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Zombee

Forsaken Council
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Everything posted by Zombee

  1. I dont really see a problem in this. Vote armors can't be traded to other accounts, so it wouldn't even put a dent in FKing sets, especially seeing as they're already hard enough to find some for sale as it is. Also, if anything it'll help VE headgears sell on site, and in-game. So I'm all for it.
  2. This is a retarded suggestion. Crit SinXs are OP as fuck, why buff you
  3. I can't agree with that, scaling the ladder isn't any easier and this is probably the best way for rookies to get enough tokens to jump into the donation ladder. Especially because this has the chance to be incredibly populated due to gear availability.
  4. Never really looked into Lokis dagger as opposed to Hels dagger, that should definitely be the one to get buffed then. Yes, some people may bitch about the Sword getting nerfed, but the stats that are on it now are unreal and it needs to be done. @qpert, my ring has been sitting in my storage a week after I got it so I had over-looked that, even though I remember it having more use. Either way, I'd remove the SB bonus and buff the attack from like 8 to 15% Even if you were to adjust the O Crit, the item is still obnoxious in the sense that if you're decently geared, you only require 1 luk on a crit sinx. Anyways, whatever we do.. As long as Dex sinxs are put up to par, I'm happy.
  5. Okay, after being an Assassin Cross duel addict from my prior experiences.. I sought out gearing up a dex sinx to play, only to be EXTREMELY disappointed. The crutch we've given to Crit SinXs is absurd. Crit SinXs are meant to be glass cannons, not the low risk high reward heroes that they are. As of right now, Crit SinXs really only have 2 stat pools to dump all of their points in as opposed to dex sinxs which need to over-extend their dex pool for hit or give up a card for hit rating, dump points into agility str and vit. A couple adjustments that can hopefully bring Dex SinXs somewhat on par with their over-buffed counterparts. ================================ SinX Oriental Crit Agi + 20 Luk + 30 Str + 20 Critical rate + 30 Perfect Dodge + 10 Increase damage on Demihumans by 15%, ASPD + 5 Unbreakable. Okay, this is an INCREDIBLY stat heavy item, whether it's a unique equip or not. Remove the Agility, perfect dodge, aspd & reduce the demi-human damage down to 5-10%. End result should look like this Str+ 20 Luk+ 20 Crit Rate+ 30 Increase damage on Demi-Humans by 5 or 10% =============================================================== Hel's Unholy Dagger Unbreakable Str + 8 Agi + 8 Dex + 8 Max SP + 15% Increase damage on demihumans by 5% Increase damage on Small sized monsters by 10% Okay, now why does a Dex dagger have increased SP, I don't know. Sure, we can dual wield them, but these stats compared to the O Crit are a fcking joke. Sure, this has a crit version, but that's used as an offhand and OCrit is still the reigning champion of SinX items right now. Increase Str, Agi & Dex by 4, change 15% SP to 10% Physical Damage. Increase Demi-Human damage by 5%, and add 30 Hit Rating. End Result should be Str + 12 Agi + 12 Dex + 12 +30 Hit Rating Physical Damage increased by 10% Increase damage on demihumans by 10% Increase damage on Small sized monsters by 10% ============================================================== Cursed Ring Adjustment. Make it less SKILL specific, and more versatile. Change 10% SB damage to 10% physical damage. Add 30 Hit & 5 Aspd. Because as of right now, Blessed Ring has more to offer Dex Dagger SinX than the Cursed ring does. This is all that crossed(PUNINTENDEDTROLLFACE.JPG)(loljk) my mind atm, might add more later.
  6. Server upgrade is definitely do-able. However, we need to remove the merchant zone. Thatll fix the problem.
  7. LMS should be non-donation only. ( kind of like the pvp events for nlRO, Jorge will know what I'm talking about. ) E Tokens are really only useful for the newer players as opposed to the Veteran players who just go there to wreck shop and bounce. Basically disable anything in the donation shop besides cards. ( Possibly Imps too. ) That way even if veterans join, the only leverage they'll have is WoE items. . Could possibly give FKni Sets a price and maybe inflate chiv prices a bit. o;
  8. The Town maps are the best ones. v_v;
  9. BN worked on Champs back then, just saying.
  10. Also, knight quest gives you that extra 200 stats which is another reason one should do the quest on their main over a farming alt.
  11. Square PvP rooms are dull and if the entire server can see it when someone is feeding. Payon is a shitty PvP map to begin with. Izlude & Prontera are fine imo.
  12. No, those change your overall element. Stacking them wouldn't do anything.
  13. You must not be a very bright ninja then. Look, ninjas are perfectly fine without the kunais. If the increase is THAT minimal, then why bother implementing it in the first place ( insertquestionmarkherecauseicantusethem ) Whitesmiths are the only classes that can effectively kill a ninja and even then a remotely decent Kunai ninja isn't going to let that happen whether they have Pnuema or not. 30k+ Kunai throws that are spammable while being 100% invulnerable to any damage coming your way.
  14. It's a defensive item no matter what class you put it on, lmfao. damage reduction, reflect & hp boost. Plus, movement speed is awesome on any class. I personally would find more use out of this than any of the rings because playing on the defensive is always fun. Pair this with Skull Aura & or Mythical, oh boy.
  15. I'm not exactly sure how I feel about this suggestion. Kunai ninjas dish out some naaaaasty damage as it is, with our without thana. Not to mention their CDless evasive abilities make them nearly impossible to hit.
  16. I would personally take these over class rings in general & find them incredibly powerful. Then again, all you kids nowadays seem to want only powerhouse oriented items and nothing defensive.
  17. I actually agree, should be a deeper and darker blue. I didn't even know that it was blue when I first seen it. And imo, out of all the Orig emps, I find purple to be the best looking one.
  18. Well seeing as the max job level is 255, I don't exactly see how that could be a problem. Also, there's this thing called Battlemode which allows you to use all 3 bars. The only downside is you don't have the 4th bar for buffs & item switching. But that's the drawback on playing on an eA core. I don't need to see the skillbar to know where my skills are at. It's like keybinds for WoW, play for 20 minutes and you'll have them memorized.
  19. Skull Aura is a defensive item, most people are looking for offence.
  20. Having too much people on causes lag for everyone, not just you. Mediocre hosting, nothing over the top. Only way to fix that problem is to cut down the vendors on this server. Which makes up for a good 60%+ of the servers population.
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