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Everything posted by Rayray
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to topic starter, have you seen my damage as a creator? this is coming from someone who main the Creator class. The Acid Demonstration skill NEEDS to be a neutral element skill, if it follows the element of the weapon(meaning using BOS changes my acid demo skill's element) I will kill everyone in the server within a few spams. I deal around 2k-2.5k Acid demo against people just using GR armor and shield. I deal more depending on class. that is a lot of damage if you ask me. on GS- desperado deals around 3x-10x hit randomly at 11k - 12k damage using legendary gun. put a ghost element in there and you effectively x2 his damage output. too OP considering desperado is easy to spam. immunity on freeze- I agree on bishop, all champs will go garm then, and using unfrozen card makes your armor lose the tao gunka which still makes you one hit against champs. Priest- holy light right now wasn't as spammable as before, that's why there are a few pvp priest and the only battle priest i know quit(Xtopher) Stalker- stalker was a strong class to begin with, it is the wild card because it can copy trans skills here. not sure where you are getting at about it taekwons- what bishop said is what I had in mind, and there are a few good Star Gladiators and there were once 3 great soul linkers. just cant find them now Sinx- i havent seen much people use sinx to pvp now, mostly they just break. and some people don't really know how to use a Katar sinx that it makes me sad. LK- O_O i've seen tons of LK, what are you talking about? I'm not even fully geared as a Creator yet,. if you want, you can try and find me and see for yourself P.S you seriously haven't used the Creator class much have you? since you compared creator vs sinx. I frankly have one of the easiest time against sinx since they cant afford to go dual weapons/katar on me or else they die.
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looking on the other side of the coin as well,why would you go pvp if you are not fully geared, and that includes extra armor? why would I need certain armors against certain classes and people just use a buff against a biochemist like me? that seems unfair. why would a sniper get close to a stalker? that seems pretty stupid isn't it? a good dex class WILL keep distance against a stalker make use of their range. again, you already know that most stalkers are resist, why bother getting close? and for that matter, a full dex char can put back his gears in a few seconds after getting stripped. by just spamming seeds, they can live through the damage a stalker deals at that moment. I knew good ol enrique will be made an example again :p Rusty got every gear available for biochem. look on the other side of the coin, what about people that can't afford that much gear, wouldn't they be at a disadvantage when FCP comes back? a champ with knight set against a biochem with knight set. put fcp back and the biochem has virtually no chance to fight and win against a champ. without fcp and the champ using gr+rsx, the biochem still will have problems. The old pvp system where buffs are allowed, have you ever seen any other biochemist inside that pvp room besides Rusty then? that's the point, almost no biochemist besides Rusty can pvp last time. Put FCP back and we are back on the pvp system where LK, champs, sinx and sniper are the only class in pvp room. Stalkers are finally able to pvp after years and you want to take that away? I pvped in that room for days using biochemist and my occasional use of a dagger sinx and LK. Weirdly enough, without the external buffs like before, I am able to survive a 4 man gang by RTF and kill them using acid demonstration, kill 2 of the 3 people that ganged me on my sinx using the strip cards I had, and killing 3 out of the 5 people that ganged me on LK using mailbreaker and ws card and the occasional strip. and yeah, I died because I got stripped, obviously. if we had the old system, I wouldn't even be able to bring down one of them with me. Have you actually pvped in that room for A LONG TIME where different classes go in, or you are just assuming from what you heard from people? and the ladder pvp before wasn't even great. it is either: 1. one who holds the most seeds wins 2. one who runs out of FCP first dies 3. one with a devo pally wins 4. one with 2x attack sniper or MB prof wins. i don't think that's a better pvp room, only the ones that are super geared gets a chance to win in pvp before. now even just normal geared people have a chance against people that got babysitted with buffs before.
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Isn't it the other way around Deniz? There is absolutely no reason for me to go pvp in the pvp room but for fun. Not sure how can that profit me in anyway. Speaking of writing something for his own profit, weren't you the one who told ash to put up that suggestion about making the drop rate of castle drops a little higher since Eidelic wings aren't dropping for you? Deniz, please do not compare my opinions to yours, they are way different since I kinda look for others' benefit, not just mine. :) On the subject of fcp, if I wanted to profit in pvp room as you assume, I would've wanted fcp to be back, create an LK , fcp myself, and trash everyone around the pvp room. You do realize that It is much easier to pvp as an LK than to pvp as a biochemist.
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do what veracity had said. if you want thana, and you see thana being camped, there are two things you can do 1. hocus pocus and hope for a thana. a knight set+ legendary bow with a card setup set for mvping(alice card on shield ,abysmal knight cards) works great, no need for you to get uber gears before trying to hunt thana. 2. if you were able to join a guild and they pay you salary, save the tokens,get event tokens and try to buy thana summon scroll. collect a few of these, and use them when floating rates are up so you have a better chance of getting thana
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putting buffs back,even fcp. still won't stop people from ganging. So your statement regarding gr+rsx in team battles is irrelevant. even with fcp, and you using gr+tao, if you get ganged, sooner or later, you die. no class needs a full buff setup to pvp, if they do, then it would've been an innate skill, not something they get from dual clienting. Again, you are thinking of a 1v1 situation regarding strip. Of course, anyone getting stripped is dead, that's the point of having one class hard counter strip, so that strip characters cannot win at everything. stalkers cannot strip full dex characters that easy as well. they can only strip easily the strength based characters or characters that only get 150 total dex. you see the disadvantage because you are using a class that is not a dex class. I haven't seen a gunslinger, clown, and sniper having troubles with stalker. Which means strip isn't that godly, as you assume it to be. Add biochemists to that list, and stalker got 4 classes that it cannot fully strip.
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I see more snipers in pvp room now than biochemists, and around 5 biochems are really geared at the moment. I even see less people using whitesmiths honestly. Again, I seriously wanted to meet those biochemists as I haven't seen them yet. Whitesmiths do not have good hp modifiers as well. And they certainly can't tank any class without a problem. You are thinking of one on one situations in pvp room vs certain classes, of course some will look great. Biochemist will look good against any class with a shitty hp modifier or anyone without rsx armor. if they fight LK, Sinx, and Sniper with RSX+gr armor, they won't look so good. My biochemist looks great in pvp because everyone kept using champs, which do not have a great hp. WS will look good against classes that do not have high hp as well and cannot handle the use of rsx armor. again, LK have a huge advantage against them due to spiral pierce's range, if they pneuma, LK can push them out, and they cant rsx against an LK. A sinx with the dispel helm(drooping valkyrie) hardcounters WS. Stalkers with huge resists could pose problems. Then again, A biochemist counters stalkers. If you look at it, a fully geared LK's only real enemies are Snipers and Stalkers. add gunslinger to the list as too. It also saddens me that no one uses Clown inside that pvp room when they can really shine right now. most of the time , a certain class now have at least 1 class that counters it, without any form of external buff. And frankly, when I pvp, all I see are people using classes that a biochemist hard counters. of course we will look great against them.
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Ok now I get it. In short, with all those stuff, the small installer wouldn't really much help if you wanted to play error free. In conclusion, the topic starter still needs to DL the all-in-one to be completely error free, correct?
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um.. you are trading red butterfly to a red butterfly. O_O aren't they EXACTLY the same?
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WELCOME TO THE SERVER!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM NOT SCREAMING, I JUST LIKE TYPING IN ALL CAPS/
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if we adjust it, our european players can't join probably. you guys can join most woe's anyway(american woe is morning to you guys, some european players cant join those). P.S. it is 3am in my timezone and I can woe for it sometimes. I see no real problems for it.
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It still depends on what criteria you are going for. A guild strength cannot be measured by just WoE anyway. I miss the guild /desp
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completely agree to both suggestions(buff on cape and create blessed and cursed rings for SG).
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^ a gr+rsx armor on most classes gives my biochemist a hard time,. no biochemist at the moment can go hybrid with mammonite since if they do that either their AD will suck, bolts will suck, or HP will suck since biochems dont have a huge HP modifier unlike the others. I have to use dual antiques for HP, and if I wanted to bolt, I switch to my dual fbh shoes which makes my hp around 200k-220k depending on build. If you find one biochem that can do 2k ad, 4k bolts without urds and around 25k mammonite without using thana and still have good hp, I would love to meet him. Risk of bolts? I wore a vote king shield with gtb and wore dual raydrics against another biochem. she did around 2k acidbombs and cannot hit me with bolts. even with 220k hp it will take a good spam to kill me with 2k acid bombs. There are so many things to counter biochemists, I should know, I only play this class nowadays. Bring gear to try and counter every class you might meet. Add the fact that acid bomb bottles aren't infinite and takes up weight. with 50 str + increase weight limit, I can only carry 200 seeds and 700 bottles each. an LK have more seeds, more hp, more damage than I will ever do. The fact that as a biochem I have to keep switching armors to fight other classes and most classes will just wear gr+tao and fcp themselves to fully counter me is absurd. most of you guys got babysitted with buffs just to ladder. Sole powerhouse in PvP, ill give that title to a good sniper. but then again, a sniper can be countered hard using pneuma of champs or WS. So is WS the sole powerhouse? not quite, a dispel would annoy them to no end. Every class got a counter in pvp, people just don't see it because everyone is either on sinx or champ or LK. no diversity. enabling one buff that hard counters WS, Biochemists and Stalkers just for people that want their champs, sinx and LK to faceroll everyone in pvp. That seems really fair.
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how is monday woe too early? that's like 2pm server time. and that is euro woe, it is adjusted for the euro players, if you think it is early you might be somewhere in Asia.
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We had one of these topics once before i think in the year 2008. it turned into a flame war and had to be closed by a GM. Good times... Good times
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as i said, it will just make people use one to two classes as others have a distinct advantage. also, some classes only works well in group pvp another reason that this won't really help much is that people who go to the 1v1 rooms would get less kills than the ones who go to 5v5 rooms. bad for laddering. a better suggestion would be : to have a pvp tournament event hosted by the GMs where there is a 1v1, 3v3, and 5v5 brackets. in pvp rooms, it just won't work.
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1. Dragon Scale can be farmed from other maps 2. Mini game tokens.. I wonder how many newbie players do that? The map may not be an official pvp map, but EVERYONE knows it is where we mostly pvp in this server(hence the pvp room is empty). I don't see having to restrict warps in a place where everyone recognizes as a pvp place is gonna hurt anyone but the warpers themselves.
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those rooms would just make people use Sniper or Stalker. those 2 classes have a distinct advantage in a 1v1 situation with no buffs right? That idea only works if we have a matchmaking system. sadly we don't.
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http://www.forsaken-ro.net/forum/index.php?showtopic=22101 this was the topic that veracity(i thought it was genesis) said that we needed to DL the all-in-one because of the changes. Keep in mind that when I DLed this, I already had the previous all-in-one and patched that one, but I still get error in the Knight hall. So I never really thought that the all-in-one is because of the renewal changes. If that is the case, why would some people still get errors in Knight hall when they used the small installer? @brawler did you try using the small installer and do you still get errors somewhere?
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give more reasons for disagreeing with it since putting warp limitations in for_fild wont hurt anyone unless they are warpers themselves. go to pvp room you say, again, I can't force people i want to fight with in pvp room
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oh man, a guildie of mine was about to suggest this. +1 to this but I dont have experience on SN, so maybe you guys can suggest the stats?
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the capitalization is also needed. if you follow the guide you know the 1st answer is Servant, not servants. Please thoroughly read the guide. 1st: Servant 2nd: Good, Light, and Life (a space after every comma) 3rd: Truth and Justice 4th: To use his might to protect the right 5th: Humble, Responsible, and Wise(again, a space after every comma).
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its not a bug, it should be really exact, even with the spaces. look carefully
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because fcp is still a buff. The reason why stalkers' full strip and sniper's strip looks so good right now in pvp room is because I am probably one of the only three people using the one class that counters strip which is biochemist. And I can honestly say that I have no real problems against those two characters. Well a good sniper is annoying though. So does that mean my biochemist is now the best character in pvp? Not really, biochemists got lower hp than most, have a finite supply of bottles and can't carry seeds much. in fact, almost any class that has a brain to use rsx armor gives me a hard time, mostly the ones with huge hp like LK are the most annoying. There is no class diversity yet in pvp room, you guys are just using sinx, LK, Champs and then Snipers and Stalkers. Of course you are at a disadvantage. that is why those two classes look stronger. once we get more people in, they won't look so great. Enabling FCP again is a big disadvantage for stalker, where most of the time, it can only win through strip.
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making mounts for every class have been accepted already. http://www.forsaken-ro.net/forum/index.php?showtopic=22464&st=0 unfortunately, we can only use the ones that gravity already made the sprite too(the previews of those mounts are already in that thread i just posted). so gunslingers will be riding peco pecos
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