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Wish
Forsaken Elite-
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Everything posted by Wish
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Yes. They both have one slot, I believe. 1. We shifted to the new forum system for security and ease of use. 2. Baldr is on a map...inside ForsakenRO...I guess I can say he's outside on a map. 3. No. The Forsaken Ammo quest starts at the ammo elder in for_elite with the other elite equipment NPCs. 4. Yes to selling, and it should be storeable. 5. Shouldn't be storeable, tradeable, or droppable. 6. Nope! No more hints. People have already found it, so it proves that it CAN be found! As I mentioned, they should both have one slot. :) Yes, because the damage output was too high. However, we did compensate with an SP boost, and it wasn't lowered all that much.
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And updated again.
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Updated the topic.
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Enjoy, everyone! It was quite the marathon!
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Who knows? :) You'll just have to stay tuned to find out!
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Forsaken Field Mobs Aquaring (Monster ID# 2000) Level: 1 HP: 50 SP: 1 Base Experience: 12000 Job Experience: 6000 Defense: 0 Magic Defense: 5 Strength: 1 Agility: 1 Vitality: 1 Intelligence: 1 Dexterity: 6 Luck: 30 Attack: 7~10 Range: 1~10~12 Size: Medium Race: Plant Element: Water (Level 1) Spawns: for_fild01 (70) Card Effect(s): Increase resistance to water property by 33%. Flee rate + 5. Compounded on Garment. Firering (Monster ID# 2004) Level: 1 HP: 50 SP: 1 Base Experience: 12000 Job Experience: 6000 Defense: 0 Magic Defense: 5 Strength: 1 Agility: 1 Vitality: 1 Intelligence: 1 Dexterity: 6 Luck: 30 Attack: 7~10 Range: 1~10~12 Size: Medium Race: Plant Element: Water (Level 1) Spawns: for_fild01 (70) Card Effect(s): Increase resistance to fire property by 33%. Flee rate + 5. Compounded on Garment. Fox (Monster ID# 2005) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1509 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_fild02 (70), for_fild03 (70), for_fild05 (70), for_fild06 (70) Card Effect(s): Flee + 10, Perfect Dodge + 10, Luck + 5, Agility + 5. Compounded on Footgear. Leafring/Leafling (Monster ID# 2007) Level: 50 HP: 8791 SP: 1 Base Experience: 16578000 Job Experience: 8958000 Defense: 15 Magic Defense: 33 Strength: 1 Agility: 75 Vitality: 55 Intelligence: 1 Dexterity: 78 Luck: 45 Attack: 499~589 Range: 3~10~12 Size: Medium Race: Plant Element: Earth (Level 4) Spawns: for_fild02 (70) and for_fild03 (70) Card Effect(s): Increase resistance to wind property by 33%. Flee Rate + 5. Compounded on Garment. Soldier (Monster ID# 2008) Level: 50 HP: 8578 SP: 1 Base Experience: 16236000 Job Experience: 8880000 Defense: 15 Magic Defense: 25 Strength: 1 Agility: 75 Vitality: 55 Intelligence: 1 Dexterity: 93 Luck: 45 Attack: 487~590 Range: 1~10~12 Size: Small Race: Demon Element: Dark (Level 1) Spawns: for_fild02 (70) Card Effect(s): Enable the use of Level 1 Pierce. Compounded on Weapon. Slimelala (Monster ID# 2010) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_fild05 (70) and for_fild06 (70) Card Effect(s): Add a 5% chance of casting Level 1 Poison React when receiving Physical Damage. If the user has mastered the skill at Level 5, it will cast Level 5 Poison React. Compounded on Armor. Lolitail (Monster ID# 2012) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_fild05 (70) and for_fild06 (70) Card Effect(s): Increase resistance against Ghost property by 33%. Flee Rate + 5. Compounded on Garment. Flyring (Monster ID# 2013) Level: 55 HP: 8082 SP: 1 Base Experience: 12714000 Job Experience: 9372000 Defense: 5 Magic Defense: 23 Strength: 1 Agility: 59 Vitality: 14 Intelligence: 55 Dexterity: 68 Luck: 15 Attack: 121~342 Range: 3~10~12 Size: Medium Race: Insect Element: Wind (Level 2) Spawns: for_fild05 (70) and for_fild06 (70) Card Effect(s): Inflict 5% more damage to Demi-Humans. Compounded on Weapon. Bear (Monster ID# 2014) Level: 68 HP: 11733 SP: 1 Base Experience: 20046000 Job Experience: 12072000 Defense: 44 Magic Defense: 32 Strength: 1 Agility: 55 Vitality: 68 Intelligence: 58 Dexterity: 70 Luck: 61 Attack: 809~1076 Range: 1~10~12 Size: Large Race: Beast Element: Fire (Level 3) Spawns: for_fild05 (70) and for_fild06 (70) Card Effect(s): Add a 10% chance of gaining ‘Honey’ each time a Brute monster is killed. Compounded on Headgear. Kingring (Monster ID# 2015) Level: 1 HP: 50 SP: 1 Base Experience: 12000 Job Experience: 6000 Defense: 0 Magic Defense: 5 Strength: 1 Agility: 1 Vitality: 1 Intelligence: 1 Dexterity: 6 Luck: 30 Attack: 7~10 Range: 1~10~12 Size: Medium Race: Plant Element: Water (Level 1) Spawns: for_fild04 (70) Card Effect(s): Increase MATK by 3%. Compounded on Weapon. Puppetring (Monster ID# 2018) Level: 59 HP: 7500 SP: 1 Base Experience: 21912000 Job Experience: 19626000 Defense: 10 Magic Defense: 45 Strength: 1 Agility: 72 Vitality: 42 Intelligence: 45 Dexterity: 85 Luck: 25 Attack: 960~1210 Range: 1~10~12 Size: Medium Race: Demon Element: Dark (Level 3) Spawns: for_fild04 (140) Card Effect(s): Add a 10% chance of auto casting ‘Stone Curse’ on an enemy when the user receives Physical Damage.. Compounded on Armor. Baby Skoll (Monster ID# 2023) Level: 1 HP: 5000 SP: 1 Base Experience: 12000 Job Experience: 6000 Defense: 0 Magic Defense: 5 Strength: 1 Agility: 1 Vitality: 1 Intelligence: 1 Dexterity: 6 Luck: 30 Attack: 7~10 Range: 1~10~12 Size: Medium Race: Plant Element: Water (Level 1) Spawns: for_fild01 (70), for_fild02 (70), for_fild03 (70), for_fild05 (70) Card Effect(s): Enable the use of Level 2 Firewall. Compounded on Headgear. Bombring (Monster ID# 3201) Level: 52 HP: 8900 SP: 30 Base Experience:19584000 Job Experience: 11958000 Defense: 17 Magic Defense: 26 Strength: 1 Agility: 74 Vitality: 58 Intelligence: 15 Dexterity: 70 Luck: 38 Attack: 610~699 Range: 1~10~12 Size: Small Race: Formless Element: Fire (Level 2) Spawns: for_fild04 (70) and for_fild06 (70) Card Effect(s): Dex +3, ASPD +2, Increase damage inflicted on fire property enemies by 10%. Compounded on Weapon. Uber Poring (Monster ID# 3202) Level: 100 HP: 70000 SP: 100 Base Experience: 4292967295 Job Experience: 4292967295 Defense: 70 Magic Defense: 25 Strength: 120 Agility: 100 Vitality: 190 Intelligence: 100 Dexterity: 100 Luck: 100 Attack: 1950~2500 Range: 1~10~12 Size: Medium Race: Plant Element: Water (Level 1) Spawns: for_fild06 (50) Card Effect(s): Increase damage inflicted on all enemies by 5%. Adds a .1% chance of automatically casting Level 1 Magnum Break when attacking. Compounded on Weapon. Uber Poporing (MonsterID# 3203) Level: 100 HP: 70000 SP: 100 Base Experience: 4292967295 Job Experience: 4292967295 Defense: 70 Magic Defense: 25 Strength: 120 Agility: 100 Vitality: 190 Intelligence: 100 Dexterity: 100 Luck: 100 Attack: 1950~2500 Range: 1~10~12 Size: Medium Race: Plant Element: Poison (Level 1) Spawns: for_fild06 (50) Card Effect(s): MATK + 5%, Maximum SP - 30%, Increase damage inflicted on Demi-Human and Angel monsters by 15%. Compounded on Footgear. Uber Drops (MonsterID# 3204) Level: 100 HP: 70000 SP: 100 Base Experience: 4292967295 Job Experience: 4292967295 Defense: 70 Magic Defense: 25 Strength: 120 Agility: 100 Vitality: 190 Intelligence: 100 Dexterity: 100 Luck: 100 Attack: 1950~2500 Range: 1~10~12 Size: Medium Race: Plant Element: Fire (Level 1) Spawns: for_fild06 (50) Card Effect(s): Reduce all skills' after-cast delay by 5%. Compounded on Headgear. Forsaken Dungeon Mobs Goldenring (Monster ID# 2027) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_dun01 (90) and pvp_n_1-1 (90) Card Effect(s): Increase damage on Demi-Human monsters by 25%. Compounded on Weapon. Goldring (Monster ID# 2028) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_dun01 (90) and pvp_n_1-1 (180) Card Effect(s): Adds 5% chance of autocasting Level 10 Bless on self when receiving Physical Damage. Compounded on Armor. Pandaring (Monster ID# 2030) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_dun01 (90), pvp_n_1-1 (90), pvp_n_2-1 (90) Card Effect(s): Increase damage with Stave Crasher by 10%. Compounded on Weapon. Pouring (Monster ID# 2010) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_dun01 (90) and pvp_n_1-1 (90) Card Effect(s): Increase damage with Double Strafe and Sharp Shooting by 10%. Compounded on Garment. Usakoring (Monster ID# 2032) Level: 76 HP: 46430 SP: 1 Base Experience: 151200000 Job Experience: 66462000 Defense: 27 Magic Defense: 50 Strength: 1 Agility: 76 Vitality: 30 Intelligence: 180 Dexterity: 99 Luck: 10 Attack: 1059~1590 Range: 1~10~12 Size: Small Race: Demon Element: Fire (Level 3) Spawns: for_dun01 (90), pvp_n_2-1 (90), safari03 (3) Card Effect(s): Reduce damage from Demi-Human monsters by 35%. Compounded on Shield. Custom MvPs Hollowring (Monster ID# 2006) Level: 255 HP: 7180680 SP: 1 Base Experience: 394680000 Job Experience: 270270000 Defense: 30 Magic Defense: 70 Strength: 300 Agility: 300 Vitality: 64 Intelligence: 300 Dexterity: 300 Luck: 300 Attack: 2800~3320 Range: 2~10~12 Size: Large Race: Demon Element: Undead (Level 4) Spawns: for_fild02 (1) Card Effect(s): Raises maximum SP by 12%. Compounded on Garment Dragoon Wizard (Monster ID# 2003) Level: 255 HP: 7180680 SP: 1 Base Experience: 394680000 Job Experience: 270270000 Defense: 30 Magic Defense: 70 Strength: 300 Agility: 300 Vitality: 64 Intelligence: 300 Dexterity: 300 Luck: 300 Attack: 2800~3320 Range: 2~10~12 Size: Large Race: Demon Element: Undead (Level 4) Spawns: for_fild06 (1) Card Effect(s): Raises maximum HP and SP by 5%, adds a 10% chance of casting Level 10 Kyrie Eleison when receiving physical damage. Compounded on Footgear. Dragoon Warlord (Monster ID# 2021) Level: 255 HP: 7180680 SP: 1 Base Experience: 394680000 Job Experience: 270270000 Defense: 30 Magic Defense: 70 Strength: 300 Agility: 300 Vitality: 64 Intelligence: 300 Dexterity: 300 Luck: 300 Attack: 2800~3320 Range: 2~10~12 Size: Large Race: Demon Element: Undead (Level 4) Spawns: for_fild01 (1) and for_fild05 (1) Card Effect(s): Add a 5% chance of auto casting Level 1 Strip Shield on an enemy when attacking. Compounded on Weapon. Skoll (Monster ID# 2022) Level: 255 HP: 7180680 SP: 1 Base Experience: 394680000 Job Experience: 270270000 Defense: 30 Magic Defense: 70 Strength: 300 Agility: 300 Vitality: 64 Intelligence: 300 Dexterity: 300 Luck: 300 Attack: 2800~3320 Range: 2~10~12 Size: Large Race: Demon Element: Undead (Level 4) Spawns: for_fild04 (1) and for_fild05 (1) Card Effect(s): Decrease Vit defense by 40%, Max HP + 6%. Compounded on Garment.
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PvP Events Last Man Standing (Donation Version) Held: Randomly. Up to GM discretion. What Happens: Players inside fight each other until only one is left. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No running*, hiding in the GM menu, and no partying. Other Notes: This event has a 30 minute time limit. All items and equipment are allowed. Prize: 7 Event Tokens to the winner. *Note that running is classified as refusing to fight when only 2-3 people are left, or if the character is wasting time to make the time limit pass. Non-Donation Last Man Standing Held: Randomly. Up to GM discretion. What Happens: Players inside fight each other until only one is left. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No running*, hiding in the GM menu, and no partying. Other Notes: This event has a 30 minute time limit. Only equipment gained through quest, events, voting, WoE, and GvG is allowed. Prize: 7 Event Tokens to the winner. *Note that running is classified as refusing to fight when only 2-3 people are left, or if the character is wasting time to make the time limit pass. Last Team Standing (Donation Version) Held: Randomly. Up to GM discretion. No more than once every two days. What Happens: Two or more GMs form parties and invite players. Whichever party eliminates the members of all other parties wins. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No running*, or hiding in the GM menu. Other Notes: All items and equipment are allowed. Prize: 5 Event Tokens to the winner. *Note that running is classified as refusing to fight when only 2-3 people are left, or if the character is wasting time to make the time limit pass. Non-Donation Last Team Standing Held: Randomly. Up to GM discretion. No more than once every two days. What Happens: Two or more GMs form parties and invite players. Whichever party eliminates the members of all other parties wins. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No running*, or hiding in the GM menu. Other Notes: Only equipment gained through quest, events, voting, WoE, and GvG is allowed. Prize: 5 Event Tokens to the winner. *Note that running is classified as refusing to fight when only 2-3 people are left, or if the character is wasting time to make the time limit pass. PvP Ladder Held: Weekly. Ends Friday at 22:00:00 server time. What Happens: Players fight in PvP rooms to rank and win prizes. Rules: No feeding from yourself or others or cheating in other ways. Those who do not follow these rules will be banned from the ladder and will not receive a prize. Other Notes: If your deaths exceed 50% of your kills (i.e. if you have 100 kills and more than 50 deaths) you will not receive ladder wings. Prizes will be given out after the ladder week has been posted. Prize: PvP Ladder tokens. First place gets 10, Second gets 4, and Third gets 1. Skill Events Survival (Donation Version) Held: Randomly. Up to GM discretion. What Happens: A GM summons monsters on a map to kill players. Players must try not to die. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No hiding in the GM menu. Other Notes: The event may or may not have PvP enabled, depending on the GM. If PvP is enabled, no parties are allowed. All items and equipment are allowed. Prize: 10 Event Tokens to the winner. Non-Donation Survival Held: Randomly. Up to GM discretion. What Happens: A GM summons monsters on a map to kill players. Players must try not to die. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No hiding in the GM menu. Other Notes: The event may or may not have PvP enabled, depending on the GM. If PvP is enabled, no parties are allowed. Only equipment gained through quest, events, voting, WoE, and GvG is allowed. Prize: 10 Event Tokens to the winner. Novice Dodgeball Held: Randomly. Up to GM discretion. What Happens: GMs summon marine spheres and causes them to explode, killing players. Rules: Only novices with a base and job level of 1 are allowed in the event. Other Notes: No items or equipment are allowed. If a player is seen using items, he/she will be disqualified. Prize: 7 Event Tokens to the winner. Scavenger Hunt Held: Randomly. Up to GM discretion. What Happens: A GM chooses a list of items and announces what players must hunt. Rules: First three people to bring the items to the GM will win. Other Notes: May be a solo or a group scavenger hunt. Prize: Up to GM discretion. Luck Events Dice Held: Randomly. Up to GM discretion. What Happens: Players run around numbered squares. A GM rolls a die and kills the corresponding square. Rules: No running or staying on the bridges after a GM says "Stop". No changing squares after the dies has been rolled. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Russian Roulette Held: Randomly. Up to GM discretion. What Happens: Players run around numbered squares. A GM rolls a die. The square corresponding to the number rolled is safe. All others are killed. Rules: No running or staying on the bridges after a GM says "Stop". No changing squares after the dies has been rolled. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Wildcard Dice Held: Randomly. Up to GM discretion. What Happens: Players run around numbered squares. The game starts like normal Dice. A GM rolls a die. If the number is a 5, the game changes to Russian Roulette rules. If the number rolled is a 6, it changes back to normal Dice. See the rules above. Rules: No running or staying on the bridges after a GM says "Stop". No changing squares after the dies has been rolled. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Warp Portal Held: Randomly. Up to GM discretion. What Happens: A GM spawns warp portals to two different maps: One to the next round, one to either death or Forsaken City. Rules: Choose a portal as quickly as possible. Do not afk during the event, or you will be disconnected. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Find My Skull Held: Randomly. Up to GM discretion. What Happens: A GM "loses" his or her skull and asks for help in recovering it. Rules: Find the skull and take it back to the GM. Do not keep the skull for yourself. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Password Events Password Held: Randomly. Up to GM discretion. What Happens: A GM puts up a chatroom with a password. He/she will then ask a question with the answer as the password. First player in wins. Rules: Try not to override what the GM is saying about the event. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Guess that Monster Held: Randomly. Up to GM discretion. What Happens: A GM puts up a chatroom with a password and disguises as a monster. The password is the name of the monster. The GM may direct players to PM them the name instead if it is too long. Rules: Try not to override what the GM is saying about the event. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Scramble Held: Randomly. Up to GM discretion. What Happens: A GM puts up a chatroom with a password. The title of the chatroom is a scrambled word. The password is the unscrambled word. The first player inside wins. Rules: Try not to override what the GM is saying about the event. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Miscellaneous Events Hide and Seek Held: Randomly. Up to GM discretion. What Happens: A GM disguises and hides on a map. He/she will then tell players clues to where he/she is hidden. Rules: Players must stand right next to the disguised GM and say "I found you." Other Notes: Anyone may participate. Things like "i found u" will not count. Prize: 7 Event Tokens. Hunt and Seek Held: Randomly. Up to GM discretion. What Happens: A GM disguises and hides on a map. He/she will then give a list of items for players to hunt as well as clues to where he/she is hidden. Rules: Players must stand right next to the disguised GM and say "I found you." The GM will then trade the player for the items on the list. The first player to bring the items and find the GM wins. Other Notes: Anyone may participate. Things like "i found u" will not count. Failure to bring the items will not count as a win. Prize: 7 Event Tokens. Mindbreaker Held: Randomly. Up to GM discretion. What Happens: A GM gives a random fact. Players have 10 seconds to decide whether it is true or false and move to the corresponding side. Those on the incorrect side will be killed. Rules: Players must choose a side quickly and stay off of the bridge. Other Notes: Anyone may participate. Prize: 7 Event Tokens. Scheduled Events Guild vs. Guild Held: Sundays at 18:00:00 server time and Tuesdays at 19:00:00 server time. What Happens: Guilds fight on a map. The guild with players left at the end wins. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No running* or hiding in the GM menu. All parties and areas must have one guild only. You must be in a guild to join. Other Notes: The participating guilds must have emblems. Prize: 180 Event Tokens and 1 GvG token. Annihilation Held: Mondays, Thursdays, and Fridays at 20:00:00 server time. What Happens: Players fight in teams or alone to kill all other players. Rules: No novice class characters are allowed in the event. No usage of basilica or kaizel skills is permitted. No running* or hiding in the GM menu. Parties have a short while to form, and may reform as needed. Other Notes: No custom gear will be allowed. If a player wears something in, they will be asked to take it off or disqualified. Prize: 2 Annihilation tokens. See this topic for more information. Forum Events Signature Event Held: Bi-weekly. Closes at midnight server time on every other Friday. What Happens: Players design a signature to a designated theme. Players and judges vote on the signatures. Rules: See The Official Rule Book for information. Other Notes: Judges votes count for 1 point. Players count for 0.5. Prize: 100 Event Tokens for first place, 50 for second, and 25 for third.
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The reward is to get people active. If you're waiting for your turn, then you'll be on working and doing something. On top of that, you shouldn't need anything to make you want to help your team out. :)
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Setecientos treinta y cinco. Nanahyaku sanjuu go. 七百三十五 Seven-hundred and thirty five.
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They'll count the same as events. Or 1 event and 1 help desk. Magically. However, if you'd like to know how many "credits" you have, you may contact me and ask.
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Posting meaningfully in a way that helps lead toward the solving of a ticket. By the way guys, no need to bump tickets. ;)
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Like I said, you can host more than two events per day, but you will only get the one credit. This is because if we have every GM hosting 10000 events just to get credits, it will overwhelm the server. Events only count if YOU are the one hosting. Those helping don't count. So take turns!
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The guild hideout buffs are going to stay as they are for now. :) They add enough to be worthwhile, but we don't want to affect the economy or anything else like that. Thank you for your suggestion, however! - Rejected -
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Alright, we've decided to promote activity and productivity. From now on, each GM will be given only the basics to do their job. Whatever items you currently have will stay on your account, however. Here's the deal (make sure you read this carefully): You get one credit for the following: Hosting at least two events per day. Note that for this, if you host one event one day, and one the next, that will count as one credit. However, one event one day, no event the next day, and one event the third day will not count for a credit. Credits will not exceed one per day, but that doesn't mean you're not encouraged to host more than one event. Help desks also count as an event. Answering 5 tickets over time. This cannot be merely a bump, as you should not be bumping tickets. It has to be a meaningful reply that adds value to the ticket or helps the player. You can get up to two credits per day. However, we don't get that many tickets, so you are more likely to get one per day, and the odd extra credit every once in a while. For every 40 credits, you may request any one item of your choosing for your GM. You may not pass the item(s) to your legit. It is VERY important that you do not pass any items from GM to legit or vice versa. I have logged everyone's current items. We will be checking your inventories from time to time. If anything goes missing, you will be kicked from the team and your legit, as well as any other accounts linked to your IP or account, will be banned as well. I urge you not to try it. But aside from that, we hope that this offers a little bit of incentive, and that you enjoy what items you get. :)
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List of Up-to-Date GMs [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] If you have not set up your [email protected] email yet, do so asap. Add everyone on this list so that you may keep in touch. Each GM should make a post here. You'll only need one. Once you have set up your email and have set it up on a messenger (whether it's MSN, Pidgin, or another), just post here saying who needs to add you/you need to add. I'm not saying wait for everybody else to add you. Add them, then post the list of those who haven't accepted yet here. As they accept, edit the list. Yes, you will need to update this as new GMs come in. It won't take you that long to do and update.
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Welcome to the fourth Guild Hideout Bidding! For those of you who don't know or would like a reminder, here are the features of the Hideout: - Full healer and buffer - Disguise NPC. - Private PVP Room. - An NPC in Forsaken City that allows the owner of the pass to have their entire guild teleported in front of a castle (it doesn't count against an Emergency Call!) This topic will be open only for 24 hours. It will close at midnight server time tonight (9/25/10). The winner of this bidding will have the Guild Hideout Pass from 9/26/10 until 10/10/10. The rules! 1) The bidding will start at 1300 donation coupons. 2) Your bid has to have a minimum increase of 100 donation coupons. 3) If two people bid the same amount at the same time, the one who posts first will be given the bid. For your post, please provide the following. 1) The guild you are bidding for. 2) Your character's name (the guild leader). 3) A screenshot taken on the day of bidding of your bid that proves you have whatever amount you have chosen. Note: If you have a Badge of Honor that you wish to use, please include that in the screenshot of your bid. Please keep this topic only for bidding. You can PM any questions you have to a GM. Anything posted here that is not a bid will be deleted for the sake of keeping the topic clear. Please take note of the change to the minimum bid increase. Now, let the bidding begin!
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Applications close tonight at midnight server time! Make sure you get your applications in!
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