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dadron3

Forsaken Elder
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Everything posted by dadron3

  1. So near the broadcaster, there' are stairs. If you go up the stairs, on the left side right at the end of the stairs there's a lady who'll convert it for you. PM me ingame on Dadron3 if you can't find it or need help. Also this is a long since dead topic bud
  2. dadron3

    This Or That?

    Offensive To be or not to be
  3. So this solved my issue in the past. Let me know if it solves yours. Either go to setup.exe (File in your fRO folder, should be towards the bottom, let me know if you need a ss) and then edit the resolution. If that doesn't work you can use the below. Be warned, in general you shouldn't mess with your regedit files unless you know what you're doing. I think my settings are 200 on height and 200 on width. This is what someone else had suggested to me to fix my resizing issue. Right click on setup.exe the file and run in as the following. Let me know if your issue is resolved!
  4. Hey bud, Please post some screenshots of your problem
  5. Hey bud, You need to add some more details on what your issue is. Imagine yourself sitting on the opposite side of the screen and reading "Need some help please" Screenshots of the problem and a better description would be helpful!
  6. dadron3

    I can't Login

    Try a VPN if you still can't login.
  7. Ohhh, I see what you're saying. Either go to setup.exe (File in your fRO folder, should be towards the bottom, let me know if you need a ss) and then edit the resolution. If that doesn't work you can use the below. Be warned, in general you shouldn't mess with your regedit files unless you know what you're doing. That's what I used to solve my issue. I think my settings are 200 on height and 200 on width. This is what someone else had suggested to me to fix my resizing issue. Right click on setup.exe the file and run in as the following. Let me know if your issue is resolved!
  8. Hey bud, It'd help if you could provide more information on your issue. A larger description and screenshots explaining what's going wrong might help. Do you get an error message or what happens?
  9. This is on point in many ways. There's got to be a balance between tokens and items. With an abundance of items (as is the state currently) the server won't get as many donations as it can because the players won't have enough tokens to purchase the newer items. Putting items on rotation without having buy power on the server won't lead to good results. It'll just make the donated limited time items more expensive and close to nearly unobtainable in-game. Vice versa also applies. There's got to be liquidity and a demand for different items. Which brings us to a more complex point, which is class balancing. This is a super complex conversation and I'm not as well informed, we'll leave this part to the more experienced and technical players. (Cookie, Mano, etc). However theoretically, if there's saturation and only a few classes are played, the server is going to stagnate after a point. Fewer sales in certain sectors of item sales (specifically Soul linker capes/weps, Stalker capes/weps, etc) I'd suggest having a sort of rotation while monitoring the number of active tokens/classes/items, coming down to some sort of ratio. Based on the ratio if there's a lack of tokens, create a token sale in the shop until the desired ratio is reached (IRL done as *till stocks last* sort of sales). If there's a high demand for items, create an item sale (IRL this is done in a way more stable manner with new stuff being released a little bit before a major holiday/seasonal purchasing event). If certain classes are constantly played, evaluate why, evaluate what the other classes are lacking and have them updated to the necessary place. Having a steady token sink in the game for impatient players might help as well (Similar to how you can purchase the f.king set for 100 tokens in the game or the casino, or farming for seeds, etc) This is far from everything that's needed but thanks to everyone who's posted here. I hope we continue having productive discussions such as this one.
  10. dadron3

    CPS.dll

    https://forsaken-ro.net/forum/search/ for cps.dll I found multiple potential fixes. Considering I don't have the problem I can't be sure which work and which don't.
  11. It makes a little more sense after reading through the responses. Perhaps this could be part of a greater move to create a whole class of legendary items which get tamed to a specific type of events Vs. the other type for other types of events. If above-mentioned is one of the targets, the next question is what will be the differences in variations for the 2 segments of gears across item slots. Regardless, I can see why this emp would be required in a growing server. +1
  12. I know that the LHZ aura can be received through a quest, are the other 2 aura's obtainable through a quest as well? I'm not sure how good of an idea it is to keep adding items with lesser stats but a similar effect or even new items for that matter without asking the question of where is the item needed or where does it fulfill a good role. Do new players/not so rich players, etc need more items that make PvP balanced? Do they need items that make PvM balanced? Do they need items that add aesthetic value? Etc. Furthermore, when an item is created I think a price point should be held in mind ($ or tokens, whatever). It doesn't have to end up being true but it'll help moves to be more geared towards overall server balance as compared to just adding what seems valuable which later on creates another imbalance which then has to be fixed.
  13. I think this is an extremely complex issue that cannot be satisfactorily discussed without multiple data points and opinions from different people ++. You've grouped far too many massive statements into one short message. This is probably going to get messy. So here are my thoughts on the matter, summarized according to me. It's still a developing thought process so forgive the lapses if any. People are buying and selling items. I'm not sure what you're talking about. They might not be buying and selling items of different classes/categories equally, but that's an inevitability. Class balancing (not sure if it's required, but as a generic statement) may boost the number of people playing different classes. There are many other things that may boost the number of players playing a class but that argument isn't required as a response to your statement. If you mean people are not buying and selling the specific items that you desire, perhaps that's because we have many items of different categories that are used by different people. Some who would rather use their items than sell it, others who don't use it anymore. You need to be more specific in terms of what class of items you're talking about. Your statement is far too broad. As long as a market exists, there will always be people who "Overprice" or try to sell higher. When I used to play back in the day I know that I made a good amount of tokens buying cheap and selling higher. If what you mean is that the only sellers are selling it more expensive than it should be (no one way to determine what is more expensive than it should be), let me ask you this. What defines the price of an item? A couple of factors imho. a.) Price people are willing to pay: This is based on desperation, instant gratification tendencies, etc, etc, etc. Point being it's a debatable answer depending on if you're buying or selling. b.) Price it costs to make/purchase: Can vary if it's a farmable item Vs. if it's donation based. The number of people donating determine the price of an item Vs. Existing supply of the item. This can vary greatly depending on how long it's been around and how many exist on the server. As for farmable items, most materials are easy to access, there's a few that are difficult but considering that most MvPs are camped I don't see any rational way to determine if certain items are harder to make per say. Yes they may not be as valuable in comparison to time spent making other items but that's an entirely different conversation. c.) Patience: Most gamers I know horribly lack this. If a seller prices higher than a buyer is willing to pay, if a buyer is patient he'll find a seller. The same however applies to a seller. If you expect to put up a chat with a low or "what you think is right" price but don't have the patience to get your item. Then you're probably not going to get it at the price you want. If you're complaining about people overpricing items, that's not something the GM's can fix unless they stimulate the economy with tokens; the outcome of this is a black box I'd say unless you're using the theory to fuel your own argument. If the players were to fix this, it'd either be by not selling to resellers or by being patient when they buy/sell. Cookie very clearly articulates that it's a buyers market in a scenario where most people already have the item you're trying to sell or when there's a lack of tokens. For eg. Although Kiel cards have been around for years people still buy them for a multitude of reasons. Nonetheless, there's an equally valuable item in the newbie starter pack that serves the same purpose as 3 kiels. Aka there are options. Maybe they want to gear alts, they're buying their first set, they're cheap, etc there's many reasons as to why someone would want to buy a Kiel and its price has stayed the same for a while. But for a more expensive item like an emp or an imp, etc. There are enough alternatives other than having to purchase it from the market itself. Legendary headgear, Halloween Headgear, various other aura's, waiting for castle drops, etc, etc, etc. If your complaint is that there aren't enough people who are constantly buying and selling items perhaps that's got more to do with server population and the available item variants. Having more variations of an item is good for the player base because they got more to choose from in terms of how many tokens they want to spend to get different categories of value. Server population is something the GMs can look at and probably do, I mean that's priority one for any server I'd think. But from what I've read so far that doesn't seem like what you're trying to talk about. As far as I can recall from my experience on RO in general. Group events like WOE are usually dominated by 2-3 larger guilds and contested by other smaller guilds. As the larger guilds lose their players, for whatever reason, the smaller guilds grow larger assuming they get better (the word better compromises of too many different factors to really discuss here.) Point being that different guilds have had their hay days in the past and don't anymore. There should be constant rotation(Every few months?), with who's dominating the server group events. If there isn't and somebody has access to the data it'd be worth considering as a problem. Once again, to be solved by the players. I mean, to be honest, all you'd need is people with leadership traits to start their own guilds w/ friends and focus on region-specific WOE events that they can dominate by sheer numbers if not better skills. Coming to the problem that there aren't enough players on the server at the moment. This is a real issue that all of us need to focus on, GMs and players alike. There are methods of advertising the server that doesn't require payments from Jorge. Voting for example. I don't know what the conversion ratios are for players converted through voting but it's one way we as players can make it better by voting more often dedicatedly (I'm not talking about just clicking the links to get tokens, I'm talking about spending another 5 seconds doing the authentication and making your vote count. You can do it twice a day for all websites, sometimes even multiple times from different accounts.) The other side of this is obviously providing better incentives to vote. Item varients or...? This is something the GMs need to look at after considering the balance of different classes/classes of items assuming that most players don't have an in-depth understanding of the same. We can further incentivize new players joining the server. A few, not well thought out ways, are as follows. Better Guild packs (We'd need to have more data on how many people have joined through this promotion and what their feedback is on this point, hence not well thought through.) Group events specifically geared towards the lower and middle class (if it can be called that) of the population. We don't have a need per say in our existing infrastructure of events for people to be able to competitively use lower/middle end gear. (This was done before, I'm sure something went wrong for them to stop it. Would need more data before good suggestions can be made) Newbie Guides: Although we have a brilliant one on our forums, I'm not sure how many people refer to it before starting out in game. For phone-based applications, we try to create a sort of interactive tutorial that helps people move through the basic functionalities of the app. But for a game as vast as fRO this might be a mammoth task in both it's execution as well as ideation considering most people who join already understand the basics. Aka our guide would have to be customized to explain the perhaps more niche points that make fRO the server the fun server that it is. This point probably shouldn't be taken into any form of consideration unless required. If the number of real new players joining fRO aren't that high perhaps we can do a special GM shows you the way and teaches you the basics sort of thing. I mean that'd make a player feel super special that's for sure. Maybe make GMs in charge of a guild itself that's only for new players? I don't know. Not well thought out. Just shooting in the wind. Leaders among players can create farm only guilds that focus on stabilizing both prices and inviting and guiding new players into the system. Just a few thoughts off the top of my head. Sorry to say, you haven't identified much of anything. You've just made open-ended statements with no data and with no explanations. I bet there are tons of people out there who can add valuable insight into the game and how to improve it but probably just won't comment on this post because it's so vague, ambiguous and loosely written. It took me a couple of days of going back and forth in my head as to whether it would be of any value to respond. Having seen cookie put in efforts into trying to identify one problem while providing his version of the solution is what made me think that I should attempt one as well. Tl;dr: Need change, some efforts from GMS, some efforts from players. Need more data, that is backed by player opinion to an extent, to make better theories/arguments. This post is terribly written, I'll make another one specifically in regards to "how to get new players and keep the old ones". Eventually.
  14. dadron3

    Donator

    Bump
  15. Welcome to the server! An all in one guide going over a lot of the basics. If you need any help, in particular, hit me up on [Dadron3]
  16. There's a whole bunch of commands you have at your disposal on fRO. Here are a few useful commands for mvping, etc. @autoloot = Will autoloot everything you kill. @ali = Autoloot a specific item (you need to put in the ID number for the item or the item name.) @whodrops = Type in the item name after, it'll show you who drops the item with %. @whereis = Type the monster name after, it'll show you where the monster spawns, etc. @ii = add the item name after or the approximate item name after and it'll show you all the available items by that name w/ their ID. I don't believe there's a way to ali 3 specific items at a time. I believe it works for only one item at a time. Could be wrong. Good luck and welcome!
  17. dadron3

    Donator

    Selling any donation item. No trades. Leave me a pm or find me ingame on dadron3
  18. For the folks from way back when.. 

     

    How does it feel when you think back to the years playing fRO, some having started as kids and now being adults? 

  19. But rich players do own the server... Not physically however. Rich people own the world, rich people own most businesses. Get used to it. Such is life. If poor people owned everything... Idk my imagination does not stretch that far.
  20. Items given away randomly, some to people i partially knew. To my friends, idk who the fuck most of ya'll are. Please please please, do not contact me ever again I sincerely want to have nothing to do with this game or the people i met here. Was fun while it lasted. Thank you GM's, thank you players. thank you thank you thank you. More than enough said.
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  21. dadron3

    Kony2012

    .
  22. dadron3

    Drugs

    .
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