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Ares

Ninja Final Strike (Too Strong Or Weak?)

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Posted
1 hour ago, abegail189 said:

for Ninjas only sir

that is possible

i think thats just....

and yeah i tried ninja damage, it still dealt plenty...190-200 to LK, Sniper Fully Geared

and thats without lutie

Posted
19 hours ago, Maiimaii said:

This is kinda ripped of, It will kill another job again so not with that. atleast 75% FS (Spammable) or 100%(w/ delays) juz like i said. 

i agree with this, ninja FS 50% will just kill the class, if its 75% FS, add % damage on kunai skills.

Posted
On 12/2/2016 at 1:57 PM, abegail189 said:

I think Increase damage of Final Strike by 50% will do

and disable the effect of 2 Tao Gunka Card in the armor

Are you saying to limit TGK to 1 only and not make it stack? then maybe thats a plausible suggestion xD

 

20 hours ago, Maiimaii said:

This is kinda ripped of, It will kill another job again so not with that. atleast 75% FS (Spammable) or 100%(w/ delays) juz like i said. 

+1 to this

Posted (edited)
41 minutes ago, Specter said:

i agree with this, ninja FS 50% will just kill the class, if its 75% FS, add % damage on kunai skills.

Oh I didn't see this.. +1 to this as well

and sorry for the double post

Edited by Yatogami
1st: Chicken Nuggets
Posted
On 12/2/2016 at 1:57 PM, abegail189 said:

I think Increase damage of Final Strike by 50% will do

and disable the effect of 2 Tao Gunka Card in the armor

just to defend the only gears i have...


Ninjas only have +30% HP from TGK.. Unlike Archer Class that has additional +20% HP, Merchants +15%hp, Super Novice with a huge +60%, Mages + 30%, Gunslinger(also a 1st job) +30% HP and StarGlad +30% hp

Also all of the above mentioned classes that has extra +hp% from the TGK, They all have Overweight Limit Lvl 10 from either the Rings or weapons..... I have to balanced my Stats resulting in the decrease of VIT which lowers the HP% which lowers the Damage Output.

Posted
1 hour ago, lord_dhan26 said:

Ninjas only have +30% HP from TGK.. Unlike Archer Class that has additional +20% HP, Merchants +15%hp, Super Novice with a huge +60%, Mages + 30%, Gunslinger(also a 1st job) +30% HP and StarGlad +30% hp

Also all of the above mentioned classes that has extra +hp% from the TGK, They all have Overweight Limit Lvl 10 from either the Rings or weapons..... I have to balanced my Stats resulting in the decrease of VIT which lowers the HP% which lowers the Damage Output.

the thing is, those class dont get increase damage from higher HP

its like you get 2 in 1, HP+DMG

and those class are killable...

true bio c and SG are OP, but still its not like they can 1v1 or 1v3 easily

Posted

using 2tgk on Ninja is like using 2xpouring card for Snipers... it leaves us vulnerable to other classes..  if you lower the HP of ninjas even more, its gonna be doomsday.. Bios can easily 1 hit 2tgk Ninjas w/ acid demo. The amount of Damage redux from the former effect is huge....  compared to what they did the SG... 

Posted

oh, you were talking about 2TGK, i dont mind having 2TGK on ninjas

would be weird anyway if ninja is the only job that isnt allowed to use 2TGK

Posted

Updates as of today for Ninja

[Ninja Divine]
Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15%
Reduce Vit def by 10%, Increase damage of Final Strike by 75%
Reduce damage taken from Demihumans by 5%

Posted

We are going to be rolling out a few more changes tomorrow afternoon, server time. Looking forward to hearing from all of you!

 

I would like to apologize for the time it took to address this, I was swamped with work. I'll be taking a more assertive role when it comes to this sort of thing in the future. 

 

Thanks!

Posted
On 12/5/2016 at 8:53 AM, Ares said:

Updates as of today for Ninja

[Ninja Divine]
Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15%
Reduce Vit def by 10%, Increase damage of Final Strike by 75%
Reduce damage taken from Demihumans by 5%

Apprently it still do 100-200k with 75%

On full set gears people.

 

14 hours ago, Genesis said:

We are going to be rolling out a few more changes tomorrow afternoon, server time. Looking forward to hearing from all of you!

 

I would like to apologize for the time it took to address this, I was swamped with work. I'll be taking a more assertive role when it comes to this sort of thing in the future. 

 

Thanks!

Yasss xmas update pleassssseeee

Posted (edited)

Update for Final Strike : casting delay has been added. The spam should be fine even with 3 Kiel cards.

Edited by Ares
Posted (edited)

RIP my NINJA DIED AGAIN......  

p.s. i hope the Throwing Types are still viable. if the throw types are affected by the delay... ninja totally Dead again.

Edited by lord_dhan26
Posted

@Ares GM, may we know exactly what did you put? Is it the same as Gunslinger spam nerf? the 80% capped?? or what??? please let us know.

Thank in advance ^_^

Posted
8 minutes ago, lord_dhan26 said:

@Ares GM, may we know exactly what did you put? Is it the same as Gunslinger spam nerf? the 80% capped?? or what??? please let us know.

Thank in advance ^_^

The delay is about the same as Bowling Bash. A bit higher.

Posted
On 12/8/2016 at 4:00 PM, Genesis said:

The delay is about the same as Bowling Bash. A bit higher.

Does the delay spam affect kunais, ice spear ? If yes it'll kill ninja job again. Hopefully it doesnt affect kunais spam n magics. 

Posted (edited)

Oh gosh, same as BB delay?

Hope it would be lower than that(ninja's all skill originality were having shortest cast delay ever :3)

Maybe *95% capped cast delay even with 3x kiel card input*

Thanks~

Edited by niemono89
Posted
1 hour ago, Maiimaii said:

Does the delay spam affect kunais, ice spear ? If yes it'll kill ninja job again. Hopefully it doesnt affect kunais spam n magics. 

Just the specified skill (final strike).

Posted

Oh thanks for ur hard works keep it up gm team cheers!

Posted
On 12/9/2016 at 0:33 PM, niemono89 said:

Oh gosh, same as BB delay?

Hope it would be lower than that(ninja's all skill originality were having shortest cast delay ever :3)

Maybe *95% capped cast delay even with 3x kiel card input*

Thanks~

I don't mean to be an ass... but 3 kiels is 90% , why would you cap it at 95%? Doesn't make sense. Or you thought 3 kiels was 100% A.C. delay? We lack a lot of participation of properly informed players in the suggestion forum.

Posted
1 hour ago, Specter said:

I don't mean to be an ass... but 3 kiels is 90% , why would you cap it at 95%? Doesn't make sense. Or you thought 3 kiels was 100% A.C. delay? We lack a lot of participation of properly informed players in the suggestion forum.

Dont mind her. she doesnt know what she's talkin about

Posted

Ninja cast delay were kinda weird abit.

Since its a transcend 1st class pre-renewer :3

U all can check via wiki lol

Posted (edited)

There she goes, she starting some dumbass comments again, i really have no idea how her mind works like omg @Ares i leave her to you. HHAHAHA

DONT TRY TO SUGGEST SOME SHET WHEN YOU DONT EVEN PVP AT ALL. Im pretty sure knight set player can rekt you so hard . No offense but, you are making me to bash you even more. Learn the pvp first thanks.

 

 

OH WAIT!

no use explaning it to her lul 

Edited by Maiimaii
Buy some nuggets
Posted
7 hours ago, Maiimaii said:

There she goes, she starting some dumbass comments again, i really have no idea how her mind works like omg @Ares i leave her to you. HHAHAHA

DONT TRY TO SUGGEST SOME SHET WHEN YOU DONT EVEN PVP AT ALL. Im pretty sure knight set player can rekt you so hard . No offense but, you are making me to bash you even more. Learn the pvp first thanks.

 

 

OH WAIT!

no use explaning it to her lul 

She's basing it on iRO I guess? Though we need to confirm if what she says is true.



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