Maybe create a weapon that disables the hatred skill, but gives an overall bonus on attack instead?
That way the downside of hatred being able to be only used against one class would be removed.
+20 all stats
7% fire, wind, earth, water redux
5% neutral redux
seems better imo. I think more diversity is better when it comes to gears. Rather than making weaker versions of the popular auras, I would rather see the different gears buffed.
If you think like this you're only thinking about short battles. If SD gets a big dmg buff sinx can just SD and backslide all the time to reduce their opponent's seeds untill they face them with thana dagger and owl baaron to drain the rest of the seeds.
If you were to give a 500% boost (like edp would give) SinX would be able to easily deal 50k SDs all the time and still have their ability to escape hits by using backslide and cloak.
I already made a suggestion of buffing Loki's dagger:
http://www.forsaken-ro.net/forum/index.php?showtopic=26689
Tbh I believe that Soul Destroyer doesn't need a huge buff atm. Even if you use incant + 3 atroce on your Loki's dagger your dmg is already at ~15k vs usako, even if you're on legendary weapon and str gaunts. If you use thana and Valk weapons plus Loki's Seal doing 25k hits should be possible and that's on only 1 weapon.
I think from here there's two different ways of approaching the skill:
1) increase the dmg
2) increase the spam
Personally I would prefer the first option, but I also often hear from players who prefer the 2nd option. My suggestion on the Loki's dagger tends more to the 1st option and leaves space for more increases in case the buff is not sufficient. So personally I think it's better to keep the buff at a minimum to see how it works in the game and then make the decision of adding further buffs or letting it stay at that level.
Stalkers cant be uncloaked by sight or ruwach though. This gives a lot of advantages against other melee classes. Only LKs can uncloak them using magnum and hit them using spiral, any other class won't be able to do this unless they spend one accessory slot for the card.
If they use gtb shield on top of that they won't even be uncloaked by magic classes.
If you consider the above fcp isn't even that much of a deal since you just need to wait untill it wears off.
There's only a difference in the chances of hitting someone with your crits. You don't get a dmg boost from a higher crit rate, you only get a slight boost from the additional atk that you get when adding luk.
Well you're putting it like GS is limited to using desperado only in BG, but in a non-custom equips scenario the other skills a GS has play a much more significant role. Especially with the huge aftercast redux on the BG gear for GS they can have almost as much aftercast redux as 3 kiels.
Also if we change it so that people can only use BG reward equips, noone will have slots.
The 2 slot limitation is only for pistols. If you use a rifle you can have up to 3 slots.
Also the limitations you have to take to use 4 slots on any class is not insignificant. If I want to go for 4 slots on SinX I have to sacrifice a lot of weapon atk which can make quite a difference. Going further, the equips you can get through BG by trading the badges give a huge boost to GS, so that they can participate very well. If you include all the BG equips as well as the team outcomes that you can get it's not likely for classes like GS to be worth less than other classes.
I think the ones who will have the hardest time are rather taekwon classes and ninjas.
You need different builds if you play non-custom equips. That's the same for all classes. If you ever played on the original server you would know that GS can hold their ground against all other classes. On this server you dont need to switch all that much unless you play dagger SinX or wiz, but if you switch your gear around just as much you'll be able to survive and kill a lot more.
I think so far we can settle on the 2 different orientations for Stalkers:
1) Magic type
2)Physical type
Since those are the general orientations you can take as a Stalker I would suggest making the ring-effects buff those orientations in general instead of a singular build to maximize the amount of usable builds. (Please note that I can only rely on my experience from playing against Stalkers)
for the Bless ring I would suggest the following changes:
INT + 20 -> STR + 20
SP + 10% -> SP + 15%
Also I would suggest making 2 seperate bows for Stalker instead of just one. One bow with LUK and/or CRIT boni for FAS builds and the other with DEX bonus for DS builds.
for the Curse ring I'm not really sure what could be a good change to give a good direction. Maybe people who actually play Stalker would be able to give input in what they find lacking at the moment.
Further I would disagree with increasing the Stalker dmg by too much as the class is atm more of a flexible tank class than a DD class so if the dmg were to be increased by a significant amount the class as whole would have to be debuffed on the defensive side to keep a balance.
Yeah either that or put all rooms on the same map, but seperated by portals and a relay room in the middle.
And inside the relay room you get frozen untill a timelimit has passed. Like the bot-checker state.