Haha! I finally read this 9s but I'm my mobile so I can't quote and edit lol. But hahaah nice lolll active imagination has successfully upgraded itself to smoke pot and fly (j/k j/k one of my friends and I wrote a book LOL)
But yeah onto topic ouch that spiral 1 would be oppp jaja kobold arch for my already hrd hitting lk? Nurf tht part. But yeah this all sounds really good.
@zac, zac and I were on this un-named server with spirits and ro and itus in its name and there were these rediculous elite quests out (which sorta helped me find f.ro) and on this server
There was also a race system. Now I loved that idea, because what it ensured was that no two characters could ever be the same with both gear layout and race advantages and disadvantages accordingly.
Although I suggested this race thing aeons ago. I'd like to re-surface it
Just like there was an elite quest, there should be a race npc for players as they make a new character
E.g humans, elves, dryads, undead humans, hobbits LOL jk (gnomes instead) etc etc
And basically depending on the race you choose it will determin the quests you can do and give u certain bonuses
E.g expaning on 9s' idea if you choose druid class e.g your effective heal and support is increased by 5%, and allows you to participate in the race specific quest mentioned above, in addition your character sprite appears a certain way so others know you are a druid (skin tone etc etc)
(E.g gnome classes or w/e like if they took a down size candy etc )
E.g sorry they had like elf and night elf and night elf got bonus stats (e.g +5~10 to all stats during the day and regular elf +5~10 during the day)
The unnamed server I mentioned was both douche and it closed down, but this system was winn!
Sorry for the post, I'll edit this later on my laptop..mobiles ftl
Good work again 9s
EDIT:
RACES:
right! sorry, so expanding on my suggestion with the races:
with Undead you have 5% or 10% more damage to all races (basically the opposite to dryad's which have heal and support buffs) HOWEVER!, they are undead poperty and as such heal and other holy property does bonus damage (e.g if u wear an Evil druid armor, etc etc)
(they cannot be healed period and get damage equivalent to the heal) and holy does bonus damage on them, e.g endowing holy etc etc
so you can tell this would make priests 100% more useful as they would now own any undead class and become and even MORE effective pvp=er..both support AND taking out the most raw 'powerful' race)
Elves would be the opposite to Night Elves and would get bonus damage during the day, they both would get % inc in magical damage (the dryads etc have % bonus with respect to heal and support etc) as well as a bonus e.g in flee or something
so you can tell it would be best for any int classes such as profs and wizards to be of these races (and depending from which zone you are in the world, or which woe etc you'll have different classes)
humans would recieve bonus support from healing buffs etc (opposite to undead) e.g so it would be best if for instance a paladin were human class right? (OR! they can be dryad and go GC build and own undead players), humans would also receive the balance e.g +5 stats no matter what time of day
Gnomes/'hobbits' lol etc would have the reduced size and liek 10% faster walking speed permenantly
(so you can see a breaker's appeal to this, however would have reduced defense, or something )
as well as a bonus e.g in PD or flee etc etc
titans: etc would have enlarged size, enlarged defense but slower walking speed (-10%) but a vit bonus or small demi-humans resist bonus etc (basically your tanker paladins or w/e would love these, and would be a toss-up between this and human)
if you follow what im saying with the race system you would see each race has its pro's and con's and each has its antagonist and its support class
e.g if a human and a dryad are together = best for the human
humans vs night elves/elves
dryads vs undead
undead vs everyone else
gnomes vs everyone
titan vs human
everyone vs titan LOL
basically humans = balance. not a risky job doesn't stand to lose too much from the current classes and system we have
undead = very powerful but at a sacrifice, if a dryad is there they should get owned 99% of the time
elves and night elves = best for magic classes and if you are a flee/ sbk type sinx etc etc
gnomes or short stacks or w/e "the little people" are best for speedy/ breaker/ hard to target classes or anyone trying to not stand out a whole lot.
Titans are best for surviving/ tanking or being a distraction.
now this entire thing would fall into place with 9s plot and quests and everything else
all we need is GM balancing and input here (btw ill write help write up the storyline for the extra races or whoever else if you want)
its my personal opinion that this would make this server liek 500% more interesting and people will never be the same again. you cannot have the same character type and build experimentation would sky-rocket. people would want to find out the best combination especially seeing as each race has its own super pros and super cons.
(the undead and human the more drastic ends, with the gnomes and titans respectively following, and the elves and dryad in the middle).
im sorry, if this gets implemented.. all my characters are going to be either human or undead. i like to live on the edge ./gg
Dryads...FK YOU from now! lol (just saying), btw on the dryad note its not like dryad will be the only healing option. other races will still be able to do what they do,. just dryad would be your best bet.
e.g if your a priest just for the dryad bonus you'd WANT to become a dryad..unless you were a HL priest then you'd go night elf etc etc..see what i mean?
or if u just wanted to tank and survive go titan. etc etc
(sorry for the long post)
edit #2:
someone just pointed out that this may screw up skel worker effect
i might say this is a good thing!, so that the titan and gnome classes would have tht advantage at times..especially titan which would be like the designated defense themed race. make for better strategy no?