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Rayray

Forsaken Nobel
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Everything posted by Rayray

  1. It's not just multiple clients too. In the middle of battle, once you get dispelled you have no damage whatsoever and I find that stupid. So yeah, instead of relying on soul link, it would be better to just increase the damage by how much soul link gives and put it on the weapons.
  2. Can we just make the book increase the damage of Holy Light that it wouldn't need the priest to get soul link just to deal damage? Then change the soul link effect for priest to just be an increase of damage by 10%(like the sinx one) so that the soul link will not be completely useless?
  3. A total increase on the effects of the Forgers card, the Thor hammer(until now, i know it is called thor hammer but there is nothing "thor like" about it) and on the ring would be good. I mean total overhaul really. ATM if I Remember correctly, on incant with all those stuff, i barely hit 50k. Higher if i went on and use HOD or something.
  4. It just annoys me that certain "updates" were made but all it did was just raising a certain "dead" class damage to new heights. If we keep increasing ALL other classes' skill damage, then there would be no end to this. I say we rebalance ALL the other previous damaging skills and reduce the damage on the ones deemed problematic. On topic: Raising Cart Termination damage is not bad really, but the WS main issue was the dispell, not their damage(especially if you actually put enough effort on building WS). The first order of business for me is to make the buffs needed to use cart termination be undispellable.
  5. I'm gonna be with Bass on this one. I don't use a full str build on my bio because i feel lacking on it(only using mammonite will kill me in group pvp). It is a melee skill from a class that has no skill to close distance except Urgent escape. If people didn't use macros or whatever, the spam i remember was pretty seedable. If we are gonna reduce the damage, again like Bass said it shouldn't be too much. The only way this can be exploitable is if someone actually went hybrid and got the correct stat build for it and switches rings and accessories on the fly which I doubt people will do since no one really invests that much on bio.
  6. 4x-5x per second on mammonite? I don't think it spams that fast(or i just havent seen one spam that fast LEGIT). Because if it does, you mean to tell me that a bio can deal 500k damage per second and no one said anything while ninjas and SG were getting nerfed due to damage? Can you post a vid or something so we can see?
  7. We already discussed this; the solution that was accepted was there would be a pvp room with parties, and one without.
  8. It was actually viable back in the day when people didn't have the damage we have now. I used to do it on my old prof as i didn't have good gears as prof back then. What I did was instead of bolts, i use frost diver. Weapon had WS card, acc had strip armor(in case they had rsx). Then just whack away. Pretty funny too because back then there were some Whitesmiths who uses HOD but didn't bring unfrozen armors. We just need to make a new weapon. Preferably STR based. Because honestly, I don't want another fiasco like the 700% counter kick thingy so I dont want to get a weapon that gives a bolt damage better than the caster ones.
  9. Good lord, me and bombin used to stay in pvp room together. i mean it really gets boring when to bios throw bombs at each other though
  10. lol @Specter If it's 1v1 though, i probably killed the macro ninjas. i probably died against the rest
  11. In case you did not notice, the server is a pvp server. Very few instances were mvp maps are pk off. It's been like that for years now. Also, you are using an LK for mvping, if you used a champ, biochemist or a sniper hunting lost dragon, it would have ended faster.
  12. In summary: SG is fine when you actually remove that auto cast counter kick. But people who are used to it will disagree with me(rather, people who only know how to use SG when it has that auto counter kick), so just reduce the damage and make it so that it doesn't one shot people. In all honesty, we can just remove that auto cast counter kick and just fix the delay between running and flying side kick and SG will still be fine. Might take a bit of skill but that was fun for me when I did it.
  13. People complaining about their 150k- 200k damage skills being rebalanced?  I can't even hit that much on bio unless people voluntarily removes their armor.

    Play non-op characters for once plz.

    1. Yatogami

      Yatogami

      When did this happen bro?

    2. Specter

      Specter

      play SG guys, its not op

  14. Do not put the -atk% on the ring(or at least not too much), just make the autocast counter kick not hit 700%. If we decrease the atk of SG too much, all the its other skills suffers, when the only problem was the counter kick one shotting people.
  15. You must be new here. We already made several items to combat GTB. Changing its effect will just tip the balance over. And wizards on woe is useless? Since when? If as a wizard you made someone switch to gtb on woe, then that dude is dead the moment a physical class hits him, hence your job as a wizard is done.
  16. I forgot to post my reply to this. I don't know if you actually read my post or just read the part that you disagree on. I did say give me a number, if I did not make it clear, that would be an average, against basic reducts(friggs+ usakoring) but if you think that would be impossible then nevermind, you did say that the amount of damage is not viable. I do see that a ninja with a devo + buffs can kill without backlash, that is indeed the problem if it is paired with damage. However, if we just compare damage and such, even my old sb sinx can deal damage that basically kills a class easily if im that buffed up. That was the point I was making. Almost any class with all the buffs in the world can do that. But that does not mean your argument was wrong, maybe I was off. My point of argument is that I don't want their damage to get nerfed so much that there is no point in exploring the build, hence I was asking for an average number in the damage. I was asking that because I was thinking of lowering the damage a bit(but its damage should still be higher than throw skills) and also removing the thana effect on the skill(which seems to be stem of the problem, since there is no counterplay to the skill). In short, if the damage is lowered a bit, made the skill not able to be affected by thanatos card(which makes dual ray/devs effective on it) then I think it won't matter if the ninja has buffs or not in WoE, but the damage is still decent enough to be used.
  17. This is a suggestion topic, not a guide. Please go to the correct subforum.
  18. You can equip arrows as sinx but the element of the arrow does not affect your weapon The only real use of arrows for sinx is for grimtooth. If you equip a status effect arrow(freezing arrow for example), and you use grimtooth skill, the status effect of the arrow is carried over to the skill
  19. Use a champ or biochemist(sniper if mvp is ghost type) and those mvps drop down fast anyway.
  20. Nope not really, all the other classes have skills that compliment said skills anyway. And in case you haven't noticed, the copied skills ALREADY deals better damage than the average DS(my shield chain alone deals better damage than my DS without thana).
  21. Let's go back on topic shall we? So far this is what I agree with: Without thanatos, DS damage of stalker is around 7-9k each hit, that barely hits 20k total. It needs some form of damage boost on that skill to make it hit at decently. That's it, I don't know what is the argument here. I would have also suggested soul link on the bow as well so that you can't be dispelled off your skill, but that's me. Having new arrows is pointless, i dont even use legendary arrows on my stalker. I would also have put a damage increase(around 10-15%) on the normal skills that a bow stalker MIGHT copy(matyr, shield chain, bowling bash) since just measly increasing DS damage will kill the versatility of the stalker.
  22. Only seems dead because there are certain OP classes running around atm.
  23. As I said, it is not meant to be a damage dealing class but I get your point.
  24. Didn't we already have this discussion and it was accepted that they will make 2 rooms?
  25. I won't agree on the after cast delay, seeing as I experienced, with the right gear and correct skill copied, Stalker is virtually unkillable. I can agree that the DS damage maybe lacking so I can agree to that at least. I would suggest to be imaginative as well, stalker is not meant to be a class spamming DS, that's the sniper's job. I can't count the number of so called geared people dying to a very simple trick(DS using immaterial, wait for them to switch armor> Matyr OR shield chain) or make a sniper completely useless(copied flip tatami). Also, that reducts stalker is ridiculous, not fun. I've seen it tank a full asura making it like 4k-5k damage(even less if I remember correctly), the only way to kill them then was tarot.
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