Ares Posted November 30, 2016 Author Report Posted November 30, 2016 This topic has a lot of poor comments. Let me just tell everyone that if you keep posting unnecessary comments, it only makes things worse for us; making it less productive. If you guys read the guidelines I made when making a suggestion, that will be better. Let me also point out that you do not assume and spread what's going to happen to these jobs without OUR FINAL PATCH NOTES.
Ares Posted November 30, 2016 Author Report Posted November 30, 2016 I'm requesting any good souls to summarize what has been discussed on this topic. I'd hope the topic starter will do that. Thanks.
Yatogami Posted November 30, 2016 Report Posted November 30, 2016 1 hour ago, Ares said: I'm requesting any good souls to summarize what has been discussed on this topic. I'd hope the topic starter will do that. Thanks. So summary of everything said here: Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant Ninja can easily avoid melee, range and magic with the exception of Gloria Domini Removing of Thana effect on FS Reducing the damage of FS Ninja FS spam is too fast Removing the "No Kiel" spam on FS Can't be easily countered with switching of armors or cloaks Idk what else. I just placed a few notable points mentioned here let me know if I missed anything 3
coldjoke Posted November 30, 2016 Report Posted November 30, 2016 12 minutes ago, Yatogami said: So summary of everything said here: Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant Ninja can easily avoid melee, range and magic with the exception of Gloria Domini Removing of Thana effect on FS Reducing the damage of FS Ninja FS spam is too fast Removing the "No Kiel" spam on FS Can't be easily countered with switching of armors or cloaks Idk what else. I just placed a few notable points mentioned here let me know if I missed anything thats pretty much all lolz +1 for this
p3wp3w Posted November 30, 2016 Report Posted November 30, 2016 12 hours ago, Yatogami said: So summary of everything said here: Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant Ninja can easily avoid melee, range and magic with the exception of Gloria Domini Removing of Thana effect on FS Reducing the damage of FS Ninja FS spam is too fast Removing the "No Kiel" spam on FS Can't be easily countered with switching of armors or cloaks Idk what else. I just placed a few notable points mentioned here let me know if I missed anything All the skills that bypasses tatami, cicada and GTB (Gloria domini, Gravitational field, Unchained serenade, bomb, meteor assault, damage proc from battle chant) are all lethal to an FS ninja. However getting a devo pally solves this problem for a ninja.
niemono89 Posted November 30, 2016 Report Posted November 30, 2016 Thinking the *no kiel spam fs* should stay the way as it is :3 Most of ninja skills have almost non-delay xd
Yatogami Posted November 30, 2016 Report Posted November 30, 2016 1 minute ago, niemono89 said: Thinking the *no kiel spam fs* should stay the way as it is :3 Most of ninja skills have almost non-delay xd Its either we choose one of these 2 options to balance ninja: Remove the "No Kiel Spam" Reduce the 150% final strike damage on the ring I think reducing the damage is the way to go because it can still one hit and it cant be countered by switching because you'd already be dead before you can.
Conner Posted December 1, 2016 Report Posted December 1, 2016 20 hours ago, Yatogami said: So summary of everything said here: Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant Ninja can easily avoid melee, range and magic with the exception of Gloria Domini Removing of Thana effect on FS Reducing the damage of FS Ninja FS spam is too fast Removing the "No Kiel" spam on FS Can't be easily countered with switching of armors or cloaks Idk what else. I just placed a few notable points mentioned here let me know if I missed anything +99.9 even without the lutie and x2 health from battle chant, it already does a ton of damage and I'm not saying that everyone's using 3rd party program to spam but I sure have seen a lot of ninja's lately using 3rd party to spam fs due to the "NO KIEL" not being needed in able to spam Final Strike. I just can't be bothered recording and reporting since it don't seem to have any effect or whatsoever if they get reported lol. kbai!
Ares Posted December 1, 2016 Author Report Posted December 1, 2016 Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing. [Ninja Divine] Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15% Reduce Vit def by 10%, Increase damage of Final Strike by 100% Reduce damage taken from Demihumans by 5% 2
Maiimaii Posted December 1, 2016 Report Posted December 1, 2016 1 hour ago, Ares said: Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing. [Ninja Divine] Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15% Reduce Vit def by 10%, Increase damage of Final Strike by 100% Reduce damage taken from Demihumans by 5% 100% is still too much , I suggest , making it 70-80% BUT increase the kunai damage like 10-20% so that the job wont die and also put some delay on fs spam thats so OP mostly macro users . Here 's two option, lower the %(70-80) of bonus dmg to FS and lower down that 20%max hp to 10% or 15? (Add kunai dmg) and leave the spam the way it is, Or stay at 100% with 20% max hp , but then add more delay on fs. This is only my suggestion tho 1
Specter Posted December 1, 2016 Report Posted December 1, 2016 1 hour ago, Ares said: Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing. [Ninja Divine] Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15% Reduce Vit def by 10%, Increase damage of Final Strike by 100% Reduce damage taken from Demihumans by 5% +1 , bye macro g0d ninjas ... right?.............. RIGHT? D: 3 minutes ago, Maiimaii said: 100% is still too much , I suggest , making it 70-80% BUT increase the kunai damage like 10-20% so that the job wont die and also put some delay on fs spam thats so OP mostly macro users . Here 's two option, lower the %(70-80) of bonus dmg to FS and lower down that 20%max hp to 10% or 15? (Add kunai dmg) and leave the spam the way it is, Or stay at 100% with 20% max hp , but then add more delay on fs. This is only my suggestion tho This might be a good idea if the FS damage is still high (is it? Usually you suggest cause you did previous calculations, if it was someone else I'd think it's too much, but u know what u're talking about most of the time)
Ares Posted December 1, 2016 Author Report Posted December 1, 2016 I want to know first if you guys have tried with the changes implemented in the server.
Maiimaii Posted December 1, 2016 Report Posted December 1, 2016 13 minutes ago, Ares said: I want to know first if you guys have tried with the changes implemented in the server. Yes , i already tried its still kinda high, and its spammable. I used to main ninja but i dont want to play OP job, lets make the pvp more fun. Thanks for updating the ring btw cheers ! But the just like you said lets hear other people opinions :P
Ares Posted December 1, 2016 Author Report Posted December 1, 2016 How much damage did you make? And on what job and what was that job wearing?
Yatogami Posted December 1, 2016 Report Posted December 1, 2016 4 hours ago, Ares said: Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing. [Ninja Divine] Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15% Reduce Vit def by 10%, Increase damage of Final Strike by 100% Reduce damage taken from Demihumans by 5% that was fast xD
p3wp3w Posted December 1, 2016 Report Posted December 1, 2016 44 minutes ago, Yatogami said: that was fast xD Idk why im getting goosebumps
Maiimaii Posted December 1, 2016 Report Posted December 1, 2016 14 hours ago, Ares said: How much damage did you make? And on what job and what was that job wearing? I can still do 100-200k and its spammable . And you can see ninjas on fild doing high dmg fs even with 100% . The damage is actually seems fair BUT the spam is not , spam rate is like a fas And its so easy to spam mostly on nonlegit players.
Ares Posted December 2, 2016 Author Report Posted December 2, 2016 I shall re-work on it if that's the case. But I still need to observe.
abegail189 Posted December 2, 2016 Report Posted December 2, 2016 I think Increase damage of Final Strike by 50% will do and disable the effect of 2 Tao Gunka Card in the armor
coldjoke Posted December 2, 2016 Report Posted December 2, 2016 2 hours ago, abegail189 said: I think Increase damage of Final Strike by 50% will do and disable the effect of 2 Tao Gunka Card in the armor why disable 2TGK...? do you mean just for ninja exclusively or all jobs???
lord_dhan26 Posted December 2, 2016 Report Posted December 2, 2016 give ninjas lvl 10 overweight limit. meh
p3wp3w Posted December 2, 2016 Report Posted December 2, 2016 3 hours ago, abegail189 said: I think Increase damage of Final Strike by 50% will do and disable the effect of 2 Tao Gunka Card in the armor I'd agree on the 1st one, but not on the latter. We're talkin about bonuses here on fs derived from equipment and skills. besides, the 2nd TGK doesnt add much HP.
Maiimaii Posted December 2, 2016 Report Posted December 2, 2016 3 hours ago, abegail189 said: I think Increase damage of Final Strike by 50% will do and disable the effect of 2 Tao Gunka Card in the armor This is kinda ripped of, It will kill another job again so not with that. atleast 75% FS (Spammable) or 100%(w/ delays) juz like i said.
abegail189 Posted December 2, 2016 Report Posted December 2, 2016 15 hours ago, coldjoke said: why disable 2TGK...? do you mean just for ninja exclusively or all jobs??? for Ninjas only sir that is possible