Jump to content

Veracity

Forsaken Nobel
  • Posts

    3505
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by Veracity

  1. We'll test this out and see. Thanks for your suggestion! :)
  2. We already scaled the effects of the cards accordingly.
  3. We'll definitely add a legendary dagger, thanks for your suggestion. :) We'll test out some different stats and see which works best.
  4. So which would people prefer for this: enabling the official quest, making a custom quest, or adding it as a drop to Baphomet?
  5. Sure we can look into doing this, not sure on the exact colors but... we'll see. :)
  6. Sure we can do this. Thanks for your suggestion! :)
  7. This isn't really needed, it comes down to personal preference and what kind of build or play style you're going for. Sacred wings are still a very desirable item in game.
  8. Sure, we can reduce this. We're going to be removing these quests alltogether soon, though. We'll make an announcement and give people advanced warning when we do.
  9. All of our efforts are aimed to making non-donators indistinguishable from donators. We want ND players to be able to compete and PvP with donators. That's our goal and it's already improved a lot. Doing something like this discourages and works against that. Not to mention the rewards you suggested would turn everything upside down and cause a disaster with the economy. I appreciate you sharing ideas in an effort to improve the server, but I just feel this is misguided.
  10. This would very easy to abuse and has far too many problems, sorry. :( Thanks for sharing your idea though.
  11. We have no plans of adding 3rd jobs in the near future. They're extremely unbalanced on high rates, period. You can always use the sprites for the 3rd jobs if you really want to enjoy their appearance. We're really better off with trans classes though. ;)
  12. We're discussing doing this, still haven't worked out everything yet but it's a possibility. :)
  13. We can add more colors for the scarves, sure. :)
  14. We already fixed the delay, but I want to point out saying "every other class has no delay" is 100% false.
  15. We're already planning on doing something like this in the future, can't say when though. ;) But it's definitely on our radar.
  16. The reason why professors' rings don't increase specific skills is because professors really don't need it. The rings are already much better than the capes. Professors are a very good class and have always been well off here. We really don't need to buff them anymore, sorry. This is the general consensus that I've seen in this topic as well.
  17. Gunslingers, whitesmiths, and taekwons all already have legendary weapons. Star Gladiators currently don't. We're looking into adding one.
  18. Holy Light will NEVER have the delay it used to have before. If we changed the delay, we changed it for a reason guys, you just have to trust us. We've already said none of the skills will ever have the delay put back like the way it was before. So do not suggest anything like that as it's never going to happen. However, we'll look into fixing the delay so it's more usable. :)
  19. We would never, ever, ever give players the ability to @hide under any circumstances, even if via an NPC. Never. However, adding an unwalkable area to the PvP map that is separately accessed by the NPC could be a possibility. We'll discuss this and see. Thanks for your suggestion!
  20. There isn't really any community reaction to this and I don't think it's really necessary either. I like the idea, but there are so many important things we have to work on still that I don't know if we have time for something like this. Thanks for your idea, though!
  21. Unfortunately something like what you're suggesting would never work on a high rate environment, especially one like ours. Yggdrasils are just an important part of PvP, but they don't define it. Still, PvPing wouldn't be very fun or challenging at all without them. Others have already made very compelling arguments against doing something like this. In any case, thanks for your suggestion.
  22. The quest is already really easy, especially compared to the elite quests, and like Aerynth pointed out the Lost Dragon is easier to kill now because of his increased spawn rate. I'm just worried increasing the drop rate of this would make the quest too easy, and like others have already said, you only need 1. The quest is already so easy especially compared to how strong the item rewards are...
  23. This isn't really a suggestion, I'm moving this to General Discussion for you. :)
  24. We can look into buffing the effect in some way, we'll test it out and see what works. Thanks! :)
  25. There doesn't seem to be much response from the community as a whole on this. If more people wanted it, we could look into it.
×
×
  • Create New...