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ChainBreak

Forsaken Nobel
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Everything posted by ChainBreak

  1. We are 4th now on Gamesites200! Whohooo~

  2. Bombin all the way across the sky.
  3. +1 As long as the stats are kept at +15~20 there shouldn't be that imbalance happening. If you really want to keep the stats low though you could make it only possible for mix gaunts and decrease the stats by 5 for the slot. That would still be somewhat useful, but not make a huge impact on the gameplay.
  4. So I went to the MVP summoner and summoned Kiel first. There was no problem (except that I didn't get the card T-T), but when I summoned a Turtle General afterwards, an archangeling was spawned with Turtle General as it's name. After killing it there wasn't even the usual ''You are MVP'' message. Is this normal? Does that mob even drop TG card? o_O Here a pic of the mob:
  5. That would suck since we would have to get Fdagger anyways. =/ Maybe you could make it so that a legendary weapon has to be used as catalyst, then there wouldn't be that problem. Or make it so that there's again 2 versions of the item so that Fdagger is not always necessary.
  6. spinning around sitting or as corpse.
  7. MVP summoner summons an archangeling with the MVPs name. o_O

  8. Yes this would be nice if it was updated. :3 But they could just update the shop descriptions as well while they're at it. x]
  9. Nope. Nothing of the sort with me. o_o
  10. Well I'm still a relatively new player since I don't get to play all that much I'm using vote credits to get some gear. Problem is that some items have lacking descriptions. e.g. Baphomet Horn 100 Credits All stats + 15, HP+ 3% This tells me what the effects of the item are, but not where the item equips and how many (if any) slots it has. Same problem with some of the other items. Most items already have more detailed descriptions so adding them for the rest would be nice. k thx bye :3
  11. yeah more mobs would be very nice :3 +1
  12. +1 This should be useful I think :3
  13. What problems you have. I don't even have one Kiel card D:
  14. If you keep missing they prolly used pneuma on the emp. :O
  15. Magic ninja is useless for 1o1 pvp though, because of gtb.
  16. L.SinX crit always equips on mainhand so you can't have 2 of them I think.
  17. Using full autocast EQ. Always gets people to do the ''o_O''
  18. Ok thank you. I never saw anyone actually selling it so I didn't know what price would be good =\
  19. I dont really see a point in having a healer since getting pots is so easy.
  20. Estimation please. :3 Thanks in advance.
  21. well 30% of 100k is more like 30k dmg so it doesn't seem to be very accurate. The diced damage is probably reduced to the theoretical minimum and then 30% of that are reflected. The real dmg however is diced so the dmg has a range of about 10k
  22. Maybe implement some PvP rewards or something aside from ladder and WoE. Like getting tokens for killing players/ getting killed by players x times. eg Kill 30 players to receive x tokens Get killed 30 times to receive x tokens To prevent feeding you could make the players trade skulls for the tokens and the same players skull cant be included in a trade more than x times. Also more automated events could be included aside from poring catcher. Like the event where you kill porings and drops for points and lose points for killing poporings. The last server I was playing at had this implemented. Also a minigame could be played where the map was filled with a lot of slow agro mobs and one fast agro mob. The aim was to get from one portal on the map to another while avoiding the mobs. Since only lvl 1 chars were allowed and trick dead was to be used to avoid getting killed it could get very tricky. For this minigame 500 weightless blue potions were provided at the start of the game and when losing the pots were all removed again. Of course commands were disabled on the map.
  23. You can still use stone curse, sleep, silence etc. Just stun will be useless, because of vit immunity.
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