ChainBreak
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How To Survive Or How To Counter Sonic Blow!
ChainBreak replied to elsiemarche88's topic in General Discussion
That's all bs. If you want to beat a SB sinx you need to know their ability first. 1) Are they switching ? 2) What element are they using? 3) Are they backsliding a lot? 1) This is the rarest case for SB Sinx. Most just default their Kitties and don't even bring a shield or a strip/coma weapon. If they switch you won't be able to win using a default setting of equipment. You need to keep switching to match the current equipment of your opponent. Since most don't do this anyways you can just default some basic stuff like Usako shield and DWiz FBH shoes. 2) If they are using enchant poison or cursed water they are pretty easy to counter. Just put Evil Druid Tao armor and they can't do shit to you. If they are using Box of Storms you should switch to Aquaring on your cloak. For everything else it's not really worth getting 10 cloaks for ever situation. Just put High Priest Tao or Tao Tao armor and double Skolls. 3) These are the most annoying kind of SB Sinx. I recommend using a Horong carded accessory and keep using sight to hit them when they get close. Or just use Ruwach if you're playing Priest or Champ. If you're playing Wiz or Prof you should be able to 1 hit them usign bolts. Just spam firewalls around you and hit them when they get uncloaked. -
Hi ppl I wanted to suggest changing the weapon lvl of the Loki's dagger and it's legendary version to lvl4. Reason for this is that the lvl 4 weapon level provides a much better increase on the atk stats than a lvl 1 weapon. Because the focus for the Loki's dagger is the use of skills such as Soul Destroyer and Meteor Assault (which is btw the only SinX skill that can bypass ninja's cicada shells) that don't benefit from % increasing cards, having a higher atk value is very important. Same goes for the Venom Splasher skill. All skills that get an increase from the Loki's dagger have the same restrictions on them: 1) No increase from EDP 2) No increase from % modifiers 3) No benefit from left-hand weapon stats Those restrictions make it very difficult to get high enough dmg on the skills to actually kill someone. Also the use of a Soul Destroyer orientation decreases the dmg for the other skills ignificantly since there's less STR on the base stats. For that reason I think replacing the 5% on demi-human race should be changed to an atk-bonus and/or the change of the weapon lvl to 4. From the 3 skills at the moment I feel like they all deserve a buff. SD is completely blocked by pneuma and flip tatami, MA is a close range skill with delay on movement since it's a aoe skill and VS has the hardest of all: It can only affect enemies with 3/4 of their HP or less. The thing with SD is of course that a major buff could cause balance issues as the SinX is originally intended as melee class and as such the ranged skills should not be so strong that they can dish out FAS dmg. The restriction from the need of INT stat still plays a role, but overall the increase doesn't need to be huge since the skill has already been buffed enough to have good dps. The bonus on atk or change in weapon lvl might already be enough. For MA the restriction on the movement is of course good for the balance since ninjas are still able to escape using their Shadow Jump skill. Still the dmg on this is so low that no ninja will go down from the spam. Here a slight boost in the skill dmg combined with the mentioned above improvements for the atk stat would be sufficient. The biggest problem I see at the moment is VS. It can deal very high dmg with it's based 1000% modifier, but the restriction of the target having to have only 3/4 of their HP or less makes the skill very hard to use. With the normal seed spamming there is close to no chance to activate this skill successfully on a player. There is a autocast chance on the ifrit ring, but the chance is low and with the combination of constant HP regeneration through seeds the chance of success for this skill on a player in any realistic PvP scenario is pretty much zero. One improvement I can see here is adding a autocast on the dagger the other is adding a custom card that gives a autocast chance for this skill (the later option would require a good chance for autocast since it would take away a valuable card slot). Those two are really the only options I see for this skill to get used at all. If there's more input you can give on this subject please do so. I would really like to see more skill/usage on SinX. Thanks for reading!
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Help Sinx Crit Build For Stats And Gears And For Mvp,pvp
ChainBreak replied to jhaycee39's topic in Thief
The elite weapons were from an older quest that has been replaced by the legendary weapon quest. You can still buy elite weapons from players, but just doing the quest for the weapons is cheaper. -
Thinking about it using a dagger on mainhand could bring some advantages when switching. The dmg is less predictable and can burst from low to high and back in short amounts of time. You could also always use crit increasing equips to throw opponents of their rythm. Maybe I'll experiment with this a bit.
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No it only trades one kind of token to other kinds of token.
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Please remain calm. Bugs like these are not very easy to fix in a short amount of time. Have patience.
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Maybe you could make a seperate event out of this? Like who is the fastest breaker? Make emp room with entrance fee and the fastest break of the week wins a couple etoks or smth. It adds a little competition to it and makes players think harder on how to improve their builds. Ofc the breakers should only be able to enter the room alone. No help allowed.
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You can still use multiple hotkey bars they just dont show all at once. Command is /bm ingame.
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I find this idea very nice. It gives more motivation to players to contribute more to the community.
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card drop rate in MVP room is ~1% The mobs there only drop the card and no other stuffs.
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I like it like this. o_o
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Good job guys :D And happy holidays to everyone.
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Reduce Mobs In Christmas Raid & Close Thana Room
ChainBreak replied to Monaco96's topic in Reviewed Suggestions
Maybe make thana tower unwarpable and make the players go through all floors to get to the MVP. And still impose the time limit to keep it limited. -
I don't see harm in doing this if it can be done easily. It gives opportunity to see if one can actually deal good dmg to the emp or if all breaks are just luck. A fee and/or time-limit could be included as well.
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a: edp s: cw d: aloe f: box of resentment
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3k + Skull Aura Write here if you accept. I don't have a lot of time atm to get on.
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The f.elite quest has been replaced by the legendary weapon quest.
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This is also part of the renewal ui I think. So it should take a while to implement.
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How many Atroce do you have?
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Kitty claws are pvp weapons not for woe.
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If there was still hocus it would be way easier for people. Getting MVPs summoned before was still a lot of work, but not as costly and anyone could do it. My suggestion would be adding a timer to the mvp room, removing the costs and making the spawned MVP random.
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Emp IS boss type.
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It's one of the automated random events. So noone can tell really.
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Free thana for everyone. Huehuehue
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