the guild buffs are they are now arent as overpowered as they were. some of the class buffs that they had have been removed. the main concern was energy coat cause it made tanking classes able to ware gtb without coming close to dying. concentration really just makes it so you dont need a phree. never understood what maximize power did. and the tad stat buffs dont make a huge impact on the damage you put out. if u were to dispell the other buffs you would only do about 2 or 4k more damage then what you would normally do. overall the new guild hideout buffs arent as over power as you guys are making it. just to inform people i have used the buffs, i have annihilated people with the buffs, i have annihilated people without the buffs, i have annihilated other people using the buffs. it all depends really on how u play.
this would be a big no no. nerking kiel card for one class would be extremely unfair. using cicada makes it so you cant move, also without kiels it makes it so you cant attack either, 120% vs 60% is a huge difference that is if your using 4 kiels. right as now you would need a minimum of three kiels to play ninja effectively, anything else would be a waste of your time.