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Ableton

Forsaken Council
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Everything posted by Ableton

  1. I know him. One of the decent ninja around. It got nerfed. The final strike damage was ridiculous, able to 1 shot almost everyone wearing typical gear set up (gr tao, ray skoll). Well, not totally dead, i still see few ninja around.
  2. It seems those cards are great for team fights. Also good in 1 vs 1 situations but a bit risky.
  3. So true indeed, if u ask me. I think why ppl don't use it that much is because of some woe and pvp restrictions. This is one unique idea, to utilize diff class and is compulsory in one or some raids. But this could be one big separate topic to discuss about. Well, ye we need to hear some opinions and comments from veterans and experienced players around.
  4. I've tried all currently available ninja builds. Not a pro, but got decent experience. XD While i'm fully aware that a full throw, a full FS, or a throw/FS build can be a little(?) OP if they wield ghost kunai, i wanted to see new possibilities. We can even make a new quest line just for ghost kunai and add a few twist in it. Like farming materials on a Friggs level difficulty and at the end of the quest, there's only like 10% chance (or higher/lower) that the NPC will be able to forge or create the ghost kunai. If it fails, you have to farm and do the quest all over again. I don't know but that looks exciting, at least for me.
  5. A nerf on what?
  6. Thanks. They aren't useless tho against GTB. The reason why not many players use ninja is because it's only good for toying around for_fild. And since "knockback" is disabled in woe, i assume the knockback effect of Cicada Skin Shed(ninja skill) doesn't work as well (haven't tried woe-ing with ninja tho). Thus, ninja in woe can't be a ninja. I don't know if shadow leap is also disabled in woe as it is in pvp room. If it is, then these are the main reason why they rarely use ninja.
  7. There has been tons of suggestions and discussions regarding giving Ninjas a set of Legendary Kunai, and adding additional elements like Ghost, Holy and Shadow, which is i kinda understand that adding these three elements to ninjas might render them a bit OP in terms of offense. But i want to open up the discussion again. I want to hear new ideas and opinions about this particular suggestion. I'm proposing to have a set of Legendary Kunai for Ninja class. Option 1: Legendary Fire, Water, Wind, Earth, Ghost, Holy, Shadow Kunai Option 2: Legendary Fire, Water, Wind, Earth, Holy, Shadow Kunai Notes: Option 2 doesn't seem to make any sense, in a typical scenario (when players default gr armor), Holy and Shadow would be just the same as the first 4 elements mentioned. In Option 1, we can make the Ghost/Immaterial Kunai so special (since it might really be an OP element to give to ninjas) like it is only obtainable from a different quest line, like a difficult quest + raids and stuff.
  8. B>Ninja Blessed Ring set (2 weapons) Leave offer and IGN
  9. I experienced the same thing. I'm getting fame points when im not yet a dragonist.
  10. They are doing token sales every now and then. But this regular but limited token sale sounds good. True. I share the same thought. This comes down to class revisiting and rebalancing.
  11. Hello, I personally prefer to buff all donation auras (and legendary counter parts) than my own suggestion. Why i didn't think of that earlier. Lol.
  12. Well, couldn't agree more this is true indeed. Wanna highlight another thing, So it means there's no way a proposed legendary counter part of an LTD Emp aura can come to existence, since all donate aura has +20 all stats, and as per quoted above, no any l. aura should not exceed +20 all stats. It automatically defeats the proposal of a LTD Emp legendary counter part. And i don't think if we propose a new l. aura with +20 all stats + [any buff] will do any good since it will just be similar to any donate auras. In conclusion, any l. aura must stick to just +20 all stats. Then we just killed the idea. PS: I want to support your idea about reworking the stats of all auras. I'm thinking now of suggesting to reduce the stats of LTD Emp from +33 to +30 and/or increase all donate aura from +20 to +22-23. /gg
  13. I don't get the relation between economy and "emp prices are low". Can you elaborate further? If i remember correctly, someone said something like, the L. Emp will devalue real emps thus, wrecking the market (not the exact words) but thats the thought and i was thinking like "So market revolve around emps?...okay." So i correlated the two. Isn't it a good thing? Cheaper price, more buyers. When i came back last year, i was horribly shocked the emp prices became x10 since the last time i played. Anyhow, i like the idea to make this proposed aura non-tradable, but not rental. But yes, our main problem here is how can we address the huge stat advantage of an LTD Emp without harming the existing donate auras. I'm kinda getting inclined to @qperteplex suggestion to reduce/rework the stats of all aura.
  14. Pardon, but i still don't get how this LTD L. Emp will or might rek the market. I've got two things: 1. Back in the days, economy was better when emp prices are low. 2. Even if i have the proposed LTD L. Emp, i will not stop on that. I will still continue grinding and get a real LTD Emp in the future (pretty much everyone will do that) while not being too inferior to that +33 all stats and stuff. Please give your comments and opinion regarding these two points i've stated. That way, i will have a better understanding of this matter.
  15. If that's the case then we can just use a different sprite for the proposed legendary aura. These two suggestions are also viable and can be considered.
  16. As @Perishable stated, I don't think there's a need to elaborate this. Let's all be honest. We all know the current castle situation. Let me give an example. Let's talk in a smaller scale. Kiel card. For the majority of the new comers, they would rely on farming to start off their journey and something so essential like kiel card is a bit far away for them to achieve. How can they even farm competitively when they need at least 100-120 toks for 3 kiels. Pretty difficult start. Hence the creation of silver cards. But wait, there's more. Genesis and the dev team even added something brilliant on the recent update. The freebie oliver wolf hood headgear with the effects of 3 kiels and maya purple. Now, did kiel cards become redundant? Did it lose its value? No. Because in the future, they still have to upgrade their headgear to a valk/specialty headgear and get 3 actual kiels. That is what i'm proposing. I just need something to put me on an equal standing with others while i grind and pursue to get an actual emp in the future. Actually, any sprite will do. But your suggestion is just too awesome.
  17. Tis dope man. But this is better to be in token shop first than in a quest line.
  18. Those donate auras have different purposes. An emp aura has diff purpose as well. Some aura has reducts, some has physical dmg boost, some has magical dmg boost, an emp has stat boost. All of them serves different purpose. Having a legendary emp won't make those donate auras worthless. If i am a reducts gypsy for example, i will not use a ltd legendary emp, id rather use a skull aura and the likes. Thats what i mean. It's not all about stats.
  19. Ye, i'm starting to think it's a bit too easy. I think we should leave to dev team the quest line. They can come up with something better.
  20. All three legendary auras included in the suggested quest line are obtainable through quest. It started here: GM Ebisu pointed out that "a new legendary aura should be made.." in one of the comments. Since their focus now is to lessen the gap between veterans and new comers (gear wise), an idea came up to create something that can match up to normal LTD Emp. All end game gears has their own legendary counter parts, even DA and new accessories except the LTD Emp. The +13 all stat advantage of an ltd emp to any other aura is just too huge.
  21. Totally agree. Let's hear some suggestions from others regarding the quest line or the dev team can come up with better ideas. I'm excited!!!
  22. Yay!!! This is awesomeeee!!! I revised the suggestion as per the comments.
  23. + 1 to this. May i include in the suggestion to add the priest soul link skill to either Priest Blessed Ring or Eir's Book, or Priest DA (probly replace the kaite. lol)
  24. This is exactly the main issue that we all have to address and focus on. I've posted some suggestions before, focusing on the "Advertisement" and "Voting" because i personally believe these two can greatly help to increase the population of our server. Our server is already great, and is continuing to be great, but we are neglecting the importance of advertisement, the importance of letting people know how great we are.
  25. +1. This is fair enough.
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