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Rayray

Forsaken Nobel
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Everything posted by Rayray

  1. i can agree on a 0.5% drop rate for emps and imps. anything higher might need some test runs.
  2. Defending castles takes effort, but not pretty hard. Ask any Old member of Loli Kingdom that defended their castles really good. People who were in Influence and RM know they defended their castles as well. Scientology members are on par at defending castles with Influence. Parody did it as well.. seriously, tons of old guilds defend castles they get. you have numbers, make use of it. Don't get me wrong, I myself would would love to get castle drops. With us in Elith, that has definitely fewer members than full guilds like OSFA and NM, giving us a higher % in drop rate would be great for a small guild like us that can take castles even if we are against full guilds. Why? because it doesn't take much time for our members to get their drops. we are so few, technically less than 10. We normally get 1 castle per week, 2 when we are lucky. with a higher drop rate, we could all get castle drops in a few months, way before the newbies in a big guild can get theirs, assuming the guild members take in turns on who get the drops next. To everybody saying it is for the newbies : stop trying to look like a saint to cover your selfish reasons. let's not say "this is for the newbies" because you know and I know it is not. stop using that lame reason and put up a better and much more real reason on why you want the castle drops drop rate % a little higher. This would not help newbies unless all of them make one guild and break with that guild. it would again be the case of the rich becoming richer. Back on topic, so far the only one that is not sugar coating his reason is Thommo. This is the only thing i can agree on. Imps, Emps, they are all the same, just changes in color but gives the same effect. a gray emp is no better than a green emp in terms of stats. so, for emps and imps, 0.4%drop rate; i can probably be flexible and agree on that. but not any higher and it should still be the same even on weekends. thana card is starting to be abundant on the server even at .7% drop rate, you can get it. Eidelic wings. i still want it to be as rare as possible due to the reason that it is a great item, and probably the best lower headgear on the server next to the rings. . so, i don't like the idea of putting a higher drop rate for it. it should stay the same at 0.2% drop rate. oh and you might see this as selfish since a member of Elith had that wing. Sure, might be a little selfish. It is on the same brand of selfishness that people who knew how to do the rings quest aren't divulging the information they knew. We worked hard for that wing, why in the hell would I agree on something that makes it drop easier? TL;DR, I DONT AGREE ON PUTTING A HIGHER DROP RATE, DROP RATE IS FINE, It's just that some guild masters are spending way too much and are not getting anything in WoE, that's your fault, not ours. some just want to have an easier way out.. I can be flexible and agree on a 0.4% increase for the imps and emps since they all give the same stat, no matter the color is. Eidelics should stay as rare as possible, since it is an item that is so good, it should remain rare.
  3. 1. sup deniz :D 2. yep, but some people in the past put an effort at defending that castle and i know since i was part of the few guilds that did. it's not impossible, just takes effort. cmon I haven't even seen one guild now utilizing gunslingers, grandcross paladins, meteor wizards , trappers on defending in ANY CASTLE AT ALL. what people call now as defending is simply ganging on anyone they see. 3. Exactly, Elith can't defend castles except when jo ,our sniper ,is online, when heather is using her slow gracer, or when i was online putting bombs around. we still do try to defend, but of course a small guild can only do so much. Castle drop is based sorely on luck, that's the point. while having higher chances could help smaller guilds, the fact remains that a bigger guild has a higher chance of getting a castle (technically, as im sure we have proved that we can take castles with few people). if that happens, only guilds that have bigger numbers can constantly get castle and eventually its drop, which isn't fair for smaller guilds. having lower chances put smaller guilds like ours against bigger guilds like OSFA or NM on equal grounds regarding castle drops. 4. While I do agree that most of your members were really loyal since i was friends with some of them, the fact remains that some people joined your guild because you pay tokens as salary. i think it was Bob that started that trend anyway although I am not sure. But i still believe that paying tokens for woe(UNLESS YOU ARE FILTHY RICH AND DONATES CONSTANTLY) is a bad idea, 5. and what good did having 2% drop rate or more in castle drops did for us in the past? everyone having emps, everyone having rucksacks, and selfish guild masters getting rich. a castle drop was supposed to be rare, not something everyone already has.
  4. Hmm, I will be the first one to disagree on this. If drops will be raised even a little, it will need some testing. it wouldn't be good if there will be a sudden increase in the rare stuff that castles drop. in fact, guild leaders might hoard them like in the past. Castle drops are still based in luck. well that and having a good economy on the castle. and as we know, payon has got to have the lowest economy because it was so easy to break. one of the reason that castle drops are getting rare is because most of the castles got the lowest economy possible by the time WoE is over. Just take euro woe for example. no one defends in that castle, people just rush in and break. no one even tries trapping, using gunslingers, using slow gracers and stuff to try and defend. We in Elith held the castles for a fair few times.as far as i know since I joined them, the only significant drops we ever had is Shreya's Gray Eidelic wing, and Brax's Gray Emp Aura. all the other times after that are just Castle Red Boxes. if your suggestion is implemented, it will be unfair to the one who get the castle on lets say a woe where it is not close to a weekend. And at this point, the low castle drop rate isn't the reason why NM closed down, it is because of guild masters paying tokens and stuff for woe. Whoever started that trend, i don't know, but it was because of him that people wanted bigger salaries. I swear to God, people were fine being paid by supplies before. P.S. I cant remember the old castle drop rates(orange, green emps and stuff) if it was the same drop rate now, then i find it ok, but i seem to remember the old days having higher drop rate and the result is that everyone gets castle drops which made it not really rare anymore.
  5. hmm i never really had trouble there since I mained Biochemist. ill see if i have spare cecil damons.
  6. A gunslinger with complete donation gears can kick ass in pvp, unless the one using it has no clue of the class whatsoever
  7. There are TONS of npcs for this quest. it follows the Norse Mythology(which I applaud to whoever did the quests) so if you are a fan of that, you will find the maps faster. i doubt anyone who worked their asses off will post exact guides in here. It follows the story about Baldr, his death and continuing on before Ragnarok(as far as I read). if you started the friggs quest and finished it, you will have some kind of ideas. Only hint i can give you.. It all starts in the capital of Midgard.
  8. talk back to the king, he gives back the 200 stat points. even the reset npc says that :D
  9. which are not rewarding? most of the headgears in the quest room are really not rewarding since most of them are made before the era of valk weapons and legendary stuff. but knight quest and all legendary items quest are good.
  10. ^ which would be not fair to some since most RS that has +10 stat are not available anywhere anymore. but sure, if we upgrade this legendary rucksacks, then an upgrade for the real RS is in order. but honestly, we are already upgrading so many things. i find the +8 stat on the RS decent enough anyway.
  11. ^ Create a priest, get high int, use magnus exorcimus at lhz while autolooting poison bottles.
  12. Here's the thing, I find it weird that the supposedly Upgrade for the Biochem cape which is the ring is not as good as it sounds. Here is the stat of Biochemist Blessed Ring Creator Blessed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +10% SP +10% Int +20 Vit +20 Matk +10% Enable the use of Level 5 Heaven's Drive and here is the stat of the Cape Effect: Walking speed +10% Reduce damage taken from Demihumans by 5% Increase damage with Acid Demonstration by 10%, HP and SP + 5%,Int + 20, 10% matk While it does seem that the ring is an upgrade, I will miss something that the cape has and the ring doesn't, which is the Increase damage of Acid Demonstration by 10%. So my suggestion is put the increase damage of AD by 10% to the ring as most biochemists were still skeptical on getting the blessed ring if it meant losing the extra damage that the cape gives to our main skill.
  13. Rayray

    Help

    the elite quest is gone, so is the quest for the daggers. but veracity already accepted our suggestion of making a legendary dagger. we just have to wait.
  14. Rayray

    Help

    again, it is hard to balance out a a dagger, since I can do around 28-32k damage against unshielded opponents on just using main gauche. and there are still a lot of elite daggers scattered around, it's just that we don't want to sell it.
  15. ^ if that happens, then the original rucksacks (with just + 10 stats) becomes obsolete.
  16. a legendary dagger is already on the works. @valarius 4 cards in one weapon won't work correctly, there are diminishing returns everytime you repeat using a card on one weapon. you shouldve done 2x paper, 2x tg card on the l.sinx crit, and then try to get a forsaken elite dagger from players OR use a 4 slotted dagger and put 2x paper 2x tg in it for maximum damage. And the reason there were no daggers in the first place is because when the legendary weapons were introduced, the elite quest is still available, and almost everyone already has the elite dagger(most people use Dual daggers in the early days of FRO). I myself still has kept my 2 elite daggers just in case.
  17. yeah i remember having paypal and i think there were tons of chargebacks at that time. so i dont think paypal will return sorry.
  18. Tg is mostly the only one getting camped on, since he spawns always at the same spot. And I swear, putting mvp rooms without restriction, anyone geared can abuse it to no end. I already kill mvps in less than 2 mins on Biochemist, if we have an mvp room with no restriction will make it easier for me to gain cards. Also, this happened before, where the mvp cards cost a lot, it happened when I was a newbie. Did having mvp cards cost so much made my life harder? the answer is no. It actually helped me a lot. It helped me in the way that just one kiel card costs so much i can already start buying Forsaken king set parts. before I actually saw kiel card being sold at 100, even fbh card being sold at 100 at some point. If we have so many ways to get mvp cards(like mvp room) i wouldnt even buy a card for 10 tokens. MVP cards change prices fast, forsaken king set parts, valk weapons, and other gears changes prices slowly. Take advantage of that. Newbies dont have tokens to start with anyway, as a newbie you should be saving tokens for king parts, emp auras, legendary weapons, valk weapons and that sort of things, buying mvp cards should be the last on your priorities. you can mvp hunt using NO mvp card whatsoever. Higher MVP cards cost== newbies being able to sell mvp cards at a better price== newbies can gear up faster.. that's how I see it in my newbie days and it totally worked.
  19. lost dragon spawns every 20mins now. :) goodluck :D
  20. HAI AND WELCOME TO THE SERVER :D
  21. nooo, charlie was the pro, not me :p
  22. ^ that's why most of us are suggesting it to work only in for_fild01
  23. Happy Birthday to my little sis in fRO. HAPPY BIRTHDAY SHREYA!!! :D

  24. lol this post was a long time ago, i had already known how to farm fcp bottles since then. but aside from that combo, charlie taught me a few more things to make it more efficient :p
  25. that quest is already a lot easier now than it was before, before there are some sort of minigame where you have to find the weakest spot in the rock, now you just spam it. it's just about luck dude.
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