What about this for a suggestion. The higher your castle's economy, the lower your Emperium's health point. You want higher economy for better castle drops, you better defend it, with ALL your guild members. By saying this lets make the drop chances higher if your economy is high, that would push people to defend their own castle as its a higher incentive for them. Lower economy castle should get higher HP and lower drop chance, fairer for all guilds, be it big or small. With this no body would know what health point the Emperium has and everyone could only guess it's health point by observation, this way you can't possibly time when it is the best time to break it accurately and this would make strategizing and coordinating in WoE fun again. It's a win-win for both of your stand points. If this is possible to code then from my stand point it would be a fun-filled pressurizing WoE for all to play, cause honestly speaking, we all like to stick a finger up other guild's noses and rejoice when we're the victor. End of story.
Honestly the changes doesn't really matter to me cause I'm too used to having changes from fRo all the time, I've learn to adapt in every updates. Be it by the economy, market, or gameplay. I honestly feel I can break it however the circumstances or whatever the timing is. I just had to boast, mind my ego.