Jump to content

Victoria

Forsaken Nobel
  • Posts

    1884
  • Joined

  • Last visited

  • Days Won

    51

Everything posted by Victoria

  1. Alot of times, one of those would probably my friends surprising me for my birthday Have you ever been so happy that you jump for joy infront of many people?
  2. This idea belongs to Tatels As the title says, we would like to bump the Emperium Testing Room suggestion Before explaining it, here are the links to the suggestions before: http://www.forsaken-ro.net/forum/topic/30610-breaker-tester/ http://www.forsaken-ro.net/forum/topic/21656-practicing-breaking/ http://www.forsaken-ro.net/forum/topic/30297-emperium-breaking-test-room/?hl=break http://www.forsaken-ro.net/forum/topic/27000-can-i-have-a-suggestions-can-we-have-a-room-that-can-practice-breaking-emp/page-4?hl=breakin "Why would you need an Emperium Testing Room? You can just test on skeggiolds" This is not merely just a testing room wherein you test your damage, it will record your time on how fast you can break So if your time is lower than those whom tested it before you, then you'll have an idea to do something about your build The NPC will be called "Emperium Testing Room" with any of these NPC sprites #1 #2 #3 #4 (My favorite would be number 4) The NPC will have these options Testing Room Check the breaking record Back After choosing the "Check the breaking record" option, there will be a list of the top 30 fastest breaker with their corresponding time for breaking the emperium After choosing the option "Testing Room" there will be 5 rooms if someone is already occupying the room, it will say [occupied], but you can choose those that are [vacant] After choosing a vacant room, you will be warped to that testing room wherein there will be an NPC (Emperium Summoner) Emperium Summoner The Emperium Summoner has three options Summon Emperium Stop Time Leave If you choose the "Summon Emperium" option then the Emperium will be summoned on the center of the map Once the Emperium has been summoned, the timer will start You can talk to the NPC again either to stop time or leave And that's it! What we lack is the testing room itself, if any of you would like to suggest a small square/circle room that will be perfect as a testing room, feel free to suggest so We will credit you for it :th_ok: And I have read about the threads that has the same idea as this one, but I am bumping it up again and putting a more detailed example. As some said, why would we need an emp testing room? It would only lessen up the thrill of WoE and would rarely be used. (Who says you can only use SinX for breaking anyways? I broke the emp once using my Gypsy) If that is so, then we can turn this into just a Testing Room wherein there will be summoned monsters with reducs, with high vit def, low vit def, different properties and such. (If you are afraid for your build to spread, then you can disagree on this part but there are also good things with these testing rooms, you can now test if the weapon effects that you have or the gears you are wearing needs to have a boost or needs to be changed in a certain way.) Plus, no need to argue because Genesis said that he will be working on it I only gave the details needed for it and made the new people aware of the possible changes This won't benefit me in any way, even if they deliberated it again and thought that they don't want it to get implemented that is fine with me if it still does get implemented that is fine with me also whichever will make the server happy is fine with me
  3. I never swear when my parents are around, not even accidentally. But, I almost said "What the F*" in a school play before, instead of the word itself, I said "Eff", the teacher asked me what the F means, and I said Fairies HAHAHA Have you ever been so mad that you started thinking of ways on how to embarass your enemy?
  4. They aren't up for implementation so I won't need to be receiving feedbacks about it, either a positive or a negative one. The ones I gave were ideas that were made to create more ideas especially for spriters They can probably make one similar to the Inca wherein there will be some short of shadow right behind you but smaller, or something better than snakes and the mechanical thing that will be put to your back and will act similar to Wings, instead of just sticking to circle things surrounding your char. The ones I left above on my quote ^ are the ones that I am suggesting, though I don't have a sprite for it (yet, I'll probably do some experimenting on spriting and post it here or someone can possibly do it for me) The Snow/Rain Aura will be like the lhz aura wherein it will only be on your char(Falling instead of going up), while the Music Ring will be similar to Candy Ring.
  5. You're my Flashlight ~ ☆

    1. kyoshiro029

      kyoshiro029

      And then the battery ran out

    2. Sensation

      Sensation

      That's why you have a hybrid flashlight, working both on rechargeable batteries and solar power. = )

  6. You're my flashlight ~ ☆

  7. There is already a thread with this suggestion, here is the link : http://www.forsaken-ro.net/forum/topic/28749-magic/ thePast has suggested some of his works, and Genesis said that we will have to suggest specific effects and sprites therefore, I am bringing up that topic again for spriting and effect ideas that the new players can possibly suggest I am bad at editing, and I don't know how to make sprites, but I will be giving my ideas which are not up for implementation, but will give those who are experts in spriting an idea on what aura they should make. Butterfly Aura All Stats + 20, Maximum HP + 5%, Increases physical damage by 5%, Increases your magic attack power by 10% 1 slot, equips in mid And here are a few of my suggested effects (will be adding more soon) All Stats + 20, MATK + 10%, Reflect + 5% All Stats + 20, MATK + 15%, Max SP + 20% All Stats + 20, Max HP + 10%, MATK + 10%, Mdef+30 All Stats + 20, Max HP+5%, MATK + 10%, Increase movement speed by 10% All Stats + 20, MATK + 10%, Reduce damage received from demi-humans by 3% Here is one aura that I found in google I have a few ideas but I cannot show how it looks like, but you will know what I mean with just the name of the auras Music ring (Music Notes surrounding your character like the Flower Ring, Day Aura etc.) Snow Aura (There will be falling snow on your character making it sparkle and white) Rain Aura (There will be droplets of water falling from your head) And here are monsters that has a sprite that would look good if it was made into an Aura Gioia (The circle thingy) Coelacanth (The Bubbles, it will be like a Bubble Aura and be similar to the lhz aura) Incantation Samurai (The Samurai itself) Dark Lord (just like thePast's example) Kiel (The dark being behind him) Lord of Death (The whispers can possibly be made into an aura) Chimera (The snakes at the back will look cool as a mid headgear just like backpacks/wings) Aliot (similar to Chimera, but this one is Mechanical) Tao Gunka (The three totems) Plasma (It will be like a lightning aura) = Okay that is all, I tried putting a character on some of them for you guys to be able to see what I mean. (The Samurai at the back is a little transparent than in here just like the the real monster) That is all I can do, I am bad after all That's it! I hope some of you would suggest your ideas and let's help the server together! Btw, they are not impossible to be implemented since I've seen them work before, and I for one can say that it looks so AWESOME!
  8. I actually just compiled yours and kuro's suggested effect and added mine, and I wasn't actually 100% sure with the asura as stated on my other post, I just added it since you guys were talking about it and also because you suggested it, which made me think that you have a reason for adding it. But, it is doable, you said about the weapon and ifrit rings being able to stack, which can probably make them unstackable, if you use this weapon, then the ifrit rings will have no effect, but there is a flaw. Ifrit rings provide more than just asura itself, and like you said, tarot coma will make them use GTB which will earn you more melee damage. It is kinda confusing now since you are not consistent with your answers, you shouldn't have suggested to put asura on the weapon if you know that there will be a flaw if that effect was to be implemented. But anyways, let us let go of the past and keep moving forward. If that is so, then your suggested effect could probably be the best for the weapon, but they will need to test it with Str Accessories either, not everyone as THEY say wanted to rely on ifrit rings and wanted to use Str Accessories instead, if the damage output is high enough even with ifrit rings, then they could just switch to Str Accessories and kill their enemy faster without having to wait until coma/asura show up. If the damage is not that high and is just enough to kill but also enough to be killed, then the effect is up for implementation. (We cannot experiment it anyways, they will just have to tell us the results)
  9. The chances for the thief to talk to you is low, your friend just got lucky, and it has been like that for years :) It adds a little to the difficulty of finishing the quest.
  10. I was gonna talk about using LOD Cards, but they said that they don't want to rely on Coma, they really do want to kill them with just melee damage. This build will make you use Ifrit Rings to auto cast Asura, at the cost of losing one/two of your Str Accessories While this build Will make you use Str Accessories at the cost of having a lower Str Bonus on the weapon and SP Bonus Any of this two would probably be good, but I am not really that sure with having an auto cast chance of Asura on a weapon, but anyways that is all I guess
  11. Well it will still need some testing, but we did our part. We will need other people's insight about this also (We need you Rayray), if we have enough support then we will have to wait until a GM sees your suggestion :)
  12. Instead of making a custom map, we can probably let the NPC as you say to warp them to the Event Room wherein they can use @storage and such. They will be resurrected there also just like dieing in the Cluck Cluck Boom Event. It will be easier for them to go back to the Event and it will consume less time. Edit: Recolored
  13. Super Quote
  14. Why do you need an NPC that warps you out of the Event? We can probably make an NPC that will warp you to one particular place in the Event wherein you can use storage (A Kafra is present there) or repair your items or whatsoever. That place will be a small square area and PvP is disabled there. We can make it have these options: Use storage Repair Items Warp to Castle Or if you have anymore options that you want to suggest, feel free to do so We can also make it the resurrection area, after you get killed you will be warped there and you can still participate in the Event.
  15. Grammar Nazi Here (More like spelling Nazi) *Pneuma BYE!
  16. Rayray's proposed effect Kuro's proposed effect Okay so I gathered the effects that you guys proposed, And I have come up with this one: ATK + 25% Increase physical damage by 30% Str + 40, Agi + 30, Hit + 100, Max HP + 30%, Max SP + 20% 5% chance of auto casting Lex Aeterna on an enemy when doing Physical Attack ?% chance of casting Asura requirements and Asura itself Unbreakable You guys were talking about using Str Accessory instead of the Red ifrit ring so the added Str in the weapon will make up for the loss of the other Str Accessory (unless they want to go all Str since they have a chance to cast Asura anyways) I am not that sure of this effect yet, since we don't know how much damage it will produce with converters, but I am definitely sure that it will do alot of damage with this effect. What do you think? If it's a little too much, just revise it :)
  17. Ohh well if your damage will be 1, then it would probably be best if the HP will be 25k (Wasn't able to read your ideas correctly :th_sry: ), let's put a little difficulty in here since it is more of the physical damage and there is a possibility of many players playing this event. The 5k HP Boost is an extra time given for PvPing (killing those who have been attacking the emp ever since the Event started) Well I agree with having to negate combo skills like the ones you said, as it would give everyone who joins the event an equal chance of winning. Since it'll be an automated event, I don't think Seed tickets will be given here, and the prize won't probably be Event tokens, but the usual mini game tokens. (How much event tokens you'll get when you convert the mini game tokens?) Before I forgot, are commands disabled here or enabled? like the use of @storage and such. I support this idea, I rarely use +1 nowadays, but since this is an event, +1!!
  18. I thought you were talking about my ideas because most of the things you said were about my opinion about this matter, you should fix your sentence so you wouldn't be misunderstood. We are still working on the maximum damage that the weapon can produce, we first tried with the base damage (without converters) as you can see, and we also tried it with converters. We are not gonna test it with only the converters, of course it would be necessary if we could probably show both of the effects (with and without converters), or there will be another reason for it to kill, which is converters. And as i recall, Dispell can remove that kind of buff to your weapon therefore the player will still need to produce a certain damage even without them. I wasn't thinking that you don't support the suggestion :th_e14: your mere participation is already enough for us to tell that you are into this. You can actually help us if you experiment yourself, show us the damage output with the cursed ring and other things you would like to add (damage increasing cards or gears) then tell us how much it adds to the damage (You can try 2TG, after noting the damage, try 3 TGs and tell us how much melee damage increase happened after adding +20% more damage inflicted on all enemies) or you can try to experiment with some other cards and gears and just tell us the result, after the experimentations, we will be able to have a brief knowledge on what effect we are gonna use (the most effective) and after much deliberation, we will be able to agree on one certain effect which will now be up for implementation (There will possibly be a higher chance for it to get implemented once they have seen our experimentations and results).
  19. It is not that OP as hell as you say, since there are many things that can counter melee damage anyways. We are talking about the builds because we are thinking of ways on how to improve the weapon as it is, we are not off topic, we are doing you a favor, don't you think it will get implemented easier if it has already been tested by people? It's true that 60-80 Str is not that OP since it'll only give a little boost to your damage, but it is kinda overwhelming to see that much in a certain weapon that is why we are thinking of other ways, other possibilities to make the weapon have the same effect or perhaps even better. What would stop the people from thinking that their damage is low and that there should be a boost on their weapons as well? I mean if it's possible to have that kind of effect, why can't it not be put on the other weapons? That's why we are giving options to choose from. Not all people use converters, but if they want higher damage then I suggest that they should use them, they will have to make their own strategy on switching elements and stuffs. There are many players using Gr as their default, and as I recall, a Priest's melee damage is neutral therefore you will be able to inflict lower damage on ghost properties. Since the HP is a little low as you said, then we could probably increase the maximum HP effect the weapon gives, from Max HP+25% to either 30% or add more vit, which also needs some testing. We are still thinking of possible effects that could boost the damage to 10k-15k per hit, if you have any suggestions, then feel free to say it
  20. use @whodrops (item name) command, after that type @whereis (monster name) command to determine where to get certain items
  21. That's how Battle Priest works as far as I know, they kinda look like a troll build which is meant to tease people. But atleast you can focus on something else, like watching your HP and using seeds, and also casting Pneuma/Safety Wall if necessary unlike those who spam skills. You were lucky, the Pally you were battling didn't use GTB to counter you. If he/she does, then that would consume more of your time to kill that player. Does Inca help deal more damage? I mean it's a pally, for sure he would put alot of Vit thus, more vit defense. Inca ignores their defense dealing more damage. (It would probably be better not to use this as default, unless you have a switching weapon you can use) For the new experiment results Well let's say the average damage your Battle Priest can deal is 5k, we need to somehow double it. Give a certain amount of Str, Boost the physical damage and such, this'll need a few experimentations before getting implemented as we wouldn't want the outcome to be too much, or non-beneficial.
  22. Welcome to the Server! Well, you are already familiar to us, especially to those who join Events because you dominate it everytime :3 Hopefully you'll give me a chance to shine sometime and win a few rounds in the Event :th_heh: :th_heh: See you ingame!
  23. How is the damage output here with the Semi-Geared player higher than when you used a converter? Is the pally you are battling with on reducs and complete with Pally buffs? Your worst enemy will probably be a Pally/LK, high HP, damage, and can also tank while using GTB. If the enemy is not a swordsman class, how much damage can you deal with them? since you can kill using asura, I presume that your damage is high enough to probably do some damage. You cannot do anything with those who have auto casting of Kyrie Eleison cards, but as I recall, the ifrit rings will still work even if the player has kyrie? especially when you are getting hit. You'll just have to wait for asura/coma tarot to take effect in order to win the battle. The damage output is still a little low, we could probably do about 10-15k per hit, we just have to play with the effects and think of a better solution other than adding too much Str. I'll try to do some research, Rayray will probably reply in here soon.
  24. Ohh my new event ideas has been mentioned :th_ho: Yes I am familiar with this event, but never tried it. The NPC should exclude the party system in the Event, so PvP is free for all (use of AoE skill such as SG, FAS, etc. will also make you hit your guildmates) I agree with having only one winner for this event (this is automated right?) that will be the perfect solution for cheating players The HP of the emperium should be big, a little less than the real emperium probably but let's somehow make it like a replica of the real WoE Increasing the prize of Event tokens from 7 to 12 could probably be sufficient, because this will be a little hard event. The prize depends on how many times this event will be hosted in a single day. This should be held about twice a day probably? or once. This is an Event for geared players obviously, but this can also be a practice ground for newbies who wants to experience WoE (there will surely be less people in this event, rather than the real WoE, so this can also be a practice ground for newbies to familiarize themselves with the castles) And those are my insights :) :th_ok:
  25. Exactly, more str means more carrying capacity but if there will be a way to increase the melee damage without having to distribute a huge amount to Str, then that would be a sufficient effect for the Legendary/Valk Weapon. Don't worry about your enemy using GTB (unless they are LKs/Paladins), using GTB on you to avoid coma will only make them vulnerable to your melee attacks, GTB = Higher damage output. And about the increase damage on medium monsters, will it be more effective than increasing physical damage, or are they somehow the same? (increasing physical damage deals with all sizes though, unlike the increase damage on medium monsters which only takes effect on medium monsters) Can I ask you to test your Battle Priest's damage again? But this time, use converters such as Box of Storms, Elemental Converter, or to increase your damage more, use Aloevera I used these on my WS before and they add alot to my damage output, it could probably work on your Battle Priest :)
×
×
  • Create New...