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pukamon

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Everything posted by pukamon

  1. PVP is enabled in thana_boss, which it shouldn't be. And there are 5 spots in the map that are needed for the summoning of thana, the 4 fragments + the 1 spot (with 4 mobs) at the top of the map, so how about just who manage to summon 3 out of the 5 spots gets rights to the thana boss? @noks = First hit on mvp gets to keep it, while anyone else that tries to hit it/ks will just miss. (At least that's what i remember it was) Also the @noks has a problem, think of this situation: A player summons all 4 + the north spot then they warp to the middle to confront the thana, while another player can just wait in the middle where thana spawns and hit the thana as soon as it appears and it will be theirs to kill (with their @noks enabled) while the player who summoned it can't hit it because they were still somewhere else when thana appeared, so they weren't able to get the first hit. Sure you can report the other player for kill stealing but how long till that report is dealt with, and if it did drop something good, it could probably be long gone now on a different account/char by the time this is inspected.
  2. Renewal is already applied to the server so if your looking at these on ratemyserver make sure you click the renewal button on bottom right of the monster info to get a more accurate location.
  3. @me looks fun @jump is like @warp 'mapname' Warps you around the map that you are on... is that what you're looking for? Unless ofc the map you are on you really can't warp around even with fly wings/teleport skill/@warp. @alootid (we have this on @commands list, dunno if it works the way you want it to) There have been lots of suggestions about this before, it would make farming easier but i don't know why it keeps getting rejected. Ofc there is an alternative to this, most experienced farmers already know the trick. @whodrops Would be very helpful, especially for these new quest that they add new items on mobs all the time (although might be rejected since it defeats the purpose of looking for the mob that drops the quest items from previous quests). +1 for the multiple autoloot command and @whodrops, the rest is ok too but those 2 I would love to see them in use.
  4. True, it can always be adjusted if its too much, but since the complaints now are that its low then i'll play along. Remembering the stats for bio, that was a lot, scattered into each stats so... +1
  5. What does "change of hands" mean in 2.0? Is it... -For the castle to simply be broken by other guilds? (even if at the end of woe the same guild that had it for 2 weeks still gets it at last minute) -Or that by the end of woe a different guild should be holding the castle? And yeah when i suggested change of time, it may also include days, change it from Friday to some other day, depends on the players (poll maybe?). 1 hour might not make that much difference.
  6. +1 Yes please! Include a recolor of the black balloon too if possible.
  7. +1 with the re-implementation of 2 week ownership then break (or 2+ weeks), anything else than that like reducing the hp of the barricades and stones is just a no for me. (Sorry GMs more job for you guys). Or how about increasing the time delay on fixing the barricades and stones instead. Or can't the time the woe 2.0 is held just be changed instead, it's not that less people are playing 2.0 at first because its defense is hard(barricades/stones too much hp etc...), it is because there's really not that many people logged on during this time of woe which makes it hard for the opposing players (not enough manpower to break through) which leads to those players getting discouraged on playing at 2.0 which leads people to think that 2.0 defenses are OP. If placed in a better time slot we may get more players participating in 2.0(Like U.S. woe time). This woe is supposed to be more about defense isn't it? If it keeps breaking all the time then its just gonna be the same as other woes. So since the castle is not breaking all the time should be a good thing, but of course if the castle doesn't break for a long time then the GM breaking rule should be done. It was the same situation before when different guilds had it, A guild held the castle for weeks so a couple of adjustments were made(HP of barricades and stones), after this the guild was still able to hold it for weeks until the 2 week rule was implemented. TL;DR : Change time slot of 2.0 to a better time to get more players to participate in 2.0
  8. I thought the last HP increase with tao gunka card was for merchant class, is it only for WS? Or maybe even with the increase, creator class still has low hp, can someone confirm this?
  9. There's something about 'Guild Transfer Packs' on the forsaken ro site, maybe that's what he's referring to. http://www.forsaken-...id=1&record=127
  10. It might be too much, yeah, but if legendary bio mace is changed to level 5, shouldn't the Jrage be changed too? Increased at the least (maybe 8 or 10). Jrage is good already, I don't want to increase it too, it's just something that might happen if mace is increased to level 5. But if it's true that creator elite weapon gives level 5 bolts then something needs to be fixed here so i'll just agree for now and see where this goes. +1 P.S. I see the damage increase for the bolts in mace is the best option here.
  11. Not exactly half, yeah. I thought JRage had level 10 bolts, should just change the bolts on JRage to level 10 so legendary bio mace can have level 5.
  12. +1 to reducing the elu and ori, so i might actually get motivated to do it again x_x I keep dying in there.
  13. Sup and welcome to fro! Got any questions or need help just pm me or ask on this topic, i'm sure the friendly people here will help you out! Enjoy your stay! (yes i love to sleep, sleeping is awesome)
  14. The way I did it is whenever i'm ingame i'd warp to all 3 thieves 1 at a time, if no one talks to me then i'd just leave them alone for about an hour or so (or maybe relogging resets your chances, not sure) then just come back and check again, just whenever i have time. Also I think once it does talk to you, you shouldn't warp out of the map or it might reset your chance again. Check all 3 thieves, not just 1.
  15. Yeah combo CARDSSS for farming FCP bottles, Can only be used by creators though.
  16. lol @centurions post, he got you TensaZangetsu, anyways on topic... I see your point on snipers originally not having the strip skills and because of this maybe i'll agree on just reducing the chance of the skill, not complete removal and the reason that i disagree on complete removal was already stated by the people that posted here. -FCP, FCP, FCP. If you know you're going into pvp shouldn't you prepare? Say you already got killed by the sniper because you lost your gears (strip), would you go back and fight that sniper again without learning your lesson from the last fight (which is to have fcp). -If I was that sniper that killed you in that manner, the next time we fight (maybe right after you died, came back again for more) i'll definitely try to do it again since it worked the last time, which i learned from our last fight. Major advantage for me. Unless you actually tell your opponent first to not use strip skill and to "fight at our true potential" (lol i'd like to see if this works) then the only way is to have fcp like any prepared pvp player does.
  17. Agree to the 1k per bottle, i actually tried bio for pvp events (got legendary bio mace) and running out of AD bottles (items+cart) is one of the worst situations to get into since you can't use @storage, so also how about reducing the weights of the bottles, like the arrows weight. Too much?
  18. I remember there was a discussion about these thieves before (somewhere in archives), the thieves only appear to you by chance (idk how or why) when you warp into the map, when i did the quest it took me 4 days to actually make them appear, so i guess you just gotta get lucky, unless this method was changed in the latest updates.
  19. Ah alright, just wanted to see what the items look like, but yeah items stuck on inventory is a pain. I hope they at least have 0 weight so it's not a burden.
  20. Woe everyday. (Diff castles ofc) <----------- And definitely more LTS events, easy tokens for newbies that are on the winning team.
  21. Few problems with the custom items, Hawk Eyes drops at 1% (ingame) from Owl baron instead of 10% (on guide) and A'egir's Golden Key can't be placed in storage :(
  22. The stats i suggested for the gears are not final, it can be adjusted and yeah i can see how the farming option can be abused, my point is if the set is not slotted then give it beneficial stats for newbies to help them out in the server for a bit. @Celestial Spoiling is part of it right? I mean if it helps them enjoy the server the few days they play it, then why not? and when it does disappear, it's their choice to actually continue on playing or not with what they've seen so far on the server, just make sure they actually know that it disappears after a week and inform them of the things they can do in the server within that week with the help of the temporary set, have an npc inform them of the small quests, storyline, the gears they will be needing and how to obtain them so at least we were able to provide them with the necessary information for starting out and they don't end up just wasting that temp gear walking around with it (the small quests after the intro in novice zone could do just this). And yeah saw the sedora monster at iz_dun05, it looks adorable, make this work :D No on the MVP reduced hp again, that's just gonna be even worse for the newbies when old/geared players can just 1-2 shots mvp. As a geared player myself i'd probably just camp an mvp and kill it knowing that it's easy to do(e.g. Turtle General) which means more competition for newbies. The temporary set should give the newbies the temporary boost necessary for them to play equal or close to the level of old/geared players (it's just temporary anyways).
  23. Fresh Meat! Welcome to Fro!
  24. Unless theres a way to automatically decard the temporary set, then don't make them slotted. If slotted, make sure it can automatically decard (not sure if possible), OR have a timer in it like the passes, tells the player when the gears will disappear. If not slotted, put increased effects on the gears, say like +40% damage to MVPs or 40% chance to get ygg seed/berry when farming or whatever, something really helpful for farming/MVP hunt/PVP I don't know about the gears being helpful for pvp though. It should since this is a PVP server after all. Both will be non-tradable, can't be placed in storage and timed (will disappear in a week or so) as xxxxxxxxxx stated. GVH as quest reward... that's not bad at all, might as well.
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