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zergling

Forsaken Supreme Counselor
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Everything posted by zergling

  1. union causes death below 20% HP that's the side effect not to mention the HP loss as you hit players. the skill is made that way for a reason. on top of that your last 2 posts had nothing to do with the tao gunka effect it was baised on damage which has nothing to do with it. considering you had hatred on the class you were hitting that is the source of your damage without that your damage will be so low you won't be able to do shit against another class.
  2. ^ like you said try to keep the posts on topic... it's not about a weapon it's about tao gunka effect on star glad. now with that being said 200k HP is nothing even with 20% chance to dodge via tumbling. an LK and a pally can both hit hard and have over 300k+ HP with a 50%+ chance of blocking attacks. all of that combined with the 20% HP limit before you kill yourself sucks ass. star glads have complete shit for HP. you might say that they are OP but if you think about it they aren't since wizards can hit 200k+ HP with no problem as well as use energy coat. hell a super novice hits 500k+ on double tao and tanks asura without much problem. star glad have far too low of HP to afford the vit we lose damage on top of being thana bait. for these other classes that are used like sinx, LK, pally, clown, wizard, prof, ect.... they can hit such high HP without much damage loss and still not be thana bait. it's not like i'm saying give SG a 100% more HP from tao i'm only saying 10-20% more HP from tao to help balance it compared to other classes in the game. please for the love of christ keep this on topic.... >.>
  3. you must also remember that HW also have energy coat which reduces a ton of damage.
  4. the tao gunka card for most classes is balanced but for star glad it's such a pain to get enough HP without being completely thana bait all the time. i'm sure xtopher will back me up on this since he knows as much as i do on the class it's difficult to have enough HP to pvp without giving up completely on the damage. my star glad has 170 total vit and it has just under 170k HP with 1 tao on when other classes with this amount of vit end up having well over 200k with similar gear. maybe giving star glad an extra 20% from tao would help balance the playing field a little bit more.
  5. ^ agreed he said it all. like litterally i couldn't have said it better myself.
  6. i dunno about removing the delay on the cicada because that's the only way any class can really get them against the wall if they are able to use it and instantly move then it will be impossible to get them into a position to where they can't win.
  7. exactly so if that limit is removed then people will have to actually learn how to pvp without using those sort of tactics.
  8. yea the sprite for the book doesn't matter it can look like any other book that's not an issue the issue is to make a book for the class. anyway i think a 20% coma chance is way OP a 1% coma chance is more reasonable. as for +25% HP i think that needs to be reduced a little bit, maybe to 15%. you have to remember that this book is going to be made for a battle prof so they will have higher vit than a bolter prof. other than that it looks good to me. maybe also give stave crasher?
  9. hmm perhaps you can suggest some effects for a valk book for the prof then?
  10. still the best battle priest around.
  11. ^ works for me
  12. ^ agreed the class is perfectly fine as far as HP goes because of the assump that they have. perhaps other types of buffs might be better suited for the class.
  13. I think it should be removed because there are people that are hiding it alt char that are large like pally/LK so they are impossible to target and they just keep warping into these targets and attacking from there so you cannot hit them at all. So by removing the level limit for pvp it will fix this.
  14. agreed it sucks only being able to fight 3 classes effectively...
  15. as far as baby blacksmith goes they can't use cart boost so having cart term would be useless on them. just saying...
  16. the priest class was never meant to main damage in pvp the damage they have now is plenty high it doesn't need another increase all you need is the valk wep for the class and the damage can be massive.
  17. uhh no. they already deal massive damage with the valk wep not to mention the fact that you can't hit them if they gtb. they are fine it's just people don't know how to use them and that's why the are not seen as much as other classes.
  18. yea i agree with those percentages. it's not too high but it's not as low as it is now.
  19. well as far as i can tell the point of tao gunka is correct a star glad doesn't have enough HP compared to other classes because they are not rebirth classes. so an increase to 50% more HP would suit them properly. as for the book i'm thinking it should be +15 str, +15 luk and +15 dex with a 10-20% increase on flying side kick. as for the command i cannot agree more that needs to be implimented so a star glad can actually fight more than 3 classes at a time.
  20. exactly, if. with the knockback not to mention the shadow jump it's easy to move around and avoid getting cornered.
  21. only having one slot is a downside yes but it's still manageable by removing the immunity to freeze there is an option to beat that headgear and that is the real downside to the hat.
  22. yea -1 from me they are strong and as such they do need some downside to them.
  23. -1 for increasing tao gunka effect for ninja, they already can dodge almost every hit you throw at them from almost every class except whitesmith so giving them a shitload of HP is a little bit too much.
  24. -1 from me because it's not hard to make FCP it just takes time that nobody wants to put into for the fcp bottles.
  25. no i don't agree a priest has buffs on top of the fact that priests can safety wall as well as pneuma allowing them to have even more HP is too much. they can hold plenty of seeds and whatever else they need the class doesn't need more of a bonus.
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