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ThePerfectHit

Forsaken Supreme Counselor
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Everything posted by ThePerfectHit

  1. @whodrops , @whereis , @alootid 1t0m nam3 , @warp , @complete hu3hu3hu3
  2. 1t dun matt3r ma11cha3l, l00k at d3 r00l3s d3y cann0t s0urc3 3d1t qq
  3. Good times in the field.

    1. Maiimaii

      Maiimaii

      (Stalker Backslide/Stealth plz)

  4. Couldn't do that, have no experience breaking with icepick or crit since 2010.
  5. I updated my post, sorry shouldn't of posted without being thorough.
  6. Honestly, the only crit breaker I see that actually still breaks is Ohki. If you're looking for something cheaper I'd go with slotted icepick 100%, and you could just use scarf as your lower. Since crit breakers need to use ifrits on their lokis to put more stat points into vit. With icepick build you wouldn't need luk and be able to more easily survive. Have no reasoning to support this other than cost and the ones below because I dont crit break, but I don't ice pick break either since I can afford the more expensive gear. Pros Using Icepick - Double attack (basically hit twice) - More damage based on vit defense (Emperium has high vit defense) - Cheaper - Less Gear Needed - More HP Cons - Critical attacks do crappy damage (If you're unlucky and you crit as your last hit before emperium breaks you wont get the break) - Only 1 slot (Less damage % cards) - Damage ranges (Could do 32k one hit and 29k the next) <- using random example of numbers not actual tested numbers Pros Using Crit build (assuming you get the ring+lokis+l.crit/l.fenrir or original versions of the item) - More card slots = more damage - Consistent damage Cons - More Expensive - No double attack - Less HP There are probably more pros than I listed to crit breaking but I can't think of any more at this moment.
  7. ThePerfectHit

    Settings

    Open it as admin, then save. Then open Fkenro.exe as admin
  8. What? Consistency has nothing to do with killing a certain class, it's called being versatile. And it's not hard to tatami throw kunai against a creator.
  9. Doesn't matter since apparently you can't suggest this so just close the topic. Already knew most of the comments on this thread would come from people who don't pvp anyway, or haven't recently. Oh well, was worth a try.
  10. Assassin cross : That's exactly what they're supposed to do, hide and grimtooth. They're supposed to utilize all their skills not just use 2 of them and that's it. Clown : If you're going to quote me, put exactly what I said and don't half ass it. What I said was "Play against a clown that doesn't even attempt to AV but instead just spam Tarot before you comment on this one, it's annoying and overpowered in my opinion." All this change would do is make clowns more reliant on AV instead of just spamming tarot praying for a coma card sooner or later, or hoping something of theirs breaks, then killing them with 2 AV. I already did the math in one of my responses to another person who simply didn't do the math, but disagreed with the suggestion based off nothing besides "that's their playstyle." Stalker : Your argument is easily countered, champions who just snap get to the emperium room way faster then a linked stalker, and I rarely see anyone ecall on a stalker anymore, everyone just get's devotion on their sinx and ecall. Ninja : AGAIN, posted my reasoning on a response to another persons comment, please read all the post because making your pointless comment "There's always a counter-class in fRo , why don't you try other class before being rude" .
  11. cannot share de sekrits on my trade ahuehauheuahe
  12. The bold text is my response if you couldn't tell.
  13. It is easily countered by LP, but it hurts the solo guilds, many guilds don't event attempt to go for prt because they always have 2 proffs safety walling. It's dumb how a guild can defend with 2 proffs and send all the other members elsewhere.
  14. Alot of people want go 15 open as pk ground? I only counted 4 or 5 +1's and I'm sure there is same amount of -1's.
  15. ? If you're going to say that you might as well include professor too. That's why there's a card to strip shield, use it. They also have stave, so even if they do GTB they still aren't useless, your argument is invalid. The sniper change isn't necessary, its a suggestion to make pvp better, hence the title of the post Assassin crosses changes are so the pvp is more skill based and not just SB and backslide Play against a clown that doesn't even attempt to AV but instead just spam Tarot before you comment on this one, it's annoying and overpowered in my opinion. Biochemist don't need lightning bolt but some classes have natural reduction to fire / water and many people use cards to reduce the damage from those properties even more, so adding lightning bolt would help Again, play against a linked stalker that just spams backslide and runs and FAS before you comment on this one too Ninja are good against every class, their HP isn't my problem, could care less if you gave them more HP, they need delays. A ninja can tatami and cicada almost every skill in the game and it's honestly ridiculous. Please play against a good ninja before commenting.
  16. Safety wall wasn't the issue, he said botters using proffs to safety wall.
  17. I see how the hard delays would affect the fast paced pvp this server has and have altered my suggestion, except for ninja because I feel cooldown is the only way to make them more fair to play against as classes such as sniper. As for priest, they are viable as HL priest even with the Lex nerf.
  18. Obviously everyone won't agree to these changes and everyone has their own opinion on what should be changed, but from my experience I honestly think these changes would improve the pvp scene of this server. Your own suggestions and comments are welcomed and I will not bash your comments unless they're just ridiculous. And don't bash my suggestion if you yourself does not pvp or haven't played as or against the class I am suggesting a change for. Lord Knight - Reduce Parry Block Chance - Make counter attack more viable against classes such as sinx High Wizard (No experience with this class) Sniper - Reduce the range that FAS can hit after the initial person is hit (ex. After initial target is hit by FAS a person 15 cells away won't be hit even if he is in the same line as the target.) - Remove/Fix position delay when walking on skid trap Mastersmith (Like the way the class is, just don't approve of the BN users) Assassin Cross - Permanent cooldown (1s) on backslide or reduce backslides cell range to about 3 or 4 cells. (May seem small but with 3kiels would still be very viable and annoying, just less annoying then it is now) High Priest - Permanent cooldown on Lex Aeterna - Require Safety wall to actually use gemstones Paladin (No experience with this class) Scholar/Professor - Allow LP to block ice wall (Not sure if this is just a glitch in GvG and BR but you can still icewall onto the LP) Minstrel/Gypsy - Allow GTB to negate the tarot card that cuts enemy damage in half and the tarot that doesn't allow a player's character to move. Biochemist - Jrage enables lvl5 lightning bolt Stalker - Permanent cooldown (1s) on backslide or reduce backslides cell range to about 3 or 4 cells. (May seem small but with 3kiels would still be very viable and annoying, just less annoying then it is now) - Reduce the movement speed they are granted by soul link Champion - Permanent cooldown (.5s / 1s) on snap or reduce cell range to about 4 or 5 cells. - Make occult impaction more viable. TaeKwon (No experience with this class) Super Novice (Think the class is fine the way it is, possibly buff mammomite damage.) Gunslinger (Think the class is fine the way it is, just needs to be played properly.) Ninja - Permanent cooldown on Flip Tatami (1s / 2s) - Permanent cooldown on Cicada Skin Shedding (1s / 2s) Super Novice - Insane HP pool with little vit needed in the build (Honestly have around the same HP as paladin with 2tao)
  19. I'm here for the pvp, but welcome
  20. There's really no need for a price reference list, a player can simply PM another player asking for a Price check or even BC a price check. There's decent enough people on the server that would respond with the correct market price, I would hope. Or instead of making an almost useless suggestion topic, you could of made a topic in general discussion doing exactly what you stated. A topic specifically made for stating the market price of current items and their value and continue to update it as the market fluctuates.
  21. GMs cannot control/decide what a player wants the sell THEIR ITEM for since its based off a free/open market. Plus your "control price" will not work because the market fluctuates, meaning the price of the item can go up or down at any given time. If the value of tokens go down the market prices of cards will in turn go up and your "control price" will be useless and will only devalue a person's items/cards. And I don't see in your suggestion how a GM is supposed to deal with a person selling a card over market price. Is that person subject to jail or ban? Because he wants to sell his card for his price?
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