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Xtopher

Forsaken Nobel
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Everything posted by Xtopher

  1. Shop around for different banking services. I've never had a fee charged for opening an account... And I've used multiple banks.
  2. Well, I don't see why pvp isn't enabled globally (other than towns) to begin with. Isn't this supposed to be a PK server? I thought it was when I joined.
  3. Hes suggesting that pvp be turned off on this map. It's confusing.
  4. Is there an error message? What operating system are you using? I've had a problem like this before that was caused by my OS.
  5. Fun War of Lagerium today guys.

  6. It costs more because its supposed to be a limited time seasonal item... At least I think so.
  7. Hmm.. Mine, to put it simply is to...
  8. You need an emulator I believe.
  9. The damages are different. The difference, however, is so insignificantly small that you can hardly tell. Elite Arrows/Bullets are not worth your time.
  10. Xtopher

    Story Time!

    Makes me miss Influence.
  11. True. The person below me likes sour apple flavored candies.
  12. Leave your vagina in the locker room. Or, for RO: Leave your vagina in storage.
  13. You keep saying you can add more vit to your build to get an equal amount of hp as a skull cap. On the other hand, if you increase the base vit with the skull cap build by the same amount of vit you're left in the same position so the argument is a wash. I know the percentage change in HP. My point isn't that the hat itself will imbalance everything. My point IS that we can't keep increasing HP modifiers. Balloon, cape, and now halloween helmets are all boosting up HP rates. (It is my theory that this was done to counter act the tao gunka "fix" a few months back) If we keep following this path of just buffing HP we're going to have classes become very imbalanced. The classes I mentioned (sinx, pala, LK) have huge HP modifiers. If we keep popping off HP % increases these classes will get close to being unkillable outside of coma and that my friend is not balanced. I saw a sinx and a paladin tanking aproximately 15-18 people in WoE yesterday for a solid 2-2.5 minutes. The last thing I think we need to do is give them more HP. Classes who don't need buffs, like the above mentioned, will be getting a greater gain off of this change than those who actually need it (Clown/SG/Wiz/Prof). Too many flat percentage HP boosts across the class board are imbalanced because all the classes have different HP modifiers. Some classes do need more HP, but a lot of them do not. I agree that changing 15% to 20% won't break the game but it's a slippery slope to things that WILL later on. Just like how we started stacking all the demi-human reductions in the past. Lastly, I've said this before: I've seen people ingame using the hats. They serve a purpose already, whether it be cosmetic or otherwise.
  14. 2110 The number of times I'd punch Nick Cage.
  15. Personal Favorite
  16. Maybe the attack speed compensation could work but I'll never agree to buffing the hp/sp %. The reason I mention WoE is because a lot of breakers go full hp builds for survivability. They stack as much HP and demi-human reductions as they can just to simply make themselves unkillable. Damage in general is already nerfed in WoE so giving them EVEN MORE hp is a bad idea. One sinx tanking 10 people for 2 minutes is, in my opinion, bullshit. I don't see a reason to give Sinx/LK more tanking capacity. When stacking up on HP modifiers these players aren't worried about the damage they'll lose. All they want is more hp to tank with.
  17. I don't need the helmet to do the calculations. It's just not necessary. Also, I like how you completely ignored my WoE comment. If you absolutely reject my opinion solely on the grounds that I don't have the helmet then re-read Mike's above post. Even he doesn't think the 20% is necessary and he has/uses the hat.
  18. Since when do paladins need 195 attack speed? 20% from a top headgear along with the previously mentioned stats is just a bit much. I would say they're on par with fhelm in terms of usefulness. I see people using these hats over fhelms on certain classes already. Another thing: If we keep stacking hp we're going to be back to a similar problem as with the Demi Human redux stacking. People are never going to die. A sinx/LK/Pala with your 20% suggestion + cape + skull aura is going to have a huge HP bonus and a large amount of redux at the same time. This makes them especially hard to kill. This is pushed to an even further extreme in WoE. A Sinx/LK can just stack vit/hp increasing items and tank whole guilds long enough to break an emp. I don't want to see single breakers tanking whole guilds again. You're looking at Sinx's with aprox ~400k hp and around 70% damage reduction, or an LK with 600k+ hp with the same reductions + 1 hand parry. Sure, they won't do a whole lot of damage but they don't need to if they can just tank a guild for 3-4 mins while storaging for YGGs to break an emp by themselves. You guys are complaining "well my build is basically the same with the hat after re-stating as it was with a Fhelm before." Why is this a problem? The point of the hats is to LOOK different while being on par with fhelm. You look more unique, you have more opportunities to mix/match headgears/ color pallets. In my oppinion the hats are fine for what they are; seasonal headgears.
  19. Why should it be better than fset? Secondly, you seem to only consider the low vit-to-hp ratio classes. This kind of HP buff is huge on classes like LK/Sinx/Pala... These classes do not need more hp. With a balloon and proper equipment most classes seem to have a fair HP rate. The one that you mention (High Priest) gets tons of HP if you use a balloon, valk book and vit belts. My priest tanks full asuras on GTB/skolls when I go tank/vit build so I don't see an issue with HP here. I believe the Halloween hats are fine as they are. I don't think they were meant to be end-all gamebreaker helmets. They're seasonal hats that are currently on par with Fhelm and GvH in terms of over-all usefulness. Plus, it seems that seasonal items are being nerfed (scarfs) after the season ends so why buff it anyway?
  20. Who pays 50 for a box? I haven't seen anyone buying them and they're pretty useless.
  21. FCP: 3 tokens per 1 tick Friggs: 400-450 Blue emp: 850 Most elite boxes: 10-15
  22. Can you guys stop busting balls and just be thankful for once? Nice update, new pvp room is interesting haha. lol@ the massive "S/T> Thors"
  23. That means you're one of his ladies....
  24. A giant free for all?
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