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Everything posted by Rayray
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Isn't this gonna make it harder for newbies to get a drop on detale if we turn off PK and make it easier for fully geared ones? Sure, getting killed there is annoying when you are hunting detale, but think of it this way: A fully geared player can easily outdamage the newbies hunting detale. With pk off, you have no way of actually trying to stop the geared player from taking the mvp. Even if you see detale first, as a newbie your damage is low compared to a fully geared player, hence you will still not get the drop even if the geared player is a bit late. While with pk off, you can try and call people and even other players killing detale might actually kill each other. I don't mind either way actually, but I see it happen with TG that the geared player always gets the drop simply because his damage is much higher than the newbies hunting TG.
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Nope, definitely not needed. It would be nice, yes, but not needed. 1. The price of those items are already very, very,very cheap. 2. Almost all places now, you can use storage, even pvp room(which i am still against but whatever). No need for infinite bottles when you can just keep a lot of them in storage 3. You have a cart, unlike WS who needs a full cart to damage, you can put supplies in yours. 4. On a full int biochem, I can carry 600-700 bottles each, with 200+ seeds on me. More than enough for a normal fight if you know what you are doing. 5. An infinite supply of bottles for acid bomb is broken beyond anything. Sure, you can make it AD damage so low due to reducts, but if you give a bio an infinite supply of it, then he can just spam until you die, and you will die either by losing seeds or your fcp finally running out. Do not forget AD stunlocks.
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Are you sure that you are autolooting it correctly? I swear, it took me less than 10 mins to get one.
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Sadly, that card is useless in pvp as most already have low mdef that it isn't worth sacrificing a slot.
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Bring Back The Original Effect Of Kitty Claw
Rayray replied to sirchief's topic in Reviewed Suggestions
No class should achieve 100% cast delay reduction. -1 for obvious reasons. -
Alright. 1v1 PvP will never be a wizard's forte(that's the profs job). On group fights however, a team with a decent wiz can turn the tides if he knows how to support(throwing ice walls here and there to help LKs catch people with BB, quagmire and other stuff). At the moment, only geared and capable wizards can pvp well, this is due to the fact that wizard has some flaws that we are trying to fix(check the suggestion forums). In my experience though, pvping on wizard is more satisfying and fulfilling than pvping in any other classes I used.
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That is true sadly. I do feel the one in the highness and just the freeze immunity on the other items should do the trick with the vote cape and wizard can be good enough to be played at a decent level, provided you know how to handle the class. Giving it more boosts than that might make it OP(although i doubt it, it happened with prof back then).
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Well I agree to everything that was stated. My only issue is that most of the buffs are concentrated on the rings. We have to admit, there will be very few who will main a wizard, enough to actually get rings for it.
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Two words: Vital Strike You are playing LK wrong if the only thing you know is spam BB. Switch to a spear when fighting whitesmith and keep him at bay. I would like to see a WS and sniper win against an LK once they are crippled by vital strike. Sniper is easy as well, all his skills are ranged, what kind of damage will a sniper do (especially now that everyone is on FAS) if you use noxious? Lastly, the delays in place were done to stop abuse, not directly nerf the LK class. I do not actually spam BB myself because I think it is stupid to rely on that skill. I spam spiral pierce just fine though
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To add to what Shadi said and to convince people regarding wizard HP, Eidelic which gives 30% more hp gives roughly 15k-20k increase in hp for wizard while the same item gives roughly 40k-50k on some classes. People might scream that the stats Shadi put there were too OP when in fact it isn't. If I would do a rough calculations, with all those gears, wizard would probably hit 200-230k hp which is what most classes have(my biochem has 250k on full int with one tao). I think that is good enough. Those hp increase will also get low the moment the wizard uses a different headgear(loli hat and the likes).
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That's considered decent enough in terms of hp actually. But yeah i kinda agree that tons of classes needs a revamp on their hp
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ATM, yes, only the revolver for now.
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I do agree, but as GMs banned the use of ice wall on pvp areas like fild, then it gets limited to be used on gvg/br, meaning boosting JT will not get far if the use is limited. Although it would be one heck of a good skill in WOE if it indeed gets boosted, but the single target bolts would still be a better alternative due to siroma/imp cards.
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First thing we really need to do is the HP. Wizards are shunned to the side due to the HP and the ease of countering his strongest skills(which are the AOE ones). This is not much of a problem in group pvps but really shows in 1v1 situations. As a wizard, I do think we should not focus on 1v1 as it is not their high point. It should be a option, yes, but focusing on just that would get us nowhere. Buffing JT seems like a good idea but we are missing the reason why JT works on other high rates. We cannot easily freeze people here. If we could, buffing JT would be logical. And as Ice wall is banned in fild(i think) the ice wall + JT is already out of the picture. Unless JT is buffed with an incredible increase in damage, I do not think it will work well in practice. Removing gemstone requirements would help a lot. I would also like to have most of the changes added to the weapons, not the rings. This allow wizards to actually swap lower headgears instead of being stuck on one. I for one would like to use Eidelics for wizards even at the cost of losing some MATK. The loli hats/magic eyes would give the indirect buff on the AOE damage if they allow wizards to have freeze immunity. Just that I believe would be helpful. The highest single target skill of wizard is of course Water Ball. But the weakness of waterball is that it suffers from needing a setup and it registers damage per hit unlike bolts. ATM i cannot think of anything to help this skill but I like to point out that single target damage of wizard is high, just needs setup. Stave Crasher has always been a lvl 1 skill. I believe that is a typo on the other weapons. So i really do not get why lvl 1 stave wouldn't work(when it really is just lvl 1)
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One handed. All legendary/valks are one handed except the katars.
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Because atm, star gladiators deal more damage without a weapon. Although one dispel screws them(which is so easy considering people always have valk randgris). I still vote for allowing union not need soul link or at least give a usable item that gives soul link.
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@Shadi I do would wish that at least the loli hat/magic eyes headgears could at least give freeze immunity too.
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I support this completely. So far, almost everything that a wiz can do, the profs can do it better. The only thing wiz have is their aoe, which is still pretty shut down by one prof skill. Your suggestion about the items is already nice so I won't add to it. But as you also know if you play wizard is that their HP is horribly low due to the low hp modifier of the class. A prof can easily net 200k+ hp and a wiz with similar gears and vit would probably net around 160k+. Damage alternatives would be pointless if the moment you touch a wizard, they drop. The only defensive skill of a wizard atm is its energy coat, compared to profs with their fog. We need to at least give wizards a better HP to compensate that fact. I thought the highness was buffed with higher stave crasher already(as it was suggested before that wiz should still have the better stave damage)? I am not sure if the highness has +100 hit, if it does not, then maybe we should add it as this translates to better stave damage(no longer needing phreeoni card)
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Just do not wear skolls against mvps, decent vit should more than make up for it.
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No need to say sorry man, I did not take an offense on it anyway.
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I just stated that to differentiate that most players would prefer the Drakes over the Capes anyday of the week(while it is indeed true that capes look good on some sprites like SinX or Biochem, the drakes look better overall with the others). In any case, I don't care if the price is the same or a bit higher as long as it is implemented since I see no bad thing in it anyway.
- 20 replies
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I vote for Bishop then. :D
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But that is not the case with the real donation ones where the two have different prices in game, so i doubt they will be the same. And it does not matter, it is easy to gain vote points now anyway.
- 20 replies
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Is Is Okay To Keep Disturbing People Who Is Farming?
Rayray replied to bewarecross89's topic in General Discussion
I give them a piece of their own medicines. I usually go on annoying characters(stalkers) to hunt people who hunt farmers. It was funny that way when you just go and strip them then get out instead of killing them. My other one was randomly setting up warp portals. -
Vesper Card Affect Acid Demonstration?
Rayray replied to bewarecross89's topic in General Discussion
As Desamor pointed out, it is only reliant on enemy's vit and creator's int stat, not the creator's matk. If it does, then FBH card would have made Creators a bit OP since I can easily hit 16k matk without any buffs at all on my bio.
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