Shadi
Forsaken Supreme Counselor-
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Everything posted by Shadi
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I agree with a HP boost (10%) / slot add.
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5% reduction, 15-20% extra dmg would be fine.
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If you would've read my post. it clearly indicates that I disagree with boosting the pally but that nerfing others is needed to get pally back into the game. (either that or a massive boost to all weapons except for the LK/ Sniper / Stalker ones) . Hence why my post was completely on topic. I already posted on the stalker topic as well as it's been open for quite a LONG while now and still nothing has changed/been decided. So before you tell me to post there instead you should've actually read the stalker suggestion topic and you would've seen I would have already posted there. I understand you want people to stay on topic. But my post was based on the suggestion, the topic maker compared the two classes, So I responded to that. It was in no way off-topic.
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That would take away another 40 str... on top of that snipers get autocast strip as well, we can just say there's cards for those effects as well, yet they do get it. However I can understand if autocast tarot is a bit too much. Also supreamus, I don't think you reach 30k CTs on a normal reduction person. I'd like you to test that on me. Sinx do autoattack 32k hits, snipers do 32kx2 double strafes, Lord knights do 9k spiral pierce on full reduction characters (not stalker full reductions) so 45k on shield users might only even them up. Without the weight increase cart termination will always stay useless.
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Guess I'll bump this up again.......
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Stats: +10 to All stats +15% Walking speed. Combine a ruckie and wing together. Still a ladder prize. I'd prefer using a ruckie above ^ this effect. Because I prefer the item slot over 15% movement speed.
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I agree with all suggestions made except for the donatable shield. The idea is good but 500% is way too much. Basically because shield chain can give status ailments as well. It can coma if you wear a coma weapon , it can freeze , it can break items with whitesmith card. with all those possible things I think 500% is a way too big damage boost.
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Disagree, you already have mind breaker that doubles the matk. Doing your own matk x4 is way too overpowered.
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I completely agree with this, hence why I think it's quite rediculous that one class got such a powerboost that it can beat any other class and basically got immortal. Obviously I'm talking about the Stalker class. Deleting the weapons obviously was a troll post so I won't comment on that, even though of course I understand it was done to fund the server. My suggestion topic has been open for 4 months and still didn't get an decision, Neither did anyone look at it while creating the new weapons, while obviously the wizard/proffessor suggestions did get looked at. Several days ago I also added several suggestions towards the donation weapon. No responses yet.
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Stalker survivability > All other classes' survivability at this very moment. It's not pally that's underpowered. It's stalker that's overpowered.
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With incant 20k+ that's quite decent for an off-skill. Comparing that to whitesmiths, their main skill doesn't even reach this amount of damage.
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I agree with this as well, the reduction on the stalker bow is completely ridiculous. They already get a huge damage boost, they get to use a 1 handed bow, so be able to do ranged damage instead of close combat (which already increases survivability) on top of that they get 20% hp. and on top of THAT they even get 20% reductions. Stalkers already had huge survivability, this made them completely unkillable and it's WAY too overpowered. I was hoping this update would balance out the classes some more, instead of making 3 classes superior and the rest useless compared to those 3 classes. ( I assume it's obvious which classes I'm talking about. )
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Okay since this topic is probably gonna stay for a few more months to come , I decided to add something. However it's still related to the whitesmith class and it's buffing. I'd like to talk about the custom weapon. For White Smith: + 20% CT damage, hp + 30%, Str + 20, Dex + 15 15% more damage on demi-humans 10% Chance of casting 'Maximum Overthrust' while receiving damage + 5 ASPD Above you see the donation weapon for whitesmiths. Which in my opinion is (almost completely) useless. +30% hp. Good WS were the squishy-est class of all they needed more hp 30% seems like a proper amount. Extra CT dmg... it's good. but 20% of nothing is still nothing. This skill already did only 7k damage on normal reduction people. Now with the new weapons and everyone being able to wear shields and have even additional reductions (stalker) this skill got even worse than it already was. Today I CT'd a reduction stalker, no matter what weapon I used my CT reached an amazing 800 damage. So, lets say with the 20 extra str and 15 dex, my CT would reach 1.1k damage or so. The 20%add won't even get the damage up to 2000... On normal reduction people we used to do 7k.. 20% of 7k = 1400. We would now do 8400 CT damage on a normal reduction character. Next to the tiny boost on CT we get 15% more damage on demi-humans. Which is completely useless because our main skill is NOT influenced by racial adds. Also a chance of casting Maximum overthrust ? What's the use of that ? Besides wasting money that is... Maximum overthrust is a skill we have in our own skill table. Why would we want to autocast one of our buffs that takes money to use while we can just press 1 button to cast it manually. Last but not least we get +5 aspd like all the weapons.. Which doesn't even make up for the fact that this weapon is a sword so we can't use adrenaline rush and need to add more agi to get maximum aspd. ------------------------------------------------------------------------------------------------------------------------------- For Sniper: Arrow Strafe & sharp shooting +40% damage, Falcon Assault +15% damage, +15% hp, 1% chance of casting strip helm, weapon, shield, or armor Agi + 30, Dex + 30 Level 10 weight increase Now taking a look at the sniper weapon.. A few differences : They get 2x as big damage boost on their skill that already was 2-3x as powerful as Cart termination. They get additional damage (so boosts to) multiple skills while WS only gets half a boost on 1 skill. WS gets a bit more hp, but that seems logic to me as WS is supposed to be a tanking class and even with this extra boost still doesn't reach the HP a sniper reaches. They get autocast of skills from different jobs ! stripping , quite useful even though many people get fcp. , While whitesmith gets something of their own skill table which takes money... Snipers get 30 agi and 30 dex. Whitesmiths get Str + 20, Dex + 15 , Wtf ? Why boost a class that already did way more damage more than a class that did and still does miserable damage. Level 10 weight increase - WS don't get this because they have the skill already. Which used to be an advantage but now every friggen class has it. Another one of the tiny advantages WS still had, gone to a complete WASTE. And on top of ALL that, Snipers bow changes from 2 handed to 1 handed...... No offense but it was already extremely overwhelming the Whitesmith weapon with it's buff, and then it gets this as well !? I'm not trying to get the sniper bow nerfed, but the donation weapon for whitesmith is ridiculously weak and I can't even imagine anyone donating for it because every single other weapon available for donation completely outclasses the WS sword. I was really hoping that these new weapons would bring Whitesmith a bit more on par with the other classes, but instead the gap between whitesmith and almost all other classes only got bigger. I'm disappointed nothing from my suggestion topic was taken into consideration in the making of this weapon. ---------------------------------------------------------------------------------------------------------------------------------- Things that could be useful effects for the WS weapon. 1 : Double the cart weight. Yes this might boost up icepick/thana damage by a lot but we all know it only takes 1 card to completely nullify that. And none ice pick/thana hits would finally be able to do a bit of damage, higher than 7k on shield users. 2 : Instead of extra demi human damage add a HUGE attack boost. 3 : Increase the CT damage more. 20% of nothing remains nothing 4 : Giving a small chance of autocasting tarot card while being hit. 5 : Perhaps add reductions to the weapon. Since stalkers did get bigass reductions and be able to use a shield. While their survivability was already huge and WS' survivability sucked and is still lower than most classes.
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I agree with the above post. The autocast kyrie does not seem like a buff to me as it would only remove your assump. The autocast asura seems like a fun idea. Autocasting heal on themselfs seems like a fun idea too , though the heal skill should be buffed as well then. Cause at this moment I think the priest staff is quite useless compared to the other donation weapons (with exception of the WS weapon)
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+1 I think these are suitable rates. The current reduction is WAY too huge. They already have gotten the advantage of a 1 handed bow, massive stats and extra DS damage. The 20% reduction is really overdoing it. 5% would be doable though. and a bit extra damage would be fine too.
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Nowhere I said they were OP, Nowhere I said they needed a nerf. Please do read my posts if you quote me. I said that in my opinion they are fine , that means that in my opinion no buffs or nerfs should be done to this class or this weapon, because they are decent as they are, once again in my opinion.
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Nines, why are you always being rude to people that disagree with you / Trying to provoke them ? This is a suggestion topic we all may have our own opinion. It's not always your point of view that is right. To get on topic, there's plenty of super novices that reach 40k mamonites without ice pick or thana. That seems like pretty decent damage to me considering super novices on our server have the survivability of LKs/Paladins. with their huge hp, plenty of buffs and decent damage, Hence why IN MY OPINION they are fine and do not need any further buffs than the ones given to them right now.
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Then it should be added to accepted or declined. Ever since kax posted in this it should no longer be considered an 'old' topic. it's ressurected by the person that posted in it. If he would be posting in some old flaming topic and tried ressurecting that I can understand your response. But these are suggestions, they are lying here doing nothing for ages. If you dont want people to wonder whether the suggestion is still going to be accepted or not, then reject or accept it. But dont blame players for still wondering. Next to all that, I don't look at the dates when I post here. I saw it at the near top of the suggestion list so I responded. My 'bad' I guess.
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Why not give players bonusses with vote coupons, those are un-tradeable so none abuseable. for example. If you voted 100 times, you get a bonus 20 vote coupons :3. All vote items are un-tradeable so it can't really be abused.
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I agree with both suggestions. Specially the second one. I'd love seeing some GS use other skills then just desperado and bullet shower :3
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In my opinion, some of the weapons are a bit OP. but I say live with it. Try to get them too to even it out. This server needs donations, this is the best way to get them. + Most of the weapons turned out fine. If you truly think they are so OP, them make a proper suggestion topic about them. Instead of bluntly saying they are "beyond your sense" , explain why you think that, explain what you think should be changed in order to make them "not beyond your sense". But suggestions such as this current one have no use and make no sense.
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All weapons have this demi human dmg add. Why should it be changed to medium sized for supernovices ? The supernovice class is so buffed already, I dont see a reason for even more buffs, certainly not when there are certain other classes that need a way bigger boost. As for the ifrit rings, I agree.
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My vote goes to [ 3 ] Lenneth Celie IGN : Lenneth Celie. I like her sig the most because it's calm , not too many bright colors , Yet it's very clear and cute. Personally I can also relate the best to this entry (Yush I used to have quite some stuffed animals x.x;;; ) , I also remember the days at primary school when everyone brought their stuffed animals along. Sweet ol' days. Thanks for bringing them back a little.
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