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Victoria

Forsaken Nobel
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Everything posted by Victoria

  1. I am sure that this will be your home Welcome to ForsakenRO! and also Welcome to our Guild! We will try our best to become your family, so if you need us, feel free to tell us :th_ok: :th_meow:
  2. I use Cloaking if ever the player I need to kill is a little far from me, unless they have sight (detect is not that big of a deal for me :3) You won't need to cast pneuma and SW on a single cell (It's not possible anyways) unless you are being ganged. You cannot stand against gangers because you can only hit 1 player at a time plus, you don't need to PvP them because it is a pointless battle. (not unless you want to be a show off) Well if your suggestion of auto-assump will be implemented, you won't need to think that much of dispells because one of your buffs will return to you after several hits. Also, as I recall Ifrit rings can auto cast Assumptio as well, therefore it will give you a higher chance to get assumped when being hit. Back to topic: Hmm if your experiment is true, then the damage do needs a boost Probably Str + 60, and increase physical damage to ??%, we could probably think of something like that. I presume that you really do want to wear lokis, but as Rayray said, doing so will make you weaker in a certain way. I have seen a Battle Priest before (Not sure if that is who Rayray mentioned), and I can say that he dominated the whole fild when I watched him. It is a matter of making your own strategy and build that can make your battle priest deadly, I tried using ifrit rings with my priest back then, and I can say that there is no problem that I encountered that time, I killed a few yes (because of tarot coma), and thats it. It is kinda overwhelming to see a huge amount given to one certain stat don't you think? We could probably think of more ways on how to make the melee damage stronger other than Str.
  3. Lowering the str boost could probably be the solution, Priests can be invulnerable at times since they have safety wall and pneuma, they also have buffs especially assump. If the person using that character knows what he/she is doing, then the priest could be deadly. I don't even know why you want to use Str accessories instead of the ifrit rings anyways, the Str Accessory can boost your damage, but ifrit rings can bring more possibilities and it could probably help you deal more damage with the auto casting of lex aeterna. The Str Boost is for the lack of Str Accessories I agree, but there might be possibilities that others can use that as to their advantage that's why I asked to lessen it. And as Rayray said, the weapon cannot have the effect of the ifrit rings because there can be a possibility of others using it also as their advantage and increasing the chances of auto casting the killer skill. Edit: Recolored
  4. Yes winter is my thang! Love the cold breeze and falling snow :th_ok: The Person Below Me loves to Vomit :th_e30: :th_e30:
  5. Newbie Guide 101 Are you lost? Thinking of what you'll do next after reaching 255/255? YOU have come to the right place! This is a compilation of guides that will help the newbies start with their ForsakenRO Adventure! :th_meow: Let's start! :th_meow: Haven't started playing yet? Then check this link to look for answers on how to play ForsakenRO! https://forsaken-ro.net/getting-started/ I am experiencing a technical issue and have also experienced bugs What do I need to do!? First of all, you should calm down, and second, you can check this thread for possible solutions to your problem http://www.forsaken-ro.net/forum/forum/167-help-desk/ If your problem still persists, then better post it on the Help Desk or file a ticket on the Ticket center http://www.forsaken-ro.net/forum/index.php?app=tickets Okay I am now playing ForsakenRO! Yay! But what is zeny? And I receive this kind of token every hour, what is a token? Before that, Welcome to ForsakenRO! Make sure to introduce yourself in the forums! We'd love to meet new people! http://www.forsaken-ro.net/forum/forum/160-introductions/ Anways, here is a guide explaining what zennies and the different tokens are and what they are used for https://forsaken-ro.net/getting-started/gearing-up/ Here is a more detailed guide about tokens http://www.forsaken-ro.net/forum/topic/30798-tokens-for-newbies/ I am just wondering, what are the Rules and Regulations for the server? This link will show you the Rules for our server, remember to always follow the rules or else there will be consequences http://www.forsaken-ro.net/forum/topic/16-rules/ I am at novice02 and has already reached job level 10, where do I go then? type @go 25, to go to the main town, which is called the Forsaken City. Here is a guide where you can find specific NPCs in the Forsaken City. https://forsaken-ro.net/getting-started/fcity/ You can already change your job at job level 10 I don't know what job I want to be! I am not familiar with any of them! Here is a Guide that I made to help you familiarize yourself with the jobs in Ragnarok http://www.forsaken-ro.net/forum/topic/31394-job-change-guide/ I don't know where to level up! Help me please! Here is a guide with tips on how to level up faster Don't forget to use your Veracity's Magical Cookie! It will give you 30% more experience points for 1 hour! https://forsaken-ro.net/getting-started/faq/ Okay! my character is now on its max level, what do I do next? There are many things you can do after reaching the maximum level. Please refer to this Guide https://forsaken-ro.net/getting-started/gearing-up/ Before you can do those quests, you'll need to be a forsaken knight first! This is the guide that will help you finish the Forsaken Knight Quest http://www.forsaken-ro.net/forum/page/wiki/_/quests/storyline-q/forsaken-knight-quest-r36 Where can I vote for points? And how do I buy items using my vote points? You can vote for points in the Control Panel, and you can buy items by clicking the Purchase button https://forsaken-ro.net/cp/ Wow! The effects of the headgears are great! But I don't know if my character will look good on them How do I know the appearance of the headgears? You can check this link for the sprites of some the Vote Headgears http://www.forsaken-ro.net/forum/page/wiki/_/customs/vote-items-r65 I am now a Forsaken Knight, where can I find the NPCs for those quests? You can find them in the Knight Temple, type @warp fcity 117 163, then go inside. There will be many quest NPCs there, just pick whatever you think looks better for your character Here are the guides for a few of the quests there Legendary Weapon Quest http://www.forsaken-ro.net/forum/page/wiki/_/customs/legendary-weapon-quest-r134 http://www.forsaken-ro.net/forum/topic/31485-legendary-weapon-quest-guide/ Legendary Quests http://www.forsaken-ro.net/forum/topic/31648-legendary-quests/ Legendary Gauntlet Quest (note: You will only receive one Gauntlet after doing this quest) http://www.forsaken-ro.net/forum/page/wiki/_/quests/headgear-quests/legendary-gauntlet-quest-r131 Legendary Zodiac Aurora Quest http://www.forsaken-ro.net/forum/page/wiki/_/quests/headgear-quests/legendary-zodiac-aurora-quest-r130 Legendary Avian Wing Quest http://www.forsaken-ro.net/forum/page/wiki/_/quests/headgear-quests/legendary-avian-wing-quest-r133 Legendary Sacred Wing Quest http://www.forsaken-ro.net/forum/page/wiki/_/quests/headgear-quests/legendary-sacred-wing-quest-r132 Can you teach me a build for my job? I have no idea on how to make my character stronger We have a compilation of Job Guides that is made none other than the players from our community! Isn't that great! Everyone is willing to help you with your build! http://www.forsaken-ro.net/forum/topic/31256-job-guides-compilation/ Make sure to thank them! :th_ok: I learned so many things! Thank you so much! You are very much welcome! We are glad to be of help to you Don't forget to vote for our server! and also if you have any more questions feel free to ask us! Note If any of you would like to add something, feel free to say so and I'll credit you for it :th_ok:
  6. You're gonna hear me ROAR!
  7. Probably the increase in Str and damage boost will increase the melee damage of the Priest, and using ifrit rings will give the tarot and asura effect(And other useful skills). But won't boosting the Str too much make it a little OP? I mean there can be chances wherein a player decides not to use ifrit rings and instead stack his/her priest with Str Boost Gears like Noble Hat, Str Gaunts/Belts/Lokis Seal. The Str will be more or less about 200+, and I'm not sure how much melee damage it can deal to its enemies. How about auto casting Curse status while attacking in a low percentage? (just a random thought) :th_swt3: :th_meow:
  8. Ohh we don't have bubble gum? Well this is awkward HAHAHA I'll still leave that part in the Guide in case some people decides not to put that much vit. And I'll be putting the elemental converters soon, Thanks for pointing that out!
  9. Job Change Guide Job Mistress located in fcity 79 134 Baby Job Changer located in fcity 100 133 "What job should we choose?" Novice The Novice is the starting point for all characters in Ragnarok Online. When you create a new character, you may choose from different Hairstyles and Hair colors. Novices do not incur any EXP penalty upon death, and regain 50% HP when respawning. You may also choose which starting Stats to have. Once your job level is 10, you can now change your job Super Novice A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Swordsman Branch Swordsman Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. Knight The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spearexclusive skill, Brandish Spear. Lord Knight Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer. Crusader Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it's natural aim towards fighting the undead, and its centralization around having high VIT and defense. Paladin Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladin's defensive capabilities have not seen significant changes. They do receive many new offensive abilities which inspiring many INT-built Crusaders to become battle-built Paladins. For those Paladins who wish to continue as an INT-type build, the Battle Chant skill allows them to play a supportive role in large party settings, and the 20 additional skills points allow them to learn a much wider variety of skills. Mage Branch Mage Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not theirPhysical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important. Wizard Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc. High Wizard The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on! A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it hasMystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. Sage Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Mage with theirFree Casting. Sages shine in their defensive abilities, with many builds centered around Magnetic Earth. Dispell is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker Professor Professors are the transcendent version of Sages. Through rebirth, Professors gain class-defining SP manipulative skills such as Soul Exhale, Indulge, and Soul Siphon. The two former skills enable Professors to act as endless sources of SP, which makes them a favorable class for party play. The third SP-manipulating skill, Soul Siphon, allows Professors to offensively eliminate all of their opponent's SP, making Professors a formidable class for PvP and WoE. Archer Branch Archer Archers are experts at long-range combat with Bows and Arrows. Their range gives them several advantages, which includes: The ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily. Accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage. Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit. Hunter Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target. Sniper One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. Bard The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to instill fear in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which make them central in all defensive strategies during the War of Emperium. Clown Taught new songs by the gods themselves, Minstrels are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage with Arrow Vulcan skill. Minstrel can also give half their stats to a supported character enabling the supported fighter to increase their damage. This job is known as Clown in other localizations Dancer It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium. Gypsy Everybody loves the Gypsy's dancing, especially her enemies. It's the last thing they see before they go to their graves with a smile on their lips and an arrow through their hearts. The Gypsy is so alluring that hundreds of acts of heroism (and foolishness) have been performed in her name. With more lithe and agile bodies granted by the gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty, dancing gracefully to lure the monster to its death with the newly acquired Arrow Vulcan and Tarot Card of Fate skills. Merchant Branch Merchant Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities. Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack. Blacksmith Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. Whitesmith The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Shattering Strike (Meltdown) and then unleash a flurry of High Speed Cart Rams (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well. Alchemist The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). Biochemist Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Demonstration. While Alchemists were more of a melee class, Biochemists have the option to level with a skill other than Cart Revolution and Mammonite. Many invest a great amount of their stat points into INT instead of AGI, and level with Acid Bomb or magic attacks from weapons and Homunculi instead. Thief Branch Thief Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear. Assassin Assassins (and their transcended Assassin Cross) are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled. Assassin Cross An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows... Rouge Rogues are a versatile class, only really lacking in PvM skills but excelling in PvP and WoE. With their strip skills, Rogues can render most classes useless in a PvP environment. With Gank, a Rogue can obtain double the loot another class could gather in the same amount of time. Rogues can wield bows, daggers, or swords and can copy a variety of player skills to help them level, although a Rogue cannot use Intimidate to its full potential like its transcendent counterpart can. On a different note, Rogues can be excellent at soloing things in a PvM environment. Their high dodge, fast attacks, and stealthy nature make them a force to be reckoned with in a dungeon. Stalker A Stalker is the Transcendent variant of Rogues. Most melee classes try to avoid them like the plague in fear of getting fully divested and then clobbered by one of their many copied skills during WoE. Stalkers are geared more towards PvP and WoE, however most builds can do PvM just as well. Their main forte is the now improved intimidating capability. They can opt to keep any skill gained via Intimidate by simply casting Preserve. Most prefer to intimidateBowling Bash, it works well with most of their builds. One of their other favored skills is Storm Gust being cast at its lowest level, which -usually executed after Divest Armor or Full Divestment- will render most targets immobile in PvP environment. Acolyte Branch Acolyte Acolytes live their lives serving the Catholic Church and following the religious teachings. They train to become selfless and devoted individuals, aiming to help all that they meet. The religious teachings forbid Acolytes and other members of the Church from using bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage. Priest Once Acolytes have undergone rigorous spiritual training and have served the Church and the community as a whole, they have the opportunity to be promoted within the ranks of the Church. If the Monk is said to train their body to fight evil and the Undead physically, the Priest does so with magic. As their spiritual journey brings them closer to God, they gain advanced skills in healing as well as new ways to assist their allies and harm their foes. They are able to resurrect fallen comrades, protect them from harm, and bless their weapons. They can create spaces of safe haven where the Undead cannot penetrate and can decimate hordes of Undead with ease. High Priest The High Priest is the Transcendent variant of Priest. The High Priest is the epitome of spiritual calm. A bulwark in the storm of chaos, he is more than capable of protecting his comrades when faced with even the most ferocious enemy. Despite the many skills taught to them by the Priests of Prontera Church, they still need to learn a few more from the Gods themselves. Now able to create areas where no violence may occur, they are able to Heal more, Bless more and Serve even more. Their skills are truly gifts from God. Monk Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses inMVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes. Champion A Champion is the Transcendent variant of Monk. Known for the one-hit skill, Asura Strike. Champions are even deadlier in close range combat due to their boosted SP count and STR. Champions get mostly new combo-skills as their transcendental skills. Combo skills are mostly used for PvM but still can wreck havoc in PvP if executed properly. Gunslinger Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent. Ninja The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and the melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the wizard class's spells). Taekwon Branch Taekwon TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. Star Gladiator TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. Soul Linker %2
  10. I presume that the scythe is a mace? If that were to be implemented, what would be the effect of the legendary counterpart which has 80% of the effects of the valk weap? Will it still have the same chance of inflicting the tarot/asura effect?
  11. There are some ways on how you can autoloot the items you need without having to collect any other items. Well I'll share mine, I stuff my inventory with alot of items with little weight (let's say 1 or lower) and when I finally exceeded the item limit (100 different items in the inventory) then I won't be able to loot any other items except the ones I have (make sure that the item you need is already included in the 100 item you got). Easy as pie and very convenient :th_ok: :th_no1:
  12. Consumables Guide HP and SP Recovery Consumables Yggdrasil Seed ~ Seed from the Yggdrasil tree which hold ours world together. It has weird, energizing pungence. Effect: Restores half of your maximum HP and SP Yggdrasil Berry ~ Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life Effect: Fully restores HP and SP Speed Consumables Box of Thunder Effect: increase your movement speed for 20 seconds Authoritative Badge ~ A badge made out of bronze that was used in an ancient asian country. Effect: Temporarily increases movement speed Condensed Speed Potion ~ A potion which increases the moving speed of a character for a duration. Effect: Temporarily increases movement speed Status Recovery Consumables Panacea ~ A mystic remedy for all illnesses Effect: Cures every abnormal status Royal Jelly ~ Highly nutritious jelly secreted by honeybees. Used to feed bee larva and future queen bees. Effect: Cures every abnormal status Green Potion ~ A potion which cures Poison, Silence, Blind and Confusion effects Effects: Cures poison, silence, blind and confusion Green Herb ~ A valuable medicinal herb which counteracts the effects of poison Effect: Cures poison Catalyst Consumable Holy Water ~ Blessed water used in sacred ceremonies Effect: Cures the curse status Poison Bottle ~ A skeleton shaped bottle which contains deadly poison Effect: Instantly kills you if you are not a thief class Change Property Consumables Box of Storms Effect: Imbues the user's weapon with the Water property for 3 minutes Cursed Water ~ A bottle of cursed water Effect: Imbues the user's weapon with the Shadow property for a certain amount of time Flame Elemental Converter ~ Temporarily enchants the user's weapon with the Fire Property Effect: Imbues the user's weapon with the Fire property for a certain aunt of time Frost Elemental Converter ~ Temporarily enchants the user's weapon with the Water Property Effect: Imbues the user's weapon with the Water property for a certain amount of time Seismic Elemental Converter ~ Temporarily enchants the user's weapon with the Earth Property Effect: Imbues the user's weapon with the Earth property for a certain amount of time Lightning Elemental Converter ~ Temporarily enchants the user's weapon with the Wind Property Effect: Imbues the user's weapon with the Wind property for a certain amount of time Miscellaneous Consumables Yggdrasil Leaf ~ Leaf from Yggdrasil Tree which maintains the mortal coil. It can bring life to fallen characters. Effect: Resurrects a fallen player Box of Sunlight Effect: Enables the user to detect any hidden enemies for 30 seconds Fly Wing ~ An enchanted fly's wings that instantly sends its user to a random spot when waved in the air Effect: Randomly warps you to another spot in your current map Butterfly Wing ~ An enchanted butterfly's wing that instantly sends it user to his/her save point when waved in the air. Effect: Warps you to town (save point) Dead branch ~ A twig which contains the mysterious power of eternity. It can summon a living creature. Effect: Summons a random monster Bloody Branch ~ An ancient, gnarled branch with a contract written in blood upon the bark that can summon stronger creatures than regular Dead Branches. Effect: Summons a random MvP Aloevera ~ A basic herbal emollient made from Aloe Extract. Despite its stench and sour taste, its addictive if regularly eaten. Effect: Casts level 1 provoke on yourself Anodyne ~ A medicine made from ground mint that is used to ease pain and relax muscle tension. It's a popular painkiller because of its potency. Effect: Casts endure level 1 on yourself Gift Box ~ Every box containing some sort of present Effect: Receive a random item Old Blue Box ~ A mysterious blue box that seems to hold something inside, but you'll have to open it to find out. Effect: Receive a random item Old Purple Box ~ An old purple box holding contents that are a mystery until it is opened. Effect: Receive a random item Magnifier ~ A magnifying glass used for scrutinizing objects Effect: Appraises unidentified items and equipments Pet Incubator ~ A portable that is used to hatch cute pet monster eggs Effect: Hatches a pet egg ​Stone of Sage ~ A very mysterious stone , rumored to change normal metals into pure gold. People have been searching for it for ages. It has a soft , warm, red color. Effect: Transforms a homunculus to its evolved form (with a certain intimacy level) Firecracker ~ An entertainment explosive that makes beautiful fireworks in the sky when it is lit. Effect: There will be a firework right above your head (Used for celebrations) Note: If you have anything to add, feel free to comment it here :) Credits Desamor for adding the Elemental Converter junie2 for pointing out the mistakes of the guide
  13. I disagree with the auto casting of the Grim Reaper Card even if the chances are too low. (I think it will be hard to tweak that skill anyways) If you want something like that, make it similar to the ifrit ring. ?% chance of auto casting Tarot Card of Fate, it has a low chance of casting random tarot cards but atleast there is still a chance to inflict the coma effect on the enemy. Or you can just add a 1% chance of auto casting coma when hitting an enemy. (The chances to kill will increase if this is to be put in the weapon effect though) I tested asura and tarot on my priest, and I agree that coma will trigger first rather than asura, coma will kill the enemy that instant, while asura will still leave a few HP especially when the enemy is a ghost property (unless you change his/her property) I disagree with the auto casting of the Grim Reaper Card even if the chances are too low. (I think it will be hard to tweak that skill anyways) If you want something like that, make it similar to the ifrit ring. ?% chance of auto casting Tarot Card of Fate, it has a low chance of casting random tarot cards but atleast there is still a chance to inflict the coma effect on the enemy.
  14. Halo! And Welcome to ForsakenRO! Hope to see you ingame soon! :)
  15. Currently making Guides since I have nothing to do :3 Any guide requests? (No Job Guide please)

    1. Show previous comments  1 more
    2. Victoria

      Victoria

      I wasn't able to do raids for 2 years now, I'll try to do it again to make a guide about it :) I won't be mentioning jobs though, just the monsters in each wave and the property and skills perhaps :) I'll post it soon

    3. ProRenegade

      ProRenegade

      Thats good enough :D ty berry berry much

    4. kyoshiro029

      kyoshiro029

      Wooo hoo raid guide

  16. Currently making Guides since I have nothing to do :3 Any guide requests? (No Job Guide please)

  17. I confirmed it through Jorge, and he said that the effect of AFK Hat is All stats + 5 and Enable use of level 3 cloaking Thank you for pointing that out! I will be editing this guide soon. Edit: Recolored
  18. Really? I got the effect on the Token Trader, but does the cloaking works? I'll try to confirm it before editing. Thank you! Edit: Recolored
  19. I can probably do that with my Gypsy and make her look like the ones above. Now all I need is the item number and to learn how to remove the background and turn it white :3 Ohh I didn't know that! Thank you! I will be editing the post soon :) Edit: Recolored
  20. Activity Token Headgears Spare Card All stats + 7 0 slots, equips in lower , 300 Activity Tokens Soul Ring Movement Speed + 20% 1 slot, equips in upper, 200 Activity Tokens Holy Marcher Hat All stats + 15, Increase stone curse and Freeze resistance by 70% 1 slot, equips in upper, 450 Activity Tokens Blank Eyes All stats + 10, Enable the use of level 1 sight 0 slots, equips in mid, 250 Activity Tokens Ship Captain Hat Increase physical and ranged damage by 20%, immunity to freeze status 1 slot, equips in upper, 400 Activity Tokens Kafra Hairband Increase damage done with magic attacks by 40% (does not work on professors) 1 slot, equips in upper, 400 Activity Tokens Gentleman's Pipe All stats + 7 0 slots, equips in lower, 700 Activity Tokens Cat Ear Hat All stats + 8, ASPD + 10 1 slot, equips in upper, 650 Activity Tokens Feather Band Flee+20, ASPD+4 1 slot, equips in upper, 400 Activity Tokens Heart Eyepatch Hit+80, Str+10 1 slot, equips in upper, 300 Activity Tokens Alice Doll Matk+10%, Atk+10% 1 slot, equips in upper, 550 Activity Tokens AFK Hat All stats + 5, Enable the use of level 3 Cloaking 1 slot, equips in lower, 800 Activity Tokens BF Recruiter Hat All stats+10, Enable the use of level 5 safety wall 1 slot, equips in upper, 800 Activity Tokens GF Recruiter Hat All stats+10, Enable the use of level 5 safety wall 1 slot, equips in upper, 800 Activity Tokens Chicken Hat Increase movement speed by 5%, Immunity to silence and sleep, Adds a 1% chance of obtaining Soft Feather from demon monsters 1 slot, equips in upper, 500 Activity Tokens Crown Parrot Increase movement speed by 5%, Immunity to silence and sleep, Enable use of Talkie Box 1 slot, equips in upper, 500 Activity Tokens Decorative Geographer All stats+8, Enables the use of level 1 Heaven's Drive 1 slot, equips in upper, 350 Activity Tokens Decorative Mushroom All stats+8, Enables the use of level 5 Poison React 1 slot, equips in upper, 350 Activity Tokens Catfoot Hairpin All stats+8, Increase movement speed by 3%, ASPD+2 1 slot, equips in upper, 350 Activity Tokens Filir Wings Reduce damage from the wind property by 25%, Increase movement speed by 5% 0 slots, equips in upper, 350 Activity Tokens Shower Cap Reduce damage from the water property by 25%, Gain immunity to freeze 0 slots, equips in upper, 350 Activity Tokens Small Hibiscus Reduce damage from the fire property by 25%, Vit+10 0 slots, equips in upper, 350 Activity Tokens Blazing Sun 3% chance of autocasting level 2 Volcano and level 3 firebolt when attacking. Str, Agi, Int+ 10 1 slot, equips in upper, 900 Activity Tokens Macho man Sunglasses Enables the use of level 5 True Sight 1 slot, equips in mid, 300 Activity Tokens Sunglass Baseball Cap Decrease taken from fire elemental attacks by 50%, Enables the use of level 1 sight, Hit+25 1 slot, equips in upper, 500 Activity Tokens Scuba Hat Increase damage with cold bolt and water ball by 10%, Reduce damage taken from water elemental attacks by 50% 1 slot, equips in mid, 500 Activity Tokens Donut in Mouth All stats + 7 0 slots, equips in lower, 300 Activity Tokens Gryphon Hat All stats + 15, Increase stone curse and freeze resistance by 70% 1 slot, equips in upper, 450 Activity Tokens Celestial Hat All stats + 15, Increase stone curse and freeze resistance by 70% 1 slot, equips in upper, 450 Activity Tokens Flip Hat All stats + 15, Increase stone curse and freeze resistance by 70% 1 slot, equips in upper, 450 Activity Tokens Singing Bird Hat All stats + 15, Increase stone curse and freeze resistance by 70% 1 slot, equips in upper, 450 Activity Tokens Note There are 2 headgears here that doesn't show the sprite, its because I can't find it in the RMS Char Simulator (Blank Eyes doesn't work) If you know how to get those headgears, then feel free to submit it here and I'll credit you for that Therefore, here is the sprite for the Gryphon Hat, and the Blank Eyes Gryphon Hat Blank Eyes If there are something wrong with the guide (wrong headgear) feel free to comment, because I got the source only from Google. Thank you very much and I hope that this Guide will help you in the future! Credits - Roxas for correcting the color of the Macho man sunglasses - thePast for pointing out the effect for the AFK Hat - Jorge for correcting the effect of the AFK Hat Updates - Macho man sunglasses now shows the real sprite
  21. Yap increasing the physical damage could be sufficient for a Battle Priest Valk Weapon. If the coma won't kill you, then the melee damage will. I always have a hard time killing melee users like SinXes with Ifrit rings, especially when I get silenced/cursed. Edit: Redundant
  22. Book of the Dead + Ifrit rings is enough to kill :th_heh: :th_heh: :th_heh: :th_heh:
  23. Try alt + tab or minimize ForsakenRO, after that click it again, tell us if it works
  24. I will be looking forward to your Raid Guide, I never saw and hear about Soul Linkers doing some raids before, I could probably learn from you :th_ok: :th_no1: Keep up the good work!
  25. I have nothing to read anymore here in forums, more posts please! :3

    1. Show previous comments  4 more
    2. Victoria

      Victoria

      @Sensation Okay will be reading it :)

    3. Sensation

      Sensation

      It'll be quite something for you to read. Usually people don't bother reading such tough material. But it'll give you insights and hopefully an advantage somewhere in life :)

    4. thePast

      thePast

      go watch animu

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