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Everything posted by zergling
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yea i agree i love to see who i kill and who manages to kill me +1
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I can agree with that logic. I think that if anything reduce the bonuses that the classes get or remove them all together and make the helm give another 5 stats or even 10 stats that way it's more useful than the normal F helm. Also if you want this headgear to be quested you can't put donor required gear in the list. It sort of defeats the point for the non donors to require donor items to make it...
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fair enough then lets do that I mean hell anything is better than what we got.
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Although I do understand where he is coming from about the fact that the server revolves around donates, if the requirements are that difficult then I think we should give it a try.
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Okay well we get that disabling the death effect is needed. So lets work on the NPC. I think it should be an NPC where you have to copy down like 3 lines of words with proper punctuation and grammar before you can leave the PVP room that way people can't just click the NPC and spam yggs or whatever to get out.
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yea the idea is good but the side effects that this headgear would give are just too many and it would force everyone to just use this one headgear.
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I thought that was already agreed upon... make an NPC that requires the person to type in a code or something that is like 5 lines long with proper punctuation and grammar that way they can't just spam yggs or whatever to tank.
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true.
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+1 it's just annoying to have items that you just can't get rid of in your inventory...
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relog? seems to work for me. besides if you're going to be doing pvp ladder you won't care too much about a few activity tokens since people just leave their char in game when they sleep or afk.
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Well I know of one chemist who has plenty of HP and can still hit hard as well as hold plenty of supplies. So I don't really know if this would really be needed... I mean I get that the WS need their buffs but to be honest they only really need cart boost to be effective on top of the fact that anyone who plays a WS uses the valk wep anyway and they use the auto pneuma so spirial won't really kill them and they can deal plenty of damage while the LK is spamming spirials that miss.
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As I recall snipers also had a 2 handed bow and yet there were plenty seen. So please if you're going to make it seem like GS are so underpowered compared to a sniper please know your history first. The class is perfectly fine it doesn't need enlarge weight limit. To be honest the only classes that should have the skill are merchant baised classes, each class has it's advantages and disadvantages that's just the way the game was made trying to make every single class over powered won't do anything except to cause more problems.
- 48 replies
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- gunslinger
- valis
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GS didn't have a shield back in the day so you can't tell me the class was useless without a shield. the class was perfectly fine just like snipers back when their bow was 2 handed.
- 48 replies
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- gunslinger
- valis
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I have seen a lot of stuff on the WS class but not much on creo's. I think you guys are wanting WS to be buffed up a bit instead of all merchant classes. why not just give the M. Forger cards the +10% max HP instead of messing with tao? that way if the WS wants to use ranged damage they have to switch to fbh to hit and they lose that 20% max HP instead of using the M. Forgers for Cart Term with the 20% max HP.
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wouldn't it just be easier to remove the death effect? that way sinx can still use the item for their skill and other classes can't use it to get out of pvp?
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Is your KRO fully updated? I only ask because i have never had a problem with the hat but I keep my KRO fully patched
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only if they have a build for it and even with an attack baised build they do lose some HP and other stats as well. a 10-20% boost to GC damage should be plenty.
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sounds like a good idea but i have seen plenty of chemist and WS that can tank with the gear they have. I'm not too sure if this will make WS OP since they can hit that high damage. I think we should try it out and see if it makes the class too strong or if it simply balances it out a bit. +1 from me for now.
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i suppose that would work i'm up for it if everyone else is.
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i cannot agree more the GS class is perfectly fine as they are even a bit OP.
- 48 replies
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- gunslinger
- valis
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yea i have seen a GS keep up with drax on his sniper so you can't tell me that a GS can't keep up with a sniper. the class is the way it is because if it was changed then everything would be broken. each class has it's weakness that's a given. GS can't carry many supplies, sniper is nulled by pneuma that's just the way it is. by changing these things the classes become more and more imbalanced and this will cause other problems.
- 48 replies
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- gunslinger
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GS can compete with a sniper and stalker perfectly fine without the increase weight limit. i have seen it countless times the class is perfectly fine as they are they can do massive damage with desperado and still manage to pull heavy damage with their rapid shower, so in the right hands a GS can compete with a sniper completely. snipers rely on their sharp shooting and their double strafe, the same way a GS relies on desperado and rapid shower the classes are fine as they are. i wouldn't look so much at boosting the classes as i would look at removing some of the effects in others.
- 48 replies
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- gunslinger
- valis
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you have a point there it is a rare headgear now.
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it wasn't actually that rare as long as a guild had the guild castle of Sacred Alter they could get the emblem of the sun god to make the helm. it wasn't that difficult to obtain and the quest never was too hard.
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it's simple math actually... by combining the effects of the cards according to the info of the emp it's all broken down into simple math just adding and subtracting.
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