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Everything posted by Rayray
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Making the guide public does not change the fact that you still have to farm the items, so what's the problem? Stop being elitist. The funny thing is that the ones who try to hide information about the quest DID NOT ACTUALLY TRY AND FIND THE NPC THEMSELVES. Most of you got the info from someone else anyway,
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^ actually you auto cast it while attacking. reflect is taken as a regular attack hence it procs when you are being hit(and everyone should have friggs by now)
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I'm telling you, there were a fair few times that I killed a few people because of that magnum break.
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Disagree as that auto-cast is one of the ways my dual dagger sinx surprises people with burst damage.
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The Admin Genesis is a former nlro player and if I am not mistaken, he is part of the guild Forsaken. :)
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Well, I have to beat Veracity in the likes department, and I have to beat Genesis on the posts count.
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Just to make things clear: This should still all be under observation. Example would be the Ninja's FS, we don't want to revisit that hell hole again.
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http://imgur.com/a/0KmjV Genesis, I will soon take that spot.
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Only the GMs can answer that atm. If not back to the real delay before, at least tweak it to make it nearer to the correct spam.
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Well with the Gepard Shield online already, I guess we should retract all the delays that were put inplace to combat breakneck and similar programs. Can the more involved people in the community kindly compile a list so that the GMs can see it easily and make a decision about it. P.S. Regarding gunslinger, I hope that this can include the skill Desperado, as I believe that the main reason for its delay is the said programs. Now those are gone, can we put it back the way it was? or at least near to how it was?
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Please stop making assumptions. Drake card will do no good on magic classes when they only have 4 slots to work with. I don't know what you have about the Drake Card but please stop advising it to people.
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Oh good lord i gotta see this. I'll make time next week for WoE and just kill people. The idiots doesn't realize that if they still have unnatural spam with Gepard, then that is a clear sign of macro so they can easily be spotted and reported. Should be fun.
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Critical axe and soul breaker axe for sinx
Rayray replied to niemono89's topic in Reviewed Suggestions
Yes I was commenting on the crit part of the weapon. Since it is plain obvious that Drake card would work worse on SBK builds, given that % based bonuses don't work on them and adding a minuscule atk (when drake card works) would be stupid -
Critical axe and soul breaker axe for sinx
Rayray replied to niemono89's topic in Reviewed Suggestions
No, axes do not have higher base damage UNLESS WE MAKE IT SO. So why in the hell would we do that when the obvious choice is to just buff up the base damage of existing weapons? -
Critical axe and soul breaker axe for sinx
Rayray replied to niemono89's topic in Reviewed Suggestions
Not a decent idea. In iRO or other low rates, axes were used only temporarily, until such time you get better equips. It doesn't make sense to get an axe for the damage but sacrifice stats on agi, when you can just use the crit sword and put more str if you want damage. And on the drake card issue, IT IS USELESS. The diminishing returns on damage when using weapons that are weak on different sized monsters is so low it can be ignored since we are a high rate server. Using TG or skeleton worker card gives higher damage than using drake card for that slot(I tested this, unlike you). SinX might have 8 slots, but losing that one slot just for drake card will yield lower damage. -
It will not be as smooth, at least that's my experience when I tried it. I believe I had better experience when I just used a windows virtual machine and run it from there. If your PC is good enough, that might work. I dunno if wine has been updated or something so give it a try first.
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i'd take someone using those compared to the usual bn etc.
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Nice news Genesis. this means i can go back to pvping random people again. such great news.
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Donating just speeds up things. No donation item is exclusive to the donator so you have no problems there. For starters, i say stick to one class you can woe with, gear it up using quest item(legendary weapon, legendary gauntlets) and vote items(vote forsaken king set, vote infernal cape), get the necessary cards for most classes (Kiels x3, 2x fbh, tao gunka, ghostring, incantation samurai, turtle general), and then save up for the donation slotted accessories(+40 on one stat, one slot). Once you got two of those you can then choose to get either the donation weapon or the donation cape. I would of course say get either, as the legendary weapon holds up for a while and the vote cape has the same stats(you just cant use it for the quests to get the rings).
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I never donated in this server yet I got those by sheer farming. We have a system here where items are traded with tokens(the main currency). Players who never donated can get hold of tokens by farming seeds and selling them, getting mvp cards or playing WoE(most guilds pay tokens for salary).
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Not all skills. :)
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1. Ping is decent enough, I used to play at 300 ms. Just stay away from ping reliant classes (Champ, Clown) and you will be fine. 2. Quest Royal Angel Wing. I think that is used for the non donation? not sure sorry. 3. I havent raided in a while so I am not sure, I think 8-10?
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you need 195 aspd to spam bolts, or else the animation would be too slow
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Make a Crit Katar Weapon For SinX Bless
Rayray replied to SweetTooth's topic in Reviewed Suggestions
I personally do not think it would work out well. here's why 1. The reason katar is 2 handed is because of Sonic Blow's ability to insta kill people with the right gear. So to compensate, we reduce Sinx defense capabilities. However, this won't work well for crit, since crit damage instance cannot be piled up like SB.(all those hits by SB is taken as one damage instance). We cannot do that for crit katars, meaning crit damage while using the katar should be high enough to warrant its use(no one will be wearing a katar for crit if it does the same damage as just wearing the normal crit sword). 2. with regards to the damage, it would be VERY hard to balance out the damage without people exploiting it. 3. The reason to use a katar for crit in low rates is the crit rate. However, with our gears, it is easy to achieve 100 crit rate with a sword anyway, so the katar LOSES its main advantage. I do get that SinX is meant to kill fast, so I can still be on board with this. So to summarize for the GMs who will be making the weapon if it gets accepted.: * Damage should be high enough to warrant its use. And I mean high enough to kill people, but not too high for it to become OP like SinX during 2007-2008 era. * Disable use of Sonic Blow when using the weapon(to avoid exploitation) * Do not put damage reduce on the weapon. Weapon should be meant for damage, nothing else. -
+1. As I said on the post regarding SG, there should be no ATK nerf on any of the items for SG, rather just lower the damage of the problematic skill(counter kick)
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