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Rayray

Forsaken Nobel
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Everything posted by Rayray

  1. ^ It's customized here, as it does not need kiels before and was horribly broken.
  2. TGK card = 100 before Rucksacks= 300 before FBH card= i remember it above 50 before Honestly, the only item that did not even change prices are fsets.
  3. I also prefer the shotgun, however we would need community input on what the stats of the shotgun would be. So far, in other threads similar to this, we cannot exactly give out good stats that would be decent. Most are either underwhelming or overpowered.
  4. My post count in this forum is now 3200. This shows how much free time I had in the past 7 years. Only forum member with more posts than me is Genesis.

    1. Show previous comments  4 more
    2. Monaco96

      Monaco96

      owh noo..dat sux bro...

    3. thePast
    4. Ochibi

      Ochibi

      Dang I wish someday we could woe together sir Rayray huhuehue ..

  5. Correct me if I am wrong, but I believe Kiels are needed for CT, I remember at least using 2 to spam well. In essence, your headgear cards would normally be Valk helm= 2 kiels Aura= fsoldier Cape or ring or any slotted lower= maya purple or any other card you want. Or you can use sacred wings here if you want. If you want to just keep on switching when you can, then it would be AOG/HOD: kiels Aura: fsoldier cape or ring or any slotted lower : kiels Valk helm: maya P + kiels I'm lazy to use/farm box of sunlight so I normally use maya p. With the above setup, you won't worry about puppetring even if you are using HOD. Others normally put the fsoldiers on valk helm so they switch to it when people use puppetring but that means losing damage. You should only consider using 2 slot helms that has fsoldier in it if you are using a class that needs 3 kiels, which WS is not.
  6. If there was, people would have complained about me already. So no, there is no way to autocast bolts with AD.
  7. Also note btw, I sleep only 4-6 hours maximum. My body was used to that. I work for at least 8 hours(9 counting lunch, 10 counting commuting to work). Rest is devoted on what I want to do. so that's 16 hours per day that is fixed, so I still got 8 hours left. FRO at this point in time, I only play a max of 3 hours, minimum of 30 mins since I already got what I have. If I am not with my girlfriend playing games(she plays pokemon too and one other online game we play together) then I probably is either coding, farming on my own or cooking. This is on a weekday though. Contrary to normal standards, I play less on weekends due to the fact that me and my gf normally go out on weekends. And if I do play on weekends, it's not FRO, mostly it will be console games that I need to finish.
  8. I thought so because I remember people depending on how good they really are as I normally am on killing duty during WoE. We did break but I think not in American WoE. And it was kinda just like a reunion thingy.
  9. ^ it's gonna be str type, remove the enlarge weight limit. Add +100 hit to the weapon and I think it would work.
  10. No prob. :D
  11. I can agree to this, but what are you proposing at least?( STATS ETC). Obviously this weapon would be STR based so the increase weight limit skill that most weapons have should not be included in it.
  12. That depends. First of all, you have to be as tanky as you can be, as your role is to slow people and you have to be alive to do that. Reduct gears come to mind. 2nd, slow grace is dependent on two stats, DEX and AGI. The ASPD reduction is dependent on your dex, while the movement speed reduction is on your AGI. So most people opt to use AGI belts. Note though, I can never feel the ASPD reduction with high dex, it just lowers it a bit, that is why AGI belts are mostly used.
  13. This would remove the only weakness of ship captain hat, so no if you are thinking about that one.
  14. I balance work, playing fRO, playing other online games, and playing in video game competitions( Pokemon mostly). So balancing just school and fRO should be easy enough. Just know what your priorities are and make every hour count.
  15. Yes but this is a pvp server, 90% of your life in here revolves around it. Upgrading gears for pve isn't much help anyway
  16. I consider capes mid tier now as they are obtainable via votes. Eidelics are probably in between mid and high as not all classes can fully use them.
  17. I just answered that
  18. Everyone says only +10 the weapons due to fear of thana. However, I disagree to that. If you already have 2xskolls and ring, chances are your def is already negative, which makes non-incant weapons(2xTG 2x skelworker for example) hurt you more. Having +10 armors can save you from that and even if you had +10 on everything, the skolls and rings makes your def low enough to not give enough damage to thana. But then again it's up to you.
  19. If that was a year ago, were they good? Because I was still doing WoE then with Ende then Elith.
  20. Rayray

    Weird Rituals

    I play classical music when coding something I love. I play 60s-80s music when testing my code. I play about 30mins of any game before I start my work.
  21. I don't remember them either, and I'm almost as old as the server. Well I mostly remember players and guilds if I had fun with them in PvP or if I fought them alot of times and they are good(or at least decent). Do they pvp in fild at least?
  22. It's not about the damage. We just know how to throw them off their seeding rhythm by mixing up attacks and not make it constant damage. CJ there is mostly a prof, magic damage is random so it can get you off your seeding. Someone who spams FAS at around 35k-40k is easy to seed through once you know how constant his spam is.
  23. even 100 yggs is too much. We should not limit supplies. I can drain someone's 50 yggs, even 100 yggs in a short time, and I am a biochemist.
  24. I should have phrased myself better there. When I say "normally nulled", I meant practically useless. Since stacking only on race modifiers will make you lose TONS OF DAMAGE. Although, I did assume the race modifier was capped because back then when I tested, hydra cards or goldenrings simply do not stack with 2x fbh. But that might not be the case now. It comes down to the damage calculations. It is just not worth stacking demi human damage when you consider the calculations being used, that and the fact that most classes will only have 4 slots. I'll give an example. Let us say all cards and effects stack well together. I have a 4 slot weapon and is using 2x fbh shoes and ROP. Goldenring cards Let us say I stacked 4 of them in the weapon. The only calculation that will be checked would be for the race modifier damage. .25 for goldenrings, .10 for the rop and .50 for the FBH (1+.25+.25+.25+.25+.50+.50+.10) = 3.1 or 310% increase The normal card combo Let us say I used 2x TG and 2x Skel worker. Now I have three damage modifiers that can modify my damage. .20 for tg, .15 for skel worker, .5 for fbh, .10 for ROP (1+.5+.5+.10) * (1+.2+.2) * (1+.15+.15) First part is the race modifier, 2nd part is the general, 3rd is the size (2.1) * (1.4) * (1.3) = 3.82 or 382% more damage. That's roughly 72% more damage, even if goldenrings give more damage on paper(25%x 4 = 100%) compared to the 2xtg and 2x skel worker(20%x2 + 15% x 2= 70%) Now these calculations still are not complete(missing elemental modifiers and other things) but at least it shows how much damage you lose by stacking demi-human damage. Actually, the 10% increase from the ROP is so miniscule if you are already using 2x FBH. You might see some difference, but it might just be a few hundreds or thousands against someone with no ROP. This is also the reason why I consider Emp Auras better than ROP because of the stats.
  25. RO limited demihuman damage to a cap of 100%. So any other increase after 2 fbh shoes is normally nulled.
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