Well, in my point of view, the WOE in this server is not really as much of a team game, because only the big guilds obviously win, and then the lucky smaller guilds/solo breakers chip in from time to time. It's already difficult to go against the big guilds, let alone for breakers to get close to the emp.
And the population in this server is not as huge, and mostly all active woe players go to the biggest guild. if you can see where the castle flags are in fcity, dominated by one guild, which has been the same for years, biggest guild gets most castle, because they have the most active members. well you can say that 'It's not our fault they join us' bla bla bla, but enabling back slide wont hurt their chances of winning but would just raise the chances of smaller guilds to have a crack on the emp. Other guilds can still kill them very easily if they know what they're doing.
Wouldn't it be more balanced that way? And plus, I dont see it hurting the server, and it would make woe more competitive as the chance of losing the castle would be higher which makes the defending guild upping their defense. anything wrong with that? you just have to defend better, kinda not a hard thing to do.
It's totally easy to kill a breaker build sinx than a champ. the roles of both classes are very different yes, but how can the sinx fight back against the champ? lol and plus, 'def' in this server is just everyone clumping up beside the emp. no traps, no nothing. traps are so rare from time to time haha
I see nothing wrong with this, except for those loopholes in the maps where you can go through and kinda teleport with backslide. Just up your strategy and defend.