qperteplex Posted February 13, 2014 Report Posted February 13, 2014 Hi. If you read my comment in the update then you would probably know my concern based on the title. So I'll repeat it incase you failed to notice or read it. The myth aura as I remember, are reward based like the sacred wings. Think it uses e.toks. Rarely used in comparison with other auras but seeing as we now have the l.myth aura(legendary myth aura) I can see that the use for this aura would be boosted up. It has the same stat boost as l.zod and l.lhz, is as fashionable as l.lhz and not to mention it can be made faster compared to l.zod or l.lhz. The attributes Myth aura(original) +15 All stat +10% Resistance to earth, fire, water, wind Slotted Myth aura(legendary) +20 All stat Slotted The advantage the orig. one has over the leg. is the resistance while the leg. has the advantage of the +5 additional stat. Personally, If I would use either of the 2 auras, I would choose the leg. one because of the bonus stats it gives as it would be more useful against the other classes. Unlike the orig. aura, it has limited resistance like snipers(even though some of them primary imma), wiz, prof. TL;DR Overall, My suggestion would be to make the Myth orig. to be +20 stats and keep its resistance as well. This would be the advantage it has over the leg. one. Similar to what was suggested with the sacred wing as its leverage over the vote fluffy would be the slot as well as being tradable and fashionable. Myth aura(original) +20 All stat +10% Resistance to earth, fire, water, wind Slotted Cheers!
Procastinate Posted February 13, 2014 Report Posted February 13, 2014 Agree, Better make Original Myth to +20 with resistance
adam- Posted February 13, 2014 Report Posted February 13, 2014 With the stats and the reductions it is almost synonymous to SA, granted they have different elemental reductions and SA also has 4% reflect and 3% hp. Although I do agree that the original version should be more buffed than the legendary myth aurora, I don't think I like those stats. Instead, I think it would be good to have it almost like a legendary SA. I suggest that the original myth should be kept at +15 stats but, buffed with the same 4% reflect and 3%hp as the Skull Aurora has. Also I would like to see it have a neutral reduction as well like the SA, the same 7% seems reasonable to me. This way it can give players who cant afford a Skull Aurora something similar.
ChainBreak Posted February 13, 2014 Report Posted February 13, 2014 +20 all stats 7% fire, wind, earth, water redux 5% neutral redux seems better imo. I think more diversity is better when it comes to gears. Rather than making weaker versions of the popular auras, I would rather see the different gears buffed.
qperteplex Posted February 13, 2014 Author Report Posted February 13, 2014 (edited) With the stats and the reductions it is almost synonymous to SA, granted they have different elemental reductions and SA also has 4% reflect and 3% hp. Although I do agree that the original version should be more buffed than the legendary myth aurora, I don't think I like those stats. Instead, I think it would be good to have it almost like a legendary SA. I suggest that the original myth should be kept at +15 stats but, buffed with the same 4% reflect and 3%hp as the Skull Aurora has. Also I would like to see it have a neutral reduction as well like the SA, the same 7% seems reasonable to me. This way it can give players who cant afford a Skull Aurora something similar. Sounds reasonable but I feel that the myth aura should be different from the other auras as I have suggested and not to make it a cheap knock off. I feel the same way for the LHZ and ribbon aura they should have a different attribute than its predecessor - ROP. Going back to topic, for me it would also seem that it would turn into an all in one aura that can possibly withstand almost all forms of attack just with lesser stats bonus. Thats my opinion though. Anyway. I believe thats 3 votes to modify the myth aura. Keep em coming Edited February 13, 2014 by qperteplex
nilo16 Posted February 13, 2014 Report Posted February 13, 2014 make it into a offensive version of SA So instead of resistance boost attack power / matk Let it have a chance to maybe proc lex aterna 5%. Give it cloak like afk hat. Or make a new aura for the same at 60$ offensive type.
Rayray Posted February 14, 2014 Report Posted February 14, 2014 (edited) make it into a offensive version of SA So instead of resistance boost attack power / matk Let it have a chance to maybe proc lex aterna 5%. Give it cloak like afk hat. Or make a new aura for the same at 60$ offensive type. NO. Do not ruin good auras by making them offensive. I agree with what adam said. Keep the +15 stats, but give hp% and reflect like the skull aura. People do not realize how awesome myth is with the +10% elemental reduction. Add the slotted sacreds and I am complete on my stalker. Edited February 14, 2014 by Rayray
qperteplex Posted February 14, 2014 Author Report Posted February 14, 2014 make it into a offensive version of SA So instead of resistance boost attack power / matk Let it have a chance to maybe proc lex aterna 5%. Give it cloak like afk hat. Or make a new aura for the same at 60$ offensive type. You're over decorating the aura as well, making if an all in one aura. Having an aura like that would benefit other classes while it would be useless to others. We already have an aura that gives atk/matk bonus. NO. Do not ruin good uras by making them offensive. I agree with what adam said. Keep the +15 stats, but give hp% and reflect like the skull aura. People do not realize how awesome myth is with the +10% elemental reduction. Add the slotted sacreds and I am complete on my stalker. Agree on this. Myth should be unique on its own way. We already got 3 auras for offensive purposes, 4 if you count emp. I still feel that it should have +20 all stat bonus and its elemental redux as its legendary counter part already has the +20 all stat bonus only.
Rayray Posted February 14, 2014 Report Posted February 14, 2014 the legendary auras are just a glorified FBH aura anyway. Even with +15 stats, the original myths are way better. i remember one LK i fought said "I hate that aura". :D 1
qperteplex Posted February 14, 2014 Author Report Posted February 14, 2014 (edited) UP 6 votes to modify the aura Edited February 14, 2014 by qperteplex
Forum~ Posted February 14, 2014 Report Posted February 14, 2014 Myth auras were donate items iirc, not reward. I guess if it did change, it would become more widely used than it is now (which is nonexistent). The 5 sitting in my storage can finally see the light of day...
qperteplex Posted February 15, 2014 Author Report Posted February 15, 2014 Myth auras were donate items iirc, not reward. I guess if it did change, it would become more widely used than it is now (which is nonexistent). The 5 sitting in my storage can finally see the light of day... Good to know. Any output yet from GMs? So far everyone that commented agrees that the orig. myth aura should be modified.
qperteplex Posted February 21, 2014 Author Report Posted February 21, 2014 BUMP My opinion on making it +20 stats and keeping the elemental redux is to make it unique. We got the skull aura ment for neutral, ghost, poison, holy, so we got to have one made for the 4 other elements. LHZ aura is the same anyways. They just removed the bonus hp and demi human damage to turn it into the legendary version.
Procastinate Posted February 21, 2014 Report Posted February 21, 2014 speaking of which, why not make this the right opposite of SA and sell it in donation store for $60 too? but the diff will be the Elemental resist
Aerynth Posted February 22, 2014 Report Posted February 22, 2014 I agree, Myth Aura has been under the shadow for too long. This beautiful Aura was made before all the customisation was made. I don't have one anymore unfortunately, I don't see a reason why not make it work as an opposite of Skull Aura.
Rayray Posted February 22, 2014 Report Posted February 22, 2014 I agree, Myth Aura has been under the shadow for too long. This beautiful Aura was made before all the customisation was made. I don't have one anymore unfortunately, I don't see a reason why not make it work as an opposite of Skull Aura. I can lend you my black one if you want(after this suggestion has been accepted)
Norse_Joog Posted February 24, 2014 Report Posted February 24, 2014 +1 improvement for the original as they suggested above
Forum~ Posted February 26, 2014 Report Posted February 26, 2014 Bumping this since we've come to a consensus. It's time for the originals to get an upgrade to match our current metagame.
qperteplex Posted February 26, 2014 Author Report Posted February 26, 2014 Bump again! Thanks for all the positive output so far. If only a GM responds to this so we can tell if it is being looked into.
jameslamela Posted February 26, 2014 Report Posted February 26, 2014 +20 to all stats +10% resistance to fire,wind,water,earth +5% HP
markadik21 Posted March 1, 2014 Report Posted March 1, 2014 +20 to all stats +10% resistance to fire,wind,water,earth +5% HP just to be good and fair... :) we will be happy.. if the stat.. like this :0
qperteplex Posted March 5, 2014 Author Report Posted March 5, 2014 (edited) UP Still no GM input if it is being reviewed or not D: Edited March 5, 2014 by qperteplex
Veracity Posted March 9, 2014 Report Posted March 9, 2014 The original myth auras were unreleased items and therefore we would not buff them, since they're no longer obtainable. They were only $10, yet people want them to have nearly the same effect as the skull aurora? That doesn't seem fair to the people who have invested in skull auroras. For what it was, the effect is more than good enough. The people who donated for it have been able to have it and enjoy it for a very long time. We're much more likely to create a new version that everyone can obtain.