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Ryuk

Forsaken Elder
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Everything posted by Ryuk

  1. Work work work x.X;

  2. It's alright. We'll work things out. :3 I hope..

  3. Ryuk

    Alive ? Hardly. But yeah I am for now. Oh and jealous much Dan ? :D

  4. Ryuk

    [Solved]Fro Exe.

    It's been 2 weeks since the last reply from the topic creator. I'm assuming this is fixed. Closing this topic. @Edu. If you're still having this problem feel free to contact me and we'll see what we can do.
  5. Ryuk

    [Solved]Help!

    Been almost 10 days since the topic creator's last post. I assume it is fixed. Closing this topic. Ps. If the problem still exists feel free to contact me or make a new topic.
  6. I personally don't really see any reason for this either. If you want to 1 vs 1 you can go to a private spot or use @duel. Besides that it's very easy to abuse as well.
  7. I will =P. And I can, It's just time that screws things up most of the time.

  8. I'm alright. Just caught a little cold. And my relationship.. erm I miss you know who a lot. Haven't been able to spend time with her lately.

  9. Ya it's cool ^^ And yes it has indeed been a while. How've ya been ?

  10. Welcome to the server jaypee. There's a few things that differentiate us from other servers. 1: We have an active GM team, which means great support and many manually hosted events instead of automated events that get boring after playing them twice. 2: We update quite frequently with new gear and/or other balance changes, everything to keep the PvP going. Because of these frequent updates we're also very customized and have many sprites specifically made for ForsakenRO. 3: All player given suggestions are taken into consideration. So with enough support the players are able to to get changes through. A lot of information can be found on the site and on these forums (guide section mostly), however if you have any other questions feel free to contact me. :wink: Regards, Ryuk
  11. Just because I'm a forumwhore =D. One step at a time I suppose.

  12. Thanks mate. Yours aren't that bad either ;p

  13. When suggesting something like this, please be more specific with what exactly you want to buff. Give examples of possible buffs. Don't just say "buff them". Doing this would greatly increase the chance of your suggestion being accepted since you'd give them something specific to work on.
  14. Brilliant xD
  15. Ryuk

    Duckie Headband

    Weirdly enough I like it xD;
  16. Alrighty on the blacksmith one. However kicks on Star glad only lower the DPS because it takes too long after your kick before your characters starts autoattacking again. Kick boosts are better for taekwon rankers because they can spam them endlessly. So the effect could stay the way it is :3 it would just focus on taekwon rankers then instead of star gladiators :). Edit: Besides all that. We really need to get some more opinions regarding the dungeon and the suggested mobs/drops x.x;
  17. I assume you mean increase flying kick damage not reduce. Else this card would be more of a nerf than a boost to star glads. (the kicks are more or less suicidal..) Both the adds wouldn't work for CT so it's more of an Dragoon Alchemist xD. Rest seems fine/fun. Specially the new gunner style that would be unlocked this way.
  18. Nice, like the changes to the merchant cards :3. And I still dunno about the sinx armor. xD
  19. Maybe I'll share my applebag =D But I'd want a drawing in return ;p Official request : Meka meka (or anyone else that's up for it xD) could you make an apple bag ? :cool:
  20. Good card suggestions though I think the merchant class boosts are very minimal compared to pretty much all other class boosts with these cards. For example. This would only be a mere 50 atk bonus compared to atroce. Which is basically nothing in a highrate server like this one. This while WS currently is one of the weakest classes around. The hit is nice. But cart revo damage will always remain laughable so I personally see no reason in boosting it. This would more be something for a weapon card. Considering Creators that actually want to deal damage are already squishy as they are, removing cloak cards for under-used skill boosts seems counterproductive). Besides that other damage adding cards dont work for these skills. The creator shoes I do agree with :3. Besides the merchant class I disagree with I think this would influence WoE in a wrong way. We're finally getting rid off the 'everyone plays breaker and we rush emp' style. This card would only encourage the old playstyle to return. Last, I think that gypsies and clowns should get the same bonusses. Or be able to both use the cards. Cause I could imagine gypsies would also prefer the arrow vulcan boost over stripping cards. And perhaps some clowns would prefer the stripping. All other suggestions I agree with. Specially love the star glad ones :3.
  21. What about paladins ? With a few of those cards paladins could survive everything while wearing double skoll. Pala + devotion could cause a problem.
  22. I agree to all Apo's card suggestions except for this one. Just cause 20% hp is a big amount and we have lots of headgear slots xD. I'm also thinking of more class specific cards that boost less-used skills. Something like. - Card compounding on headgear. Increasing the sprear boomerang skill damage by 25%. This would give LKs another different playstyle, instead of mindlessly spamming spiral pierce LKs could go bowling bash/spear boom style. - Card compounding on weapon. Increases soul destroyer/soulbreaker skill damage with 25% This would give SBK build a chance as all other weapon damage bonus cards do not work for sbk. Same could be done for flying side kick on headgear slot.
  23. That would indeed be amazing Annie, Good idea ! ;D. But you might want to make multiple apple bags, in case I eat one of them.
  24. Pokemon bag ! I like it xD
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