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Ares

Ninja Final Strike (Too Strong Or Weak?)

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Posted

This topic has a lot of poor comments. Let me just tell everyone that if you keep posting unnecessary comments, it only makes things worse for us; making it less productive. If you guys read the guidelines I made when making a suggestion, that will be better. 

Let me also point out that you do not assume and spread what's going to happen to these jobs without OUR FINAL PATCH NOTES.

Posted

I'm requesting any good souls to summarize what has been discussed on this topic. I'd hope the topic starter will do that. Thanks.

Posted
1 hour ago, Ares said:

I'm requesting any good souls to summarize what has been discussed on this topic. I'd hope the topic starter will do that. Thanks.

So summary of everything said here:

  • Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant
  • Ninja can easily avoid melee, range and magic with the exception of Gloria Domini
  • Removing of Thana effect on FS
  • Reducing the damage of FS
  • Ninja FS spam is too fast
  • Removing the "No Kiel" spam on FS
  • Can't be easily countered with switching of armors or cloaks

Idk what else. I just placed a few notable points mentioned here

let me know if I missed anything

  • Like 3
Posted
12 minutes ago, Yatogami said:

So summary of everything said here:

  • Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant
  • Ninja can easily avoid melee, range and magic with the exception of Gloria Domini
  • Removing of Thana effect on FS
  • Reducing the damage of FS
  • Ninja FS spam is too fast
  • Removing the "No Kiel" spam on FS
  • Can't be easily countered with switching of armors or cloaks

Idk what else. I just placed a few notable points mentioned here

let me know if I missed anything

thats pretty much all lolz

+1 for this

Posted
12 hours ago, Yatogami said:

So summary of everything said here:

  • Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant
  • Ninja can easily avoid melee, range and magic with the exception of Gloria Domini
  • Removing of Thana effect on FS
  • Reducing the damage of FS
  • Ninja FS spam is too fast
  • Removing the "No Kiel" spam on FS
  • Can't be easily countered with switching of armors or cloaks

Idk what else. I just placed a few notable points mentioned here

let me know if I missed anything

All the skills that bypasses tatami, cicada and GTB (Gloria domini, Gravitational field, Unchained serenade, bomb, meteor assault, damage proc from battle chant) are all lethal to an FS ninja. However getting a devo pally solves this problem for a ninja.

Posted

Thinking the *no kiel spam fs* should stay the way as it is :3

Most of ninja skills have almost non-delay xd

Posted
1 minute ago, niemono89 said:

Thinking the *no kiel spam fs* should stay the way as it is :3

Most of ninja skills have almost non-delay xd

Its either we choose one of these 2 options to balance ninja:

  • Remove the "No Kiel Spam"
  • Reduce the 150% final strike damage on the ring

I think reducing the damage is the way to go because it can still one hit and it cant be countered by switching because you'd already be dead before you can.

Posted
20 hours ago, Yatogami said:

So summary of everything said here:

  • Ninja can easily deal high damage(1 shot) with Lutie and x2 Health from battle chant
  • Ninja can easily avoid melee, range and magic with the exception of Gloria Domini
  • Removing of Thana effect on FS
  • Reducing the damage of FS
  • Ninja FS spam is too fast
  • Removing the "No Kiel" spam on FS
  • Can't be easily countered with switching of armors or cloaks

Idk what else. I just placed a few notable points mentioned here

let me know if I missed anything

+99.9 even without the lutie and x2 health from battle chant, it already does a ton of damage and I'm not saying that everyone's using 3rd party program to spam but I sure have seen a lot of ninja's lately using 3rd party to spam fs due to the "NO KIEL" not being needed in able to spam Final Strike. I just can't be bothered recording and reporting since it don't seem to have any effect or whatsoever if they get reported lol. kbai!

Posted

Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing.

[Ninja Divine]
Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15%
Reduce Vit def by 10%, Increase damage of Final Strike by 100%
Reduce damage taken from Demihumans by 5%

  • Like 2
Posted

LF>CHAMP B SET..

RIP

Posted
1 hour ago, Ares said:

Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing.

[Ninja Divine]
Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15%
Reduce Vit def by 10%, Increase damage of Final Strike by 100%
Reduce damage taken from Demihumans by 5%

100% is still too much , I suggest , making it 70-80% BUT increase the kunai damage like 10-20% so that the job wont die and also put some delay on fs spam thats so OP mostly macro users . Here 's two option, lower the %(70-80) of bonus dmg to FS and lower down that 20%max hp to 10% or 15? (Add kunai dmg) and leave the spam the way it is, Or stay at 100% with 20% max hp ,  but then add more delay on fs. This is only my suggestion tho

 

  • Like 1
Posted
1 hour ago, Ares said:

Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing.

[Ninja Divine]
Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15%
Reduce Vit def by 10%, Increase damage of Final Strike by 100%
Reduce damage taken from Demihumans by 5%

+1 , bye macro g0d ninjas ... right?.............. RIGHT? D:

 

3 minutes ago, Maiimaii said:

100% is still too much , I suggest , making it 70-80% BUT increase the kunai damage like 10-20% so that the job wont die and also put some delay on fs spam thats so OP mostly macro users . Here 's two option, lower the %(70-80) of bonus dmg to FS and lower down that 20%max hp to 10% or 15? (Add kunai dmg) and leave the spam the way it is, Or stay at 100% with 20% max hp ,  but then add more delay on fs. This is only my suggestion tho

 

This might be a good idea if the FS damage is still high (is it? Usually you suggest cause you did previous calculations, if it was someone else I'd think it's too much, but u know what u're talking about most of the time)

Posted

I want to know first if you guys have tried with the changes implemented in the server.

Posted
13 minutes ago, Ares said:

I want to know first if you guys have tried with the changes implemented in the server.

Yes , i already tried its still kinda high, and its spammable. I used to main ninja but i dont want to play OP job, lets make the pvp more fun. Thanks for updating the ring btw cheers ! But the just like you said lets hear other people opinions :P

Posted

How much damage did you make? And on what job and what was that job wearing?

Posted
4 hours ago, Ares said:

Here are some changes we made just now. This is temporary and may be adjusted depending on the next events we'll be doing.

[Ninja Divine]
Int +20, Vit +20, Max HP +20%, Max SP +10%, Atk +10%, Matk +20%, Walking speed +15%
Reduce Vit def by 10%, Increase damage of Final Strike by 100%
Reduce damage taken from Demihumans by 5%

that was fast xD

Posted
44 minutes ago, Yatogami said:

that was fast xD

Idk why im getting goosebumps

Posted
14 hours ago, Ares said:

How much damage did you make? And on what job and what was that job wearing?

I can still do 100-200k and its spammable . And you can see ninjas on fild doing high dmg fs even with 100% . The damage is actually seems fair BUT the spam is not , spam rate is like a fas And its so easy to spam mostly on nonlegit players. 

Posted

I shall re-work on it if that's the case. But I still need to observe.

Posted

I think Increase damage of Final Strike by 50% will do

and disable the effect of 2 Tao Gunka Card in the armor

Posted
2 hours ago, abegail189 said:

I think Increase damage of Final Strike by 50% will do

and disable the effect of 2 Tao Gunka Card in the armor

why disable 2TGK...?

do you mean just for ninja exclusively or all jobs???

Posted

give ninjas lvl 10 overweight limit. meh

Posted
3 hours ago, abegail189 said:

I think Increase damage of Final Strike by 50% will do

and disable the effect of 2 Tao Gunka Card in the armor

I'd agree on the 1st one, but not on the latter.

 

We're talkin about bonuses here on fs derived from equipment and skills. besides, the 2nd TGK doesnt add much HP.

Posted
3 hours ago, abegail189 said:

I think Increase damage of Final Strike by 50% will do

and disable the effect of 2 Tao Gunka Card in the armor

This is kinda ripped of, It will kill another job again so not with that. atleast 75% FS (Spammable) or 100%(w/ delays) juz like i said. 

Posted
15 hours ago, coldjoke said:

why disable 2TGK...?

do you mean just for ninja exclusively or all jobs???

for Ninjas only sir

that is possible



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