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Everything posted by zergling
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as far as the stalker issue goes, you're thinking of a 1v1 fight. when the sniper is spamming on a class and a stalker runs up and uses close confine the sniper isn't going anywhere it's stuck making it really REALLY easy for the stalker to strip them. the fact of the matter is if the sniper is stripped and being attacked it's dead no question about it. as far as the gang against a chemist and LK, RTF is bad they have very VERY few good players in that guild so honestly that doesn't really mean anything. as far as the stalkers in the pvp room all i have seen are strip stalkers using full demi resist they don't even bother to kill people. i have been in the new pvp room and that's why i can tell you it's complete crap. if one sniper is laddering and someone is helping that sniper and they happen to get into the cross fire of that sniper spamming it's skills and dies the sniper gets 2 points instead of just the 1 for the enemy kill, because he killed the person helping him as well. the problem with this new pvp system is that not all classes are made to go anywhere without any buffs. a lord knight can deal with no buffs because their buffs don't really do that much. a champ on the other hand if they lose their buffs they are in some trouble, same with a sniper, or a stalker, or any other class that's got a buff that's really needed, including star gladiator because the new pvp system dispels the union which is a key skill which they cannot simply use again because of the need for soul link. yes people running in with 2x atk is lame and yes it sucks but this crap with no buffs when you go in the pvp room is by far worse than fighting some scrub 2x atk sniper.
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uhh... str+30, dex+ 30, increase damage to demi human by 20%, increase damage with flying side kick by 30%, slotted 4. this would be a valk weapon because it is a very strong weapon and as of right now nobody other than me knows how to use this class to it's full potential and hell as of right now I would still think twice before donating for this weapon because it's almost not worth it as is.
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but then again you can always look at it on the other side of that coin. as a biochemist fighting people that cannot afford 5 different armors and don't have a GR+RSX armor they have no remote chance against a biochemist. from what i have been told this new pvp system is only making things worse. before there were teams of people fighting each other and now it's teams of people killing their allies and enemies giving them more kills and making it far more boring to pvp. on your note about a stalker not being able to strip high dex classes, it's a load of crap. a max resist stalker can stand in desperado from a gunslinger until they get stripped, tank a sniper without much problems and all it takes is close confine and the sniper WILL get stripped eventually, clowns can only hope they can get a coma and even then all the stalker has to do is chasewalk and the clown cannot do a damn thing about it. as far as biochemist goes they are the only things that can FCP so they are the only class that is safe against a stalker. in a FFA pvp setting which is what you're getting at a full resist stalker is one of the most feared classes in the pvp room because you won't be running around with FCP and all it takes is 1 strip and the person is dead. an entire team that's fighting is made useless when 1 resist stalker starts stripping them and if they don't have a chemist it's already too late if they get stripped. as far as the support classes in the new pvp setup they are useless. a pally is weak as shit in terms of damage they don't have the damage output in order to make them effective. a high priest is a support class made for support the fact that they have holy light or can use a battle priest build doesn't mean shit because ohh yea they get stripped because they are a low dex class so that makes them even weaker. I really hope you get what I'm trying to say not the whole "ohh I'm a biochemist and I'm super OP now with the new PVP system." seriously you want to talk about having skill but the thing is a biochemist isn't a difficult class to play hell they get level 10 bolts, acid demo, and they can use mammo and deal heavy damage (with the right build and not some shit build). hell look at Rusty's old build his build never died to much unless it was a solid gang fighting against him, and his damage output was massive. as far as the debuffs go i agree with removing the 2x atk but certain classes need certain buffs in my opinion it would serve better to have the NPC just remove links, and all the gospel buffs, since that's what people are afraid of regarding the pvp room.
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okay so I know this has been suggested before but I'm not sure if it was accepted or not. every other class has a valk weapon with the exception of the taekwon boy. star gladiators need a valk weapon or even a legendary weapon that will put them into the game with the other classes. so any feedback from the GM's as to if this is in the process of being worked out or not?
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still the fact that the FCP is removed anyone that uses a strip skill will end up winning just because there is no way to counter it. once someone is stripped they are dead. there's no questioning it and that's the problem with this new pvp layout. you have everyone except biochemists forced into using GR+RSX because if they don't they are dead after about 2 seconds of AD spam which in a group setting is even worse because then they lost all the HP they could have with a GR+tao, meaning odds are they won't tank asura, or a sniper, or any other class for that matter because they are forced into wearing ghostring. besides this was supposed to help prevent the ganging. it hasn't done shit, all it has done is make people not be in a party but they still pvp together. and the person that's laddering gets kills from those team members they happen to kill while targeting someone causing them to get even more kills. the entire basis for this pvp room is false none of it has been done for the right reasons. granted yes the constant 2x atk and such is pretty bad but a 2x atk sniper isn't that hard to tank. same goes for a 2x atk champ. all it takes is 1 dispel and they are done. the debuff on the pvp npc is a waste of time for the players that actually need the buffs.
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I'm not saying the debuff is bad I'm just saying the FCP should not be debuffed it makes the biochemist unbalanced. also i have seen 2 good biochemists that have been able to use hybrid builds hitting for heavy damage with bolts, mammo, and acid demonstration so yes the build is possible. a whitesmith can use a GTB and still deal heavy damage along with the fact that they have pneuma to stop snipers and most LK they can tank with the HP mod they have and the fact that an LK doesn't have FCP they can be killed with just the amor break and sheer damage output of a WS. a prof against a whitesmith is a joke the whitesmith can use pneuma to block any stave and GTB to block any bolts making the prof 100% useless against the whitesmith. a whitesmith can tank any class without much of a problem, and it's the same with a good biochemist they can tank and handle any other class without much problem it's just the fact of finding a good biochemist and whitesmith to fight. also think of it this way, a stalker using 95% demi resist in the pvp room can strip you because you don't have FCP this makes stalkers completely broken in the pvp room too. it's not so much about the HP mod of the classes it's about the fact that the forced RSX+GR against a chemist is retarted and the fact that strip+armor break has made the pvp room completely imbalanced. since i have come back to the server i have seen biochemists in the pvp room and the occasional whitesmith. I can still remember a time where it was more than just 2 classes that did PVP i remember snipers, pally, LK, champ, sinx, wizards, prof, gunslinger, and many more all in the pvp room now there's no room for that because the other classes simply do not have the HP without the tao gunka armor to sustain a pvp room fight against a class that uses strip or armor break. hell look at pally they are useless in the pvp room now because they can't devo which is what they are made to do because ohh yea no party for pvp meaning that the support classes are now made 100% useless. the old pvp room might have been broken but now it's completely stupid and it's falling apart.
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look at stalkers they can hit what 95% demi resist and still put out some heavy damage. the fact that they force FCP and resist on top of being able to hold a massive number of seeds with the right build they become a serious powerhouse and they get a damage bonus. I'm the last of the star gladiators just because my damage output is high doesn't mean that it's that high for all classes. yes the hatred classes take more damage but look at the number of classes to choose from. I get to pick 3 to deal heavy damage to, so the damage isn't massive all around it's just the build that I am using that gives me the damage (and the fact that I know how to use the class). the damage boost would be very helpful especially for the cost of the item (and the fact there's no legendary or valk weapon for them). as of right now it's not worth donating for it's a completely shitty item and nobody in their right mind will donate for it to save their lives.
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also it has come to my attention that there is no ring for the star gladiators. the effect for the star gladiator ring should be similar to the taekwon cape but it needs to give +20% HP on both rings, and the cursed should have +25% flying side kick damage. the cursed ring can have +20 str, luk, and +10 atk speed. the blessed can have +20 str, int, and +10 atk speed. that will help balance them out a bit.
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to be honest the new pvp setup is completely stupid. the fact that there's no FCP when you go in means that a whitesmith or a biochemist will eat people alive simply because of the fact that you cannot keep your armor from being broken. the fact that they can break your armor means that you lose your GR card so the AD will kill almost anyone in the blink of an eye. you might say that they can wear GR+RSX, but the problem with this is that you lose a tao gunka and what pray tell will you do if they are using a hybrid build and can spam bolts and mammo? you can't do anything because you are forced into GTB because of the risk of bolts and are forced to use no tao gunka making your HP far less than theirs. the removal of FCP needs to be nulled because it makes biochemist the sole powerhouse in the pvp room as it stands.
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I took a look at the star glad cape and it completely sucks... yea it's slotted, and yea it gives 5% demi resist but it's not worth the money if that's all it's good for. the hit doesn't matter so why not swap the hit bonus to +10% demi human damage? stalkers get a bonus to demi human damage. the +5% HP and SP is crap. star glad don't need SP they need HP they have a crap HP mod and that needs a bonus. +10% HP no SP bonus. the +20 int that it gives is useless as well they don't need SP as i have already stated... make it +20 str that will give the star glad cape a real value and not the PoS that it is currently.
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to be honest i like this suggestion simply because it's stupid to have to reset your entire build(on a wizard/prof/ other low str class) just to hold the emblems then have to swap it back after. it's not that much coding it's like 2 number changes in the coding that require changes to reduce the weight...
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Status On Whats Going On Inside The World
zergling replied to Leo `D's topic in Reviewed Suggestions
i kinda agree with this but i'm not sure if that's going to be a top priority as of right now, but yea i'm all for it. -
yea +1 from me too it's pretty bad when you get spammed friend request while you're trying to move to the emp or target other players.
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LOL NO NO NO NO NO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOO third jobs are so imbalanced it makes the entire game pointless. the fact that the skills give mad damage on top of the jobs themselves getting even more bonuses yea no not happening -50
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well that's not really the point... but the point you made just further shows the reasoning for boosting the HP of star gladiator... if a sinx can get over 300k HP with a tao+GR combo and yet a star gladiator can barely get over 200k with friggs+2x tao+2 skolls+ROP how does that make any sense?
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any GM's want to put any input on this, or is it just going to be the players?
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if hatred would work an unlimited number of times it wouldn't be such a bad thing the HP mod or even tao gunka effect change wouldn't need to happen if hatred could be used an unlimited number of times.
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granted my star gladiator deals higher damage against a sinx but against a class that i don't have hatred on it's next to nothing. the fact of the matter is that star gladiators do not have the HP to tank that other classes have. if you take a look at lord knights they have a shit ton of HP, same as pally and sinx. even a whitesmith and biochemist have more HP than a star gladiator and they can take on any other job a star gladiator cannot.
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and with sinx you can deal higher damage than star gladiator. so yea i find this sort of broken.
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every other class has a better HP mod than star gladiator... hell my champion can do the same thing but the fact is a champion can deal more damage than a star gladiator can. every other class in this game has a better HP mod than star gladiator. 200k with 2 tao's and over 120 vit is complete shit. mind you i'm also using friggs which boosts the HP by another 5%. this ton top of being forced to use really awkward stat setup makes us forced to have lower vit than we would normally get so they need to have an HP boost.
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due to the fact that i'm currently the only one that plays the class(well) i have to say that the HP mod compared to ALL other classes is complete and total crap. that being said they can put out decent damage but they have almost no HP to tank anything.
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Forsaken Valkyrie Helm New Color And Recolor Red Fhelm
zergling replied to Norse_Joog's topic in Reviewed Suggestions
i agree with the rainbow valk helm that would be pretty cool. -
yea the delay is fixed
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Fbh(Fallen Bishop Hibram) Card On Professor
zergling replied to Leo `D's topic in Reviewed Suggestions
i swap shoes... on pretty much every class....
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