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Everything posted by Sorrow
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Bowling Bash is a Knight's(2nd class) skill while Cart Termination is a WhiteSmith's(transclass) skill. It is only natural for it to be supposedly much stronger, and so it should be...which means as it stands it is unnatural xD
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Being a good player or not, isn't the focus or idea of the topic. It is about equal and fair chances to all players to reach the same spot. How to obtain an item, not how to use it or possible substitutes.
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16 XD! And yeah! That's what i had in mind when doing the skills "They'd be terror to everyone in pvp since they control death magic, but the divine power is always stronger than the unholy one" xD True about the lag! so monsters don't leave corpses, and players remain only untill respawning...the idea about gathering 'soul balls' seems interesting :3 could been their own 'homunculus' system.
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Sweet ammendments. Not that the old rule guide was unfair or anything, but these make it even more just.
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i agree, Stalker sword/dagger please. Stalkers were great for their versitility in builds, being able to be ranged, magic, meelee and combinations of them, i do recall reading in an official RO website somewhere that Rogues and Stalkers are based on the concept of freedom. But their primary/exclusive attacking skills are meelee (Back Stab, Raid and Snatch) and they have the Sword Mastery as extra proof of their meelee prowess, so i find it odd, to say the least, that they have no meelee elite weapon. As for the argument about 'who already made the quest won't have it', that's okay, actually that's great; fresh items to push up the selling and drive to make the elite quests once again. And i say this being one of the people who already made the elite quest for stalker two times. i really wouldn't mind making it third, fourth and so-onth times.
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It has been, IS, and will forever be :D ...as long as i live that is....x3 But i disagree amitsy :{ 24 hours in my day is just too few for all the things i like to do! It just depends on priorities and management; there are people who preffer waste their lives overworking, to me, my time is far too valuable, i make sure to have as much of it for ME instead of selling it to others :D
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Bring thana back to 10% drop rate and improve skoll to reduce 100% vit def :D jk i vote for 1%.
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i daydream 70% of the day :D The other 30%, i'm sleeping XD!
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Ah well that's just an statistic analyzis, if you have 1%, you have a 1 on 100 shot of making it right. If you have 0,01% you have a 1 on 10000. It's always a single chance, i just made the statistic comparison ^^"
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Then please 1% for Sinx and 2% for others! i've assumed Edge was 1% because that's how much Book of Dead has right now. @Supream=i think Book of Dead wouldn't be a problem with coma at its original state, only three classes can wield it; professors which have GTB turning them into sitting ducks, Priests who can go battle build but still being nowhere near a decent meelee class, and having their most powerful build also blocked by GTB, and finaly Star Gladiators...which is the only class that could become a significant threat which this change... Anyways, there's no changing it back to normal anyways, i was just commenting on the irony.
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0,01% is not even worth the time of trying to take on thana, even 1% would do. At this statistc, you have to kill aproximately 10000 Thanatos to get a card. As i came to know, in the beginning all MvP cards had the same drop rate, including Thana and all its cards in circulation are from that time. That my friends, isn't fair. We can't hope to acquire and maintain newplayers, if the old ones will be always one step ahead, and the new players can't aspire to reach the top level without having to expend too much money or rellying in pure damn luck XD Agreed, rise the rate plox.
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What about 2%? Since Sinx can use 2 weapons they can have 2% coma chance. So 2% to the other classes sound fair. Off; i find extremely odd making lots of powerful items and nerfing the original RO ones...
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Necromancer Skills :3 *Anti-Sanare Works like Heal but reverse, healing the undead and damaging all other properties. *Pestis Dispells Blessing, lowers target's DEX, INT and STR up to -10 on each. *Caries Inflicts a negative status in the target that rottens their flesh causing their Max HP to steadily decrease reaching minimuns of 50%. Is only removed by "Aspersio", "Magnus Exorcismus", "Grand Cross" and "Benedicto Santissimi Sacramento". Doesn't work on the Undead, Shadow and Holy Property. Uses 1 Yellow Gem. *Medicaminis Detrectatus Inflicts a negative status in which the target will have the use of healing items upon him/her/it reducted by 15%/skill level. From Level 7 and above, this will cause the target to receive damage from healing items instead. Is only removed by "Aspersio", "Magnus Exorcismus", "Grand Cross" and "Benedicto Santissimi Sacramento". Doesn't work on the Undead, Shadow and Holy Property. Uses 1 Red Gem. *Carnalis Fractus Inflicts an ailment that reduces 10%/skill level of the target's effective VIT and VIT DEF(not affecting the target's equipment DEF) without influencing the target's HP. Is only removed by "Aspersio", "Magnus Exorcismus", "Grand Cross" and "Benedicto Santissimi Sacramento". Doesn't work on the Undead, Shadow and Holy Property. *Ultrix Animae Open a dimention hole to the world of the dead in an area of 9x9 cells causing 300~900% Matk Ghost property damage to all those in it. Has a high chance ofinflicting Curse status. *Tabere Opens an even deeper hole to the underworld in a 7x7 cells area, it lasts 10 seconds, dealing 100~600% Matck to all those in it of the Undead property. May cause every status change at a chance. Those hit by these attacks 3 times have their property changed to Undead for 3 seconds/level, movement speed reducted by 50% during this time. This effect doesn't work on Shadow and Holy properties. Uses 1 Red Gem. *Amittere Causes a fixed amount of target's 10% HP of the Ghost property, has a 3%/skill level chance of killing the target instantly even if no damage is inflicted. Undead property receives full healing instead of being annihilated. Doesn't work on the Shadow and Holy property. *Umbra Conflictus Hits a 11x11 area with a huge orb of shadows dealing 200%/skill level damage of the shadow property to all those in it. *Sangue Passare Touches a target(meelee attack) to cause physical damage equal to 200%/skill level Matck damage, recovering up to 50% of that damage as HP for the caster. No cast time but a 8 seconds cool down. Doesn't work on shadow and holy property. Effect is reverse on Undead property. Uses 1 Red Gem. *Strigae Enchants one's armor with the Undead property equal to the skill level. Affects Self, allies and enemies alike. Uses a Cursed Ruby. Doesn't affect the holy property. *Malitia Enchants the target's weapon with the undead property.Affects Self, allies and enemies alike. Uses 1 Red Gem. *Necro Rise Cast on a dead target to have it come back as undead property untill die again, can't be risen this way two times in a row. The target will have the skill effect 'Endure' for as long as the target doesn't die again. Doesn't work on the Holy property. Uses 1 Red Gem. *Necro Rebirth Casts a status on the target that will trigger "Necro Rise" as soon as the target dies. Doesn't work in the holy property. Uses 2 red Gems. The skill won't trigger if the affected is killed by "Magnus Exorcismus", "Holy light, "Holy Cross", "Grand Cross", "Martyr's Reckoning" or "Gloria Domine". *Avarus Caligo Creates a ghost mist in a 9x9 area that eats any other form of supportive magic that affects the ground destroying them/preventing their cast the only skill inside that cathegory that is not affected is "Basillica". Uses 2 Yellow Gems and 2 Red Gems. "Grand Cross" and "Magnus Exorcismus" will eliminate the skill. *Profanus Sacrificium Dies to inflict up to 400% of the remaining HP+800% of the remaining SP as Undead property damage to all targets in a 11x11 area around the caster. This damage counts as physical can be stopped only by Magnitic Earth and Basillica. It disregards racial and size cards, flee and perfect dodge, being affected only by elemental property. Can only be used if the user is NOT undead property. Targets killed by this move won't be affected by the skill "Ressurection". Has an ininterruptable 3 seconds fixed cast time, any damage suffered in this 3 seconds will be dealt in tripple to whoever attacks. "Gloria Domine" will cancel its cast however. i said Necromancers could be extremely broken xD PS;Result of bus+slow traffic+RO themed notebook.
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i'll be voting for Nº7, Muffin Master's entry. Original design to a maze of the great classic, gives it a special touch including our beloved server's name in its shape, making one heck of a hard maze to clear xD Even being drawn, it still does look exactly as it would in an Atari, except for the width, but signatures only look alright to me if they're rectangular, wider than taller, so the adaptation into the shape was also very well made.
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Shield Chain is meant to be a very powerful skill for paladins, as it was meant to be, so it should. Therefore agreed with the suggestion...rise its damage while we're at it lol
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This is so funny xD Best sentence in the videos; "oh my god you're lagging...LAG!"
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Thank you for the tips once again ^^ i'm pretty sure i can work something out for these. i'm more like you in fact, concerned in looking alright and maintaining good health but also because i have fun with the trains, i've always been a big fan of martial arts ever since i can remember. So it's for health and fun :3 @Damascus=Got it! So you're back, wb. i'm not much of a bodybuilder myself, but i really admire their determination :3
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Hnnn, i did see this server with Jedi too. It is very possible to do. They had custom sprites, weapons, skills, everything. But yeah, requires a load of hard work doing something like that from custom sprites to programing it all. Ah yes, Sorcerers have a skill called psychic wave which is a psychic power. But Stave Crasher of wizzards also are psychic, it's like...they have one psychic skill here and there, i wanted a job centered around it ^^" Now that you spoke of ninjas, i wonder how their 3rd class will be like.
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i believe Necromancers have potential to be extremely broken for any kind of RPG related game xD For they use forbidden dark/unholy magic that govers death and fate. xP But one class i wish there was in RO is one that used psychic powers.
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@Xtopher=i love Capoera XD you're right it uses legs as a focus so hence why. Started doing it after i got somewhere around the 5th circle of Kung Fu, love kung fu too, need to pick up again with a sifu sometime... Either way Yes for the first question, i wish to increase mass on both thighs and calves. But no for the second; my classes in martial arts only have very simple training tools, most is done by using free space. xD i can think of ways to adapt this, but yeah more no-gym-tools-needed exercises would be verily apreciated :D And thanks muchly for the tips, i'll apply your suggestions as best as i can on my trains :3 Interesting idea for the RO Workout...it is a way to strive and do better for both game and body xD @Damnacus=Men bodybuilders out there really have loads of determination O__O
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Marine Sphere and Plant Bottles, Sure. Condensed Potions, No.
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684 kills in one afternoon! That guy must be cheating, ban him from the ladder! D:
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IKR? But in my case i'm active because i'm a gamer; started studying martial arts very early in my life because i was impressed by characters in fighting games xD hnnn i'll seize the opportunity; i'm heck of a lot skinny, it's genetic i suppose since everyone in my family is(grandpa, mother, father...)...i'm fine with it, but i wish my legs were thicker >.> you know..."all the better to kick some butt with" XD biking and jumping a lot doesn't seem to do the trick anymore, any hints for this specific result, oh fitness guru? :D
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i...fail to see any logic/benefit on this... Mostly set backs...rising in price of an unworthy over-inflated ingame item mostly obtained by players who are already rich enough...fewer choices to WOE in...less spread of castle holders... 10k for an Emp sounds rather preposterous as well...
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