overviewing most of this, (1) i believe i said i was mistaken about the shield chain elemental it was a mis-read on my part
but what im not mistaken about is its effectiveness:, a stalker with immat arrow and shield chain is a deadly combo (while we did discuss this in-game, ill mention it here again)
if the stalker notices you are not wearing Gr he can dish out 8k per hit shield chains, if his damage goes down by a large margin he can safely assume you've put on Gr and will proceed to DS you with his immat arrow and do bonus damage (even if it is NOT as strong as snipers, that doesnt mean its a pea shooter) (why does a stalker have to outdamage an LK here ANYWAYS to prove a point? stalkers already Tank 2ce as good as an Lk so now to prove a point they must do equivalent if not better damage?...which fyi they still do)
magnum break won't uncloak a stalker in chase walk, and also while it does uncloak, it is a weak chance and adding little flee means you probably wont. (the stalker with link runs like 2x faster than uncloaked ANYWAYS and the bonus tidbit of a stalker link is that they cannot be dispelled, if you say someone can slave fcp themselves, someone can sure as well slave link a stalker..what does Lk link do? 1h quicken? haha nice.) not many things can effecitvely take a stalker out of chasewalk..combine that with backslide and resists and you have the ultimate annoyance and unkillable character..
clowns Can immeediately Av after using unchained as they switch a guitar..i know this from personal experience.
i just brought up the prof to add to the list of my points and did not intend to dwell on it.
acid demonstration still breaks stuff, and even if it didnt due to fcp similar items you mentioned, Sgws/fluffy, unsaok and other demi resists can nurf an Lk's spiral down to 1k a hit
its been done, and is not hard to do.
as for snatch i mentioned it purely as an option and yes i know it cant work in woe and gvg, but wht i also know is that bb does not push you back in woe and hence can be spammed. other things i know is that damage is also reduced in woe for particular classes, but i did not mention any of these because there was no need to.
there is no need to linger on stalkers as i was making a valid point with a brief comparison.
bb's knockback is a disadvantage because even if tht pesky sonic blower were attacking me id rather use spear thrust and get him away if BB were not knock back. (if it were not it'd b similar to a focus arrow from snipers, but BB is BB)
22k +2k double hit bbs rounded off to a single 25k 'hit' bb x2 = 50k if you get 2 bbs to hit before knockback..sure
it knocks off a load but because it pushed you back even if it surprised you, you can recover.
no1 gets cornered into a wall unless they were unlucky, especially with the latest type of BB where it knocks you back in the direction you were walking.
i think i said the stunlock on spiral is fine, but its range means that only if you are on the MAX distance spiral can hit you will you be unable to close range melle an Lk as he is spiralling you, anywhere else within the spiral and you can still touch him. stunlock ftw right? its part of the skill by design not by choice
shield chain was just a single example, but stalkers are versatile so if shield chain does not work they can mix up their skills and builds, Lks are stuck with what they have for life (no complaining, but yeah).
the box of sunlight and f.soldier is right, so? theres millions of other combinations for any class against anything, what we're talking about here is the basic ability, i have a sight clip and you don't that means i can reveal you..but that does not mean you'll never get a sight clip in your life. same goes for thana, Spiral is always incant effect, do what you'd do to reduce that damage and there you have it, insta anti spiral. (not saying its going to save you forever, because BB works with thana, but again thats just something)
im not focused on the past i said that because i thought you were.
lastly if spiral was neutral then we would never be having this conversation, and i personally would simply just spiral until my damage drops then endow BB anyways.
Sp boost is not making LKs OP, no1 said they were currently and honestly speaking if i wanted to boost my Sp anywyas i would just bless myself and get double my current Sp and blessing lasts forever..(and would inc my attack)
so i could care less about that. what i care about is the fact that adding 100-200 more sp to LKs makes it OP for certain people...why is that?
we';re still gona run out..just not AS fast
a sinx with seeds survives for a longer time than Lks and does not really need to use Skills that waste Sp.while i am admitting it is my own personal choice NOt to use seeds on LKs, i say it is difficult because using seeds and spamming the way i do, is an INCREDIBLY difficult thing, just to spam a single ygg to upkeep my Sp is relatively quick because My sp runs veri quickly...why must i hand cramp even more spamming Spiral AND bb AND seeds? all at the same time?..my choice
on a sinx i can just use Q3 and Nc and just scroll casually as my auto attack hits you..its difficult with a more involving class like Lk.