the emergence of Rings and Capes. It is just not worth to get busy for a week of pvping, using supplies and everything and get a measly Sacred Wing, when you can just vote for an item with the exact effect. If we have PvP rewards that are really good, people will go in that room, ladder or not.
-
^ 30k sb means full buffs + ship captain hat. That's just an idiot on gospel buffs :p
-
You got to create a super novice(not a baby) then do the knight and legendary quest.
-
You got it in reverse. Have you been in Euro WoE? I swear the castle breaks often, meaning that the HP ain't really that high when there are tons of people breaking it, it wasn't impossible. Common sense? a lowered emp HP is an easy woe. You just sit back and relax for like 55-58 minutes, then start to walk before the last minute. Even a guild not going in during the whole hour of woe can get the castle on last minute break doing just that.
-
Putting hit on the ring wouldn't make SB stronger unless the sinx opt to not add dex and just rely on the HIT given by other stuff(SB is an aspd based skill as far as i remember). Putting 100 hit on the cape/ring is something I can't agree, as I prefer that the dagger/dex sword get the 100 hit, that way people that do not use the cape/ring or cannot afford them can get the needed buff.
-
Smaller guilds got an advantage of having the emp with a higher HP if they break it. Let us admit that breaking is still luck based on you getting the last hit. If a small guild breaks the emp with around 1 min remaining, chances are that guild gets the castle. Now, put it back to 250m hp. WoE becomes a waiting fest. sure, guilds go in in about the first few minutes, then just wait until the last minute mark to rush the emp and get the castle It doesn't matter if the guild is small or big, they all go last minute unless you are the ones defending your castle.
-
Well before the hp increase hit, even with OSFA defending the castle, us in Elith managed to break aldebaran with having 5 members and only 2 of them were breakers, then we proceeded to pront after we lost alde(we cannot defend of course, (RTF defending pront, and we were able to break that too). Making the emp hp lower certainly means higher chance of it breaking, defended or not. Having a bigger guild just puts a little bit of edge on breaking and defending. The issue isn't really the HP in my opinion, it's the 3 castles spread on American WoE.
-
It has two sides. Lowering the HP means bigger guilds can get the castle at a higher chance , but that also let smaller guilds have a bigger chance to break it too. However, when it comes to defending, a lowered emp HP means that smaller guilds will have little chance to hold the castle for a bit longer, while bigger guilds still has the edge on that in terms of defending. Can any of the bigger guilds tell us the approximate time they can break a castle with minimal defenders? I am not talking about euro woe though.
-
another land protector OR wizard's skill ganbantein i think. Why would you want to disable land protect as a creator?
-
Thanks :). Fixed now.
-
I think it is better if it was on the other compilation, until such time the original poster of that thread does not update it anymore.
-
What Top 3 Class ...is The Best Using Original Zodiac.. And Why
Rayray replied to akosiyanyan's topic in Strategy Guides
Think of it as butterfly aura, they have similar effects, except the zodiac aura is a little less but has -vit def. So you can use 1x skoll on cloak and use that aura and you have some sort of defense against Thana. I use it on hybrid bio since I also use Sinx card(so i cant go dual skolls at the moment) due to the fact that I need to get close to hit with mammonite.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.