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Everything posted by Sorrow
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i find it strange...when the weapons were released, there were a lot of people really mad saying things on the lines of "give Clowns a REAL weapon! Can't Use Arrow Vulcan with bow *sadface*" ... and now...after individuals gave the bow a chance to prove its worth..."omg too OP auto tarot *sadface*" i don't understand you guys really...its kinda obvious; if the weapon has no Arrow Vulcan potential, it needs to have a very attractive advantage to make up to that. It's an okay weapon...i don't see any reason to change it at all. And i don't even play clown/gypsy... i like the idea of fixing it to cast it only when being hit and not when attacking though...makes the bonus to double strifing kinda useless if all the guys are going to do is crtl+click to get lots of random tarots.
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i even suggested more annihilations because its the best event out there x3 and i think there's need for more of them now! Seriously with this much certificates required and only 3 Annihilations a week, it takes over 6 months of winning EACH annihilation...as in a single person winning each one XD! It'll be easily an year untill we actually see a Black Emp around at this rate. But...all in all sweet updates, i just loooooved the quest for Frigg's. Just what we needed! A very large and complex quest...but we need now to randomize a certain MvP's spawn time...i haven't seen it in weeks...its being camped! xD
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Just stop. Didn't EDP teach you guys anything? Such drops only screw it up for new players overflowing the server with the few game-obtainable items that are still useful, thus making their prices drop immensely. Do like me and be happy to buy your FCP from the players who farm them. i strongly object to this.
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With Vit 100+ all the status ailments are already crippled, and i don't think its wise to cripple even more the only two ones that still work properly. They're important part of the game mechanics, learn to deal with them and pay the price for trying to disregard them. The scarf and Full FSet is already more than enough extra ways to deal with Freezing.
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Even if time limits were stipulated, as long as they are in the donation page they're still up to be donated for. It was like this with the Zodiacs.
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*i've made a suggestion about annihilation before ^^ it is burried somewhere...i agree with it therefore. *The error issues should be fixed oO agreed. *It's okay that they're old items, but the wings need a bit more of loving, agreed. *The problem with elite weapon for Taekwon even looks like a bug doesn't it? Make it [4] just like all the others, agreed. *For the auras, i always thought the amount of coupons required for them is ridiculous and makes no sense at all seeing FBH aura is better for 1; it gives +20 stats and 2; it is 50 coupons in price. So yeah, agreed, 30 would make much more sense. *Agreed on irish Hat, could be even more than just +15. ...easy mode; agreed with everything.
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i love stalker, my second favorite job. i've tried the bow myself and even i can tell; its ridiculous! The reduction can go to 5% or even be fully removed. But more damage please, no full nerf, i'd feel robbed if the bow lost reductions and got nothing in exchange. So one more time; Reductions 0~5% Bow Weapon Damage Plus 20~25%.
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Sorry for the typo ^^" i meant that changing it to two-handed is out of question xD! And i agree with most you said. The reduction could be removed completely, but i'd say keep at 5% just for the heck of it. But i'd surely apreciate the damage bonus either way for exchange of the reductions being lowered.
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Seems like we're reaching a conclusion, that's great. i also agree. 5% reductions and 20%+ damage with bow type weapons. After seeing stalkers fighting and testing it myself, it becomes evident; the reduction must be lowered and 10% is not quite enough, but nulling the reduction is not quite alright since it is one of stalker weapon's uniquenesses, so 5% sounds about alright. The reduction factor is too great SGW+SPH/DevilingHat+FShild+Usa+Soaring makes the damage recieved into a joke even from...well just about anything. Although the damage output is still not that impressive... Making it one-handed is out of question. It is by far its greatest treat and everyone who already got it would feel robbed for such a nerf.
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i don't think its so hard to understand the main focus of the new weapons is it? They were set up for balance. Snipers were very underpowered, now they became practical. i don't think its even fair to compare sinx with their EDP, twice the attack rate of all other classes, evasive techniques and excellent HP formula, to a sniper with their all two handed weapons, most skills rendered useless with an incredible top damage of 20~25k and their epic failing traps. Sinx was and still is one of the top classes in therms of PvP. How is balance created? You add more weight to the lighter ones and less to the heavier ones. If the only form of adding more weight to the lighter ones comes in the form of items, its only to be expected that the weapons and items destined for a weaker class to be more powerful than the ones for an already strong class. i'd agree with this though; 2-handed Katar 120~150 atk +10 agi/dex/str Soul Destroyer +40~100% Grim Tooth +20% (its a good suggestion by nines if such weapon was to exist) Because Katar is a signature of Sinx, they needed a Katar weapon too. But i won't cry if they get no new Katar at all; they are perfectly fine as they are.
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Sure why not. The boxes weight quite a bit. Each 3 you have and it's 2 yggs less. i say it'd be cool having an alternative to maya purple, some classes have lack on head gear slots thanks to the over reliance on kiels.
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Indeed it was unfortunately...even though 90% of the people who actually posted on that topic agreed with the suggestion...it was rejected...so fun. Agreed again just for the heck of it xD
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For the new suggestion list on weapon; 1-Yes Please. Doubling the cart capacity would help their CT immensely and give them surviving abilities from carrying more items. However its perfectly balanced since comsuming items from the cart brings the damage down. 2-i have a better idea...add the HUGE ATK bonus AND keep the demi-human modification ^^ Some WS out there could try to use Mammonite, who knows when the useless can become useful. 3-Agreed, can double to 40%...or rather make it 50% xP 4-Yes, autocast Tarot upon being hit, preferable Lv 1. But can also add a chance to coma with normal attacks...1%. WS need a more effective way to force people into GTB. 5-i disagree with the reduction...stalkers got a big reduction with their weapons but...2 wrongs don't make one right ^^" 6-i'll throw an aditional one here; make the weapon count as an one-hand axe so that WS buffs will actually work on it...even though it has a sword sprite... To help them on their squishyness, we should alter Tao Gunka to give WS the same HP mod it now gives to Stalkers. Why so much to the WhiteSmith class? Believe me it deserves...in so many stances its as if White Smiths always get the thinner slice of the cake. If the only boosts can come in form of new items(even though the class could use a small editing in their natural attributes...) then, by all means we need fitting items to make the currently most underpowered class a force to be reckoned with. There are many players who love the class, but can't play it for the immense power gap we currently have, this needs changing.
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Sux to be us but they won't ever change it apparently. Agreed with you but as Nines said, it was rejected multiple times. i was here when the master pool about it was held! What a let down...we lost for 3 votes! XD
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Agreed with you :D after all, i don't want anything overpowered, i just want a chance. i still believe that any manuever that has no counter is broken and needs fixing assap. Pneuma+RSX/Strong Shield has no counter for snipers; they're the only class redered completely useless by a single skill. Alternatively to your cast time/cool off time, there could be a chance of knock back, like 20~30%. But the cast time/cool off seems more doable.
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Pneuma is fine being efficient against snipers, but it wasn't supposed to make them completely useless. Just look up to the fact that on official servers(kRO/iRO) Phantasmic Arrow/Charge Arrow does pierce pneuma. Also i still believe the best combination of armor cards to fight a Clown/Sniper is RSX+Tao. This combination(Pneuma+RSX/Strong Shield) makes snipers sit&cry as it is, you can use as much skid traps as you want. With PA/CA piercing pneuma they'd at least cause damage...as low as it might be. Also, you shouldn't understimate Snap...that skill makes range completely meaningless to Champs. Snap+EP+Asura kills your average wizzard in less than 4 seconds... BTW; Pneuma wouldn't be such a bother if only Priests could use it. Champs are already powerhouses with their extremely high damage, they really didn't need such a powerful defensive skill to boot. @nines=i know its rare, but i was actually being serious on that one ^^" you're welcome to give me your point of view as well, who knows mine changes based on what you tell me :D
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@Ryuk=We're in agreement with almost all the points. i would just like an enlightment on why Charge Arrow/Phantasmic Arrow would render Pneuma completely useless...i mean...Pneuma would still stop regular ranged attacks, Double Strifing, Falcon Assault, Sharp Shooting, Throw Spirit Spheres, Acid Demonstration, Stave Crasher, Grimtooth, Soul Breaker, Arrow Vulcan, Spear Boomerang, Arrow Shower, Rapid Smiting, Sling Arrow, Throw Tomahawk, Flying Kick, Charge Attack... Excruciating Palm is a meelee skill that pushes people out of Safety Wall...yet, Safety Wall can hardly be considered useless...being Pneuma Safety Wall's sister, i think the same logic applies.
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i really like the idea, i believe MvP cards are essential to build up your character and they're precisely the hardest part for new players in my opinion, since we can quest for good equipments and vote for good headgears. Still, massive amounts of vote coupons to summon some MvPs should be avoided. At first i was thrilled with the Thanatos summoning scroll only to find out it coasts 50 Event Coupons...so i never bought it and don't ever plan to ^^" So i'd hate to see another great effort of the server's programers wasted on a resource that's not used/many won't explore.
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A farewell that stands alone and vanishes into the darkness...so sad... Note to self; don't use ferewell topics as i didn't use the introduction anyways xD Just personal opinion but...i don't think a section of a forum(that isn't a pinned rule book or important announcements from the forum managers) in which members can't post, is even the slightest bit useful/important at all...but that's just me... On the other hand, i didn't even know you couldn't post there...not a section of the forums i visit often at all... Even though most people don't seem to like the suggestion, i'm inclined to agree with it because people saying "you can't do that here" is usually enough to make me want to do it x3 Besides people wanting attention don't bother me at all, but maybe one day...i'd like to type a last sentence to a friend quitting...you never know.
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The discussion is basicly about wether or not change reductions for damage boost... The bow could have the reduction taken off and allow the use of Kaupe Lv3/Cast-off Ciceda Shell Lv5/Safety Wall Lv10, that'd be elusive instead of tanking xD I'd agree with a lowering to 10% reduction in exchange for some damage boost. i believe any damage reduction on a one-handed weapon shouldn't exceed 10%. On the other hand i'd also agree in leaving the bow as it is. i would just like a final veredict on it before i acquire it, would hate to get something then having it changed for a pattern lower to my expectations xD
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Of course! They should all die when you click them right? Imagine, what an absurd...they dare to...survive! Oh the nerve... /ok
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1. Sweet, agreed, and apparently many others also agreed but unfortunately we've been told it's not going to be done...so sad :{ 2. i actualy agree to this, it's a great idea. i don't rent weapons because of my random internet problems and random sleeping patterns. Alternatively, we could have "Card packages" in the rental NPC, this way if the weapon vanished with cards inside, no problem cause they'd vanish too anyways, rental cards should NOT be able to be traded though. Rental cards could also help people testing builds before getting the real thing. Could help new players out if they're cheap. 3. Agreed, but as stated before it sadly ain't happening :{ 4. i was kinda sad to see that the new vote rewards have no utility whatsoever and are more expensive(more than double) than FBH aura! XD But i think things like Yggs, FCP Bottles, Speed pots, EDP and the such shouldn't be available through votes...they're source of commerce, it'd lower the possibilities of good deals for new players. 5. Making it so the rental period are actually time we are online would be a nice idea too. Helps a lot avoiding the 'card vanished' problems... Official pay-to-play servers do sell hours/days of playing in this fashion, so it should be possible to scrip it.
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Which is very depressing if you ask me...but true xP
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Seriously, annihilation is the best PvP event(on my opinion at least). The problem with it is...it happens only 3 times in the week, which is too little, we need to have more of it. i'm the suggesting that we could; 1-Have it hosted other times/more days. 2-Have a new PvP arena stabilished with the same rules the annihilation room has. 3-Have the event turned into a normal event which GMs can host any time. Either one of them would be fine, but i'd really be happy if all three could be made. i'll agree that Annihilation prize is too awesome to be handed off all the time, but i'm making this suggestion exclusively having the fun the event grants in mind. To solve the prizing issues we could; 1- If it had the same prize but hosted more often, i'd suggest Sunday and Saturday 22:00 servertime, not to coincide with GVG or Woe times, or even other times, but Sunday and Saturday are ideal because on either, school and work are less likely to be scheduled allowing players who study or work to participate in it also. 2-If it is made into an arena, i really wouldn't care having No PvP Ladder Kills count on it. i'm aiming for the fun, not any prizes or extra kills. If possible at all, maybe a different ladder with different prizes(inferior than the regular ladder) just to motivate players to participate. 3-If it is turned into an event GMs can host freely like Dice/LMS/Survival/Etc, it should still be hosted on the scheduled times to give the special prizes, but when hosted on alternative times by GMs, the prize would be 7~10 Event coupons. So...who else likes Annihilation? ^^
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