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Rayray

Forsaken Nobel
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Everything posted by Rayray

  1. Hi and welcome back :) Im an old player here(as you can see, played since '07). What are your IGNs, I might actually know you O_O
  2. S> Whitering Balloon[800] pm me so I can find you in game :)

  3. 1. We do have a Non donation LMS, sadly i think the GM team is doing something to fix some bugs in it. 2. Everyone starts the same, no tokens, no items, no everything. It is not other players' fault that some people didn't gear up before joining a pvp based event. I myself didnt donate in the server but I got almost everything I need for my characters,gained through farming. If I can do it, why not other people? In short, why join something you have absolutely no chance of winning? 3. NPC equips only would make certain classes win against the others. NPC equips means that champs can one shot you due to the lack of gr+tao, sinx can just sonicblow+backslide all through the event, snipers and gunslingers and bow stalkers are in a huge disadvantage of not being able to use shield, Biochemists cannot damage well since they dont have a decent weapon. In fact, I would think that Champions would always win in an NPC gear fight. P.S. I won LMS before using a Prof with ND gears in a regular LMS. Not entirely impossible to do.
  4. My dagger sinx only needs 150 dex+ phreeoni card to hit players. and I have a 4 phree dagger just in case i fight against a flee stalker. why would you use sinx in lhz mobs then?
  5. ^ You make mean clown anyway Shane :) Nice update guys, especially the blessed biochem ring update :) would be extra nice if the Clown/Gypsy weapon got their increase weight limit already though. But all in all, awesome update guys :)
  6. Selling: Green Emp= 850 or offer Whitering Balloon= 850 or Offer 2x Mix A Belts= 140 for both Buying: 2x Urds Earrings= 800 each. Leave message here and I will pm you ingame as people have trouble pming my IGN. :)
  7. If only my Mac and my Linux machines can play FRO without virtual machines, I would never use Windows again.

  8. I agree to this, around 7% is good enough, if you make it 10% then the only thing the Valk weapon has over the legendary is a little more damage which is neglible.
  9. and you got 200+ kills with bombin inside? that seems really weird then. we do not know if you laddered for a different time unless someone gives another proof man.
  10. At this moment, there are tons of people that can't attend it with the current time. We are not thinking of just ourselves. In all honesty, I will go with whatever the majority wants.
  11. Good Soup was Terminus' guild right? If it was then I agree on that one. But I am proud to say that Elith is one of the best guilds I have ever been a part of.
  12. OK I will be honest here. 200+ kills is nearly not possible overnight since almost nobody is in PvP room right now. If you issue a challenge and noobs entered, I doubt that they will continue on entering the room if they kept dying against you. I mean, I see noobs do that and they enter like 3-5 times and they won't try it again. If you say that noobs entered that room 200+ times to try and take you out, I seriously doubt it. If it was a friend of yours and he agreed to it, it will still be feeding in my opinion. Cmon, why would I duel you in the PvP room without intentionally getting kills? You can duel in for_fild01, why would you do it in PvP room if he was your friend? See how suspicious that sound?
  13. Organization13? OH THAT MADE ME LAUGH Influence would probably still be the best in terms of everything. Epic was a great leader. It always comes down to the guild leader and members, not on how they get castles or win GvG. If you wanna know how great a guild is, look at how its members act first, then check the guild leader.
  14. You are still missing the point. The cape has something that any of the two rings don't have. All capes get their stats buffed up or carried over to their ring equivalents except the biochemist cape. 5% hp isn't huge. that's like getting 5k-10k more hp. Oh i seriously doubt you can tank a thana user using 2 raydrics and your ring. Even without cape, the urgent escape skill already gives a huge boost on movement speed, I can do what you say even without using the cape. AD definitely needs a damage boost since gr+dual raydrics already screw its damage over. yeah sure you can use bolts, but we are talking about AD damage anyway. And for the record, Tao Gunka card already gives decent boost on biochemist hp. a small boost in movement speed, a measly increase in hp and sp and the heaven's drive skill sounds good, but not enough for people who main biochemist to give up their capes. The ring quest is a hard and annoying quest, and it makes you give up a really good item. For all that time and effort and probably a buttload of tokens if you are lazy, getting the blessed ring is not worth it. No card can increase AD damage, tons of cards can increase hp and sp, speed potions and urgent escape makes you move faster and you can use magnum break/sight to uncloak people. all the things you mentioned that the ring does, i can do it using basic cards and it would barely cost me anything. Blessed ring is in no way an upgrade of the cape if it removes something that the cape has. The cursed ring is an upgrade for hybrid biochemists since it gives a mammonite upgrade, something the cape do not have. Heaven's drive is not as important as 10% more damage on AD. Getting back the hp issue, only biochemists who aren't experienced and always default FBH shoes would even think of needing more hp. I can survive a 250k asura without using raydrics to reduce it. In fact, i probably has more HP than most sinx. And yet I don't lose damage, i have 12k matk without using 2fbh and kingring cards. My biochem might even have as much hp as your SG that uses Dual Tao even if my biochem only uses 1.
  15. You are going off topic again. The whole issue is the blessed ring which supposedly caters to INT based biochemist is NOT an upgrade for the cape. Why would people do a hard quest if the blessed ring is inferior to the cape? and again, 10% increase that is already on the cape isn't huge even if we put it on the blessed ring. It wouldn't make biochemists OP. But since you brought it up, I will argue on it. LKs are damn strong but their rings are UPGRADES of the cape. WS are strong in pvp room now, and yet their blessed ring is an UPGRADE of the cape. Snipers are decent and probably one of the strongest pvp classes ever since we gave them one handed bows, and yet their RINGS are UPGRADES of the cape. Those three classes in no way needed buffing up, and yet their rings are UPGRADES of the capes. I have to use CAPS since you don't get the point. I will give you one more example that you might actually understand since I will use your suggestion as an example. If in fact we fix the hatred npcs and gave a star gladiator its valk weapon that you suggested so it wouldn't need union and get a little more hp, they would be already strong and wouldn't need buffing up. Does that mean that we don't need to make a ring for them anymore? TL;DR The blessed ring is inferior to the cape. No point trying to do that quest since it would make us lose our cape that we donated/worked our asses off to get. putting the 10% increase AD damage on the blessed ring is in no way OP.
  16. um. NO
  17. this would be better if we find a way to vend and make people buy the items through tokens... but that is another suggestion. I see no harm in this, but I don't see an immediate need for it.
  18. i can agree to this. at least I am already at work during that time but still has no tasks so I can play :p
  19. So you wanted to nerf a cape that people spent 60 bucks to get just for your thinking that it would balance the cape and ring and will make the ring desirable? Nerf something that isn't broken in the first place? Sorry but are you drunk? The only issue here is the Blessed Ring's inferiority for the cape. In case you didn't notice, all rings are upgrades of the cape, no other class can say that their cape is better than the ring except biochemists. Your argument of "making ring for bolts, cape for AD" is really stupid dude. And for the record, it wouldn't balance things out if you remove the 10% matk and just put it in the ring. Most of us will still not make the ring just for a measly 10% increase that I could get from fbh cards and kingring cards and increasing INT. add the fact that matk is random and 10% won't really help much. Putting the 10% AD increase on the blessed ring along with its other stats is in no way gonna make biochemists OP ..AD damage is stable, it just changes depending on enemy that is why it is important for us.. I am not sure where are you getting your arguments.
  20. It seems you haven't read the whole thread then. Real effect of the biochemist cape in game(the token shop description is wrong) Effect: Walking speed +10% Reduce damage taken from Demihumans by 5% Increase damage with Acid Demonstration by 10%, HP+5% SP + 5%,Int + 20, MATK+10%. As you can see, IT ALREADY HAS THE MATK 10% bonus that the ring gives as well. and yeah, 10% increase to AD isn't huge, that's the point. Why remove it then on the Blessed ring that supposedly helps INT based biochemist? even if we make the increase on the blessed ring to 15%, it wouldn't be that huge. With the stat of the cape at the moment, there is no way in hell I would replace it for a blessed ring. If I make my cape into a blessed ring, i will just lose the 10% ad increase and get heaven's drive and a few increase in hp. i use 2x skolls mostly on cloak, reducing my vit def more isn't gonna be huge. As for the shoes argument. I don't really see how I will lose damage. I used the biochemist class for so long, and I know how random the magic damage is compared to physical. In all the times i have been using it, a 12k matk without using fbh shoes deals around the same stable damage as a 15k matk with using fbh shoes. that's how random it is. while the 15k matk will occasionally hit 7k bolts(without urds), its normal bolt damage is around 4k, which the 12k matk also hits consistently. In the long run, yeah sure the 2xfbh will out damage the one without it, but it isn't really worth losing around 20k-40k hp when I am doing around the same damage as the one with better hp.
  21. You don't have a bio cape do you... The matk on the blessed ring is the same matk bonus on the cape, it is both 10%., in fact it both adds the + 20 int. Every ring has reduce vit def so I don't get your reasoning here. same with the movement speed, all rings has it. For a god damn hard and annoying quest, most biochemists that HAVE the cape aren't willing to sacrifice AD damage for a measly 5% more hp and sp and some vit. If i wanted hp, i just switch shoes, it's that easy. Why would I spend a fortune just to get more hp when I can get it by using 2 cards that drop 100%? All capes mostly, except the biocape, gets all of their stats carried over when you make it a ring, and then upgrade it a little(like the 5% more hp becomes 10% etc). I just don't see the reasoning of REMOVING something on the cape completely. capes is supposed to be for full damage and ring is for survival? So let me get this straight, a supposedly upgrade for the cape has a different use than it? I'm sorry but that is stupid. Why compare two things completely different? I would've been ok if the situation is the blessed ring for damage and the cursed ring for survival since they are both rings, but that is not the case now is it? The cursed bio ring is good already for those who wanted to go hybrid and use mammonite. The blessed ring gives heaven's drive. sure that might be helpful but as you already said, i can just use magnum break against stalkers and it is easy to have sight. so what's the point then of having the heaven's drive? You should know by now that I am the biochemist that is not going full damage. that's why I know how important the 10% ad increase in the cape. AD is already very easy to reduce just by using cheap cards. Again, so you get the point, I am just suggesting that ALL the things that a cape gives should be carried over to at least ONE of the rings, particularly the blessed ring. It doesn't seem to be too OP for measly 10% increase that the CAPE already gives.
  22. Updated the guide with FAQ. If you guys have questions about biochemists, please post it here and I will try to answer them.
  23. Bump on this suggestion, I am just suggesting to put something that is on the cape into the ring. I don't think that is asking too much.
  24. You should never bring personal problems into the game. But you just did. And because of what you did to her, you just made the worst enemies out of us. Consider this a threat.

    1. Show previous comments  7 more
    2. ScarletDevilmoon

      ScarletDevilmoon

      Who is it, must make a weekly Fro newspaper report * w *, this lil stalker is on case, I will find who it is :3

    3. Rayray

      Rayray

      @Tensa Friends are friends, offline or online, I treat them the same. If it is just game drama, i wouldn't be angry.

    4. TensaZangetsu
  25. Rayray

    [Solved]Restat

    on the right side of fcity, there is a building with the Reset sign in front. go in there and you will find the reset npcs :D
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