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Xtopher

Forsaken Nobel
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Everything posted by Xtopher

  1. I'm not angry with anyone Icon. As I said before; I encourage constructive debate. @Drew: I'll have to agree with edit 1... That is a bit much to ask of our GMs. I don't even think we have an assigned PvP Ladder GM at the moment... word around the campfire is that Seraphine resigned and I don't believe anyone has taken his place yet as Ladder GM. I also don't know if anyone has the time to code this... or if it would be a priority at all. I agree with the absurd ladder length these days as well, but that's a different topic. Best of luck on your paper, exams, and project.
  2. Regardless of what it was or wasn't this is how it is now. We have to base our actions on what is best for now and the future, not the past. The reason Cole can kill people like he does is because he frankly out smarts them or catches them off guard. His tactics are easy to counter if you just stop and think about it for a second. But I guess you wouldn't expect much thinking to go on in PvP huh? You prefer people to go full damage/reflect with no other strategy than "kill as many people as quickly as possible". To put it simply I do not believe people should be rewarded for dying more than they kill people in a PvP setting. In any other game this is the case. If you win two matches but lose six, your over-all rating is bad and you won't be receiving any reward. This isn't A-for-effort. You should get rewarded based off of your overall quality performance. If my job was to scrub toilets and I scrubbed 2 out of 5 then took a big shit in the other 3 do you think I would get paid? Sure, I did work... But I didn't scrub 5 when someone else would. This suggestion has been a long time coming. Every legit ladder contestant has to deal with players like these and to put it frankly its ridiculous that you should have to worry about someone with 400/600 ratio taking your prize. If the vets "Aren't going anywhere" how could they be missing to "come back"? I don't understand this sentence. I would ask your ingame name but I know you're probably not going to tell it. Have you ever even won ladder?
  3. Offense intended. Yet another person tied to "the way things used to be". Stop living in the past. I don't care about your good ol' days in the PvP room where you and your friends killed each other. That is what for_fild01 is for now. PvP boomed when ladder was off... when the hell was this? Years ago. Irrelevant. Winning ladder requires help. It's a simple fact. Way too many people have way too much equipment for someone to expect to win ladder without help. That's just how it is. PvP ladder has been a gang and high tier gear oriented function for a long time now... Approximately 1.5-2 years. People with no gear don't stand a chance. Your whole "tip-toe" thing is frankly bullshit. It takes work to keep a decent ratio in ladder. Ask anyone who has won first place in he last two years. Yes, I said their classes can't ladder well. It's truth. I'm not here to breast feed and hold hands while you cross the street. I'm not going to sugar coat things. Assassin Cross can not ladder as efficiently as other classes. It's a fact. If they want better odds of winning they should chose a different class. My suggestion isn't self serving. I don't ladder anymore. Only thing I can tell ya is: Get with the times.
  4. Edited first post. We all need to loosen up a bit.
  5. Lol. I guess I'm one of the few that actually enjoys the Ragnarok background musics. I always have the BGM on unless I'm on skype while playing.
  6. You guys are missing the point. If this rule was in place you would not have people with 200:400 ratios because they would know they're not getting anything. Why would they keep coming in? They're just feeds. You're right, everyone is entitled to their opinions... But that doesn't mean I have to take it into consideration. If you simply don't know what you're talking about I don't have to listen to you. The rule encourages getting MORE PEOPLE in the PvP room. Who wants to go in PvP just to see/fight some kid with full buffs and orc lords? I'm not disregarding Dadron3's work. Sure, I'm sure he put in some effort to get his 300/550 ratio he has now. But do I think he should be rewarded for simply sonic blowing and wearing orc lords while feeding? No. Edu put it very well. If you bring home bad grades from school you'll get no rewards. Oh and about your laddering... People were logging on your account to wrack up kills while you were gone... So maybe you should refine that whole "laddered twice on my own phrase". Give John some credit for what he did for you. I don't disregard what you say though, you have laddered.
  7. I'm glad to see another ladder contestant agreeing with me about these buff-and-burn type players. Well the two are very different suggestions. I think its logical to implement what I've suggested in addition to what you've suggested. As I've said in your thread: I can agree with dispelling everything but FCP. I'm pretty sure this is possible. I think a combination of the two suggestions would lead to the best ladder results. Thanks for the post.
  8. Yea Gen finds us a new bgm for fcity almost every update. It'll probably change for christmas.
  9. The reason for those ratios is because of their classes. Dadron3 is a sinx and a very outdated player much like yourself. To put it bluntly he is one of the worst PvPers that go into PvP room. I killed the kid multiple times with battle priest... Dadron3 is really nothing more than a feed that killed a few stranglers along the way. Eleutherios is also an assassin. It is hard to keep a decent ratio on sinx. They should choose a different class or get a party. Neither one of these players brings any sort of support to pvp room. Fernando Poe Jr. is a whitesmith. Everyone on this server knows whitesmith is OP. It doesn't take much to wipe a pvp room with them at the moment. This will mostly likely be fixed soon.
  10. I never said it was irrelevant because you disagreed with me. I said so because you've never won ladder and you haven't been on the server for the last year. Helping people win is not the same as laddering yourself. The amount of time and energy you put in to keep kids with 200/300 ratios from passing you overnight I don't think you would understand. This is why I decided your opinion here was irrelevant. I've been suggesting things to help the server grow for years and I've never dismissed someones opinion just because they disagreed with me. I welcome constructive debate. And about how the suggestion thread works. Lets line up my accepted suggestions to yours. Oh wait.... Suggestions on this server should be based on realism. Read the suggestion rules. You must consider how much work for pay off the GMs have to put in. You cannot suggest skill edits. These are not idealist rules. These are realist rules. If you want to suggest something the best way to go about it is to lay down your suggestion in a logical and well thought out way that seems like a realistic option to the other players and staff. Factual evidence? Lol. The problem with PvP ladder is lack of interest. No one wants to devote two weeks to laddering to get something that practically everyone has. Even if they would do it they're afraid that 2-3 days before it ends some kid will just "buff-and-burn" for a few hours and get a 400/450 ratio and win 1st place from them. You speak as if the buff-and-burn strategy takes a lot of commitment or work. It doesn't. It's harder to commit to two weeks of laddering keeping a decent ratio so you actually get 10 tokens not 4. I want the people who put in the proper work to be rewarded without having to worry about some 400/450 ratio kid robbing them two days before ladder ends. Everyone who ladders knows people like this. Everyone who ladders seriously hates when people do this. I want to make PvP ladder better for those who actually ladder. If you've never laddered yourself you wouldn't know how goddamn stressful it is. You make yourself an enemy to practically the whole server. Even your friends get pissed at you. Staying in PvP room and keeping a decent ratio is one of the most if not the most stressful thing on this server. I think people should be rewarded for it without having to worry about these buff-and-burn kids.
  11. Char I'm reluctant to take your oppinion legitimately for a few reasons. You've been off the server for like what? A year? You can't just pop back in after being gone for so long and expect things to be the same and your opinions to still be relevant. Have you ever laddered for first place before? And if so how many times? It doesn't matter what the ideal situation would be; our PvP ladder is for people with the best gear and the bigger gangs. New players will NEVER stand a chance. You're speaking idealism while I'm speaking realism. Someone who has been on this server for say 2-3 months has a great disadvantage to those who have been here years. Veterans know how the server works. They know how each class works here. And they have accumulated more items they being loyal to the server for a longer period of time. If someone could join the server and be winning the PvP ladder solo in a matter of months then what is the point of all the veterans putting in so much work for years? In short; PvP ladder is not for new players. It will never be. The only reason people won with non-donation gear in the past is because epic items like valk weapons/emps weren't even out or weren't available. Now emps are 295 tokens and everyone has valk weapons. New players with low-tier gear winning ladder is impossible.
  12. What I was getting at is that B and D would be used for practically the same build/class. A and C wouldn't. I kind of agree D is useless. But some people have creative builds... what ever floats your boat I suppose.
  13. @ Cassiopeia: The ranks on ladder are already VERY low. You can win first place with like... 400 kills? That was unheard of a year ago. My last ladder was approximately a year ago and I had 1.1k kills in one week. The rules aren't the blame for low ranks. The reason it's like this is because of lack of interest. Almost everyone with a half decent amount of gear has some form of sacred wings at this point. There are so many of them on the market being traded that people aren't compelled to ladder as much as they used to be. PvP tokens are hard as hell to sell these days. Just ask Mokeru or Drew. This will only be fixed when new prizes are put in, which is an entirely different discussion. @ Boogieman: I know this may sound a tad harsh but the laddering system isn't for random low-geared people. Its meant to be the place where veteran players with gear show off their pvp skills and for large scale gang fights. Newer players should be questing or farming to acquire equipment, not laddering. Side Note: Wizards don't stand a snowballs chance in hell in our PvP room friend.
  14. That mix C looks more useful than any of the current mix belts. I like the idea of making more mix belts for more variable builds. Only thing I don't really like is that B and D are almost the same thing.
  15. Oh ya? He's my lady. Thanks though.
  16. Uh?? Every new TV still comes with a remote. Shag Carpeting!
  17. Current rule: "Note: If your deaths exceed 50% of your kills (i.e. if you have 100 kills and more than 50 deaths) you will receive 4 PvP Ladder Tokens instead of 10 PvP Ladder Tokens. Prizes will be given out after the ladder week has been posted" I think that this rule needs to be changed. My suggested change: If your deaths exceed 50% of your kills you are removed from the weeks ladder entirely. Meaning who ever was below you will take your slot. Example: Mr X : 1000/300 Mr Y: 600/200 Mr Z: 200/140 Mr SrubbyMcNoob: 150/50 Mr Z would be disqualified from the 3rd place position and removed from the ladder for that week. ScrubbyMcNoob would take his place as 3rd place and receive the prize. My reason: This is meant to promote team play in PvP and less what I'll call "buff-and-burn players". A buff-and-burn player will get full buffs (whether that be Mind Break/Provoke/ Gospel), run into pvp and try to kill as many people as possible before dying. This person will most likely equip items like orc lords as they have no hope of survival, they just want as many kills in a few seconds as possible. This play style is simply the easy way out for many people. A champ can run in and asura paladins or people with orc lords with 2x atk and take them with them. Doing this enough times they can get up to 2nd or 3rd place with a ratio like 200/250 and still get a prize. I don't believe this is fair. Even without buffs it isn't hard to run in and bolt the crap out of unsuspecting people then default maya/orc lord to try to pick up that extra kill when the whole team stops shitting themselves and focuses you. I don't believe these players should be rewarded for this kind of game-play over people who keep decent ratios. More team play leads to a more active ladder, a more active PvP room, and a more active server. I believe Gene Wilder puts it best:
  18. Som only said what we had all said. He just said it all at once.
  19. Well, nines gifted me one but if you think you can do better I'll pay you :P I have no f*cking clue what a stock is. The only stocks I know of are common stock and preferred stock.
  20. At one point in college I was up for about 3 days straight. It all works out in the end.
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