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Ryuk

Forsaken Elder
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Everything posted by Ryuk

  1. Ryuk

    Suggestion

    I'm afraid that is impossible. As for as I know emp is partly an npc because of the script attached to it when it breaks. (warping everyone out of the castle, changing castle ownership) If we just change it to a monster I don't think those options would be possible.
  2. So basically, you're all agreeing to a HP boost to the emperium. Keep in mind that it's not possible to only increase the hp of one emperium. If we increase the hp all castles will have increased HP on their emperium, including US WoE ones. So summarizing the suggestion : Increased hp of emperium (will be for all castles) / Sanctuary back to it's normal rate. As for the hp increase, got any amount of HP you think we should add ?
  3. Ryuk

    Sprite Edit

    5 would be possible on very very rare occasions with normal spam (takes a looooot of practise , good connection/mouse/keyboard though, it's not possible to constantly spam 5 in a row without being hit. ). But if the person is being autoattacked/frozen, then 5 is easily possible. A good none sprite edit spam would be 3 or 4 average. 5 on rare occasions. Any more than that without being hit is nearly impossible.
  4. Ryuk

    Guild Hideout?

    The guild hideout is more than worth the coupons as it is. No need to add even more advantages.
  5. Is it me or is everyone saying "Welcome back" while someone will be gone for a month ?o.o
  6. I agree with this (Aka getting an additional castle for EU or changing to 2-2 castles.). And I kinda laughed at nines. What tactic exactly are you talking about ?
  7. Ryuk

    Ladder!

    I pretty much already shared my ideas on this subject but.. I really see no connection in dieing a lot and having lack of effort. Someone slightly less fortunate who's not as geared as all the veterans might be putting way more effort into laddering , despite the fact that he's dieing more often. Actually most of the time the people with higher deaths have put more effort into laddering compared to the low death people. For example there's this geared player with his group of veterans laddering, The follow-up person that didn't have this gang and less gears must have had way more trouble gaining the kills compared to the fully geared teamer. Hence why the less geared player needs to put even more effort into laddering compared to the geared ones. Hence why I think it's unfair to decrease the chances of less geared players of winning ladder.
  8. Ryuk

    Ladder!

    I fully agree with Xtophers point of view. That. It's impossible to accurately judge how someone earned their kill/death ratio. Hence why at times the player with 50% deaths deserves to win the ladder even more than someone with 15% deaths. I think changing this would only encourage the fully geared to win more, and the decently but slightly less geared to win less. It would also encourage teaming in pvp which is something that keeps most people AWAY from pvp. I don't see any reason to make the arena even more empty than it already is.
  9. Ryuk

    Guild Names

    To get things straight. 1: No guild names do not change to null like character names. 2: Character name changes to null are not character based but account based. If you do not log on 1 character for a year but you do log onto other characters on that account , none of your character names will be changed to null. 3: The actual changing to null is an database script, I'm not sure if this can be done to guilds as well because I'm not sure how their IDs work and how they are connected to their guildleader or guildmembers in the database.. I'm afraid this would require quite some scripting work if it would be possible at all. 4: I'm not moving this topic again but in my opinion he's asking a question, not properly suggesting something, hence why it should not belong in the suggestion section. He's asking if something would be possible, he's not asking for something to be changed.
  10. Ryuk

    Yo Ken! Yo Cirrus!

    Happy b-day to you Ken. :3
  11. Ryuk

    Hi

    Welcome Suki, If you have any questions feel free contacting me or any other GM :)
  12. Get well soon fabulous one, take it easy :ohno02:
  13. Seems like a decent explanation to me :wink:
  14. You're supposed to explain why the item you picked played a big role in your childhood. Saying it's (from)a comic book doesn't really explain it if you ask me. So comic books were special to him, why ? what made them so special ? that's what's being asked.
  15. Voku, please explain how your entry relates to a childhood memory.
  16. Welcome to the team~

  17. Ryuk

    World Cup

    I'd have to agree with Annie :wacko:
  18. Ryuk

    Ladder!

    Fully geared people already have huge advantages over less geared players, I don't think we should make the gap between these two groups even bigger than it already is.
  19. Geared players already have a huge advantage in several events, I don't think novice dodgeball should become one of them.
  20. Just to summarize how it really works at this moment. There's a few different kind of reductions during woe. * All skill based damage with the exception of Gloria Domini and Gravitational Field is reduced by 40%. * All physical (non-skill based) attacks are reduced by 30%. * All long-range attacks are reduced by 25%. This does not stack with long-range skill attacks (these are just reduced by 40%). This means that once you use a skill (no matter it's ranged or not) it's reduced by 40%. Skills such as arrow vulcan are reduced by 40% without any other WoE calculation added. HOWEVER the normal long range attacks (none skill ones, so just clicking) are reduced by an additional 25% on top of the 30% from the physical non-skill based one. So basically, it's already working the way you want it to work. Arrow vulcan is only reduced by 40% nothing more nothing less. ^ This is all, unless Genesis has changed the flags, which I doubt.
  21. I see no reason in not implementing this.
  22. It's 40% normal damage reduction and long ranged is reduced by 60% in total. Meaning they have 20% extra reduction because they are ranged attacks. I see absolutely no reason to change this as clowns and gypsies are already highly annoying and one of the strongest classes around. In and outside of WoE.
  23. Ryuk

    Start Button

    This is most likely happening due to our download server having trouble ( Download links are down as well) please be patient as this will be fixed asap.
  24. Ryuk

    Provoke Skill

    40-50% still seems rather easy to get perma provoke with if you ask me...
  25. Ryuk

    Supernovice

    My pentium 2 used to be able to dual client, I doubt it's RAM was any higher than yours.
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