i like the idea of this..its not TOO high to say thana will start to take an overly abusive toll (as if it wont already)
and even if it wasnt, as crim and i were discussing in-game
effects such as blind, poison, curse etc can still be implimented with close to no REAL abusive penalty to the players
stun, mute and others can be highly advantageous, but these minor ones may have strategic roles in events such as woe.
e.g blinding someone will prvent them seeing whats ahead and they may not be able to prepare for x, y, z ahead etc etc
curse can be used to slow down in addition to slow grace and quagmire etc etc
poison can also be useful to an extent, if coma casts on a person who is coma'd by a clown manually casting it, it may make the difference etc etc
(idk lets try to make these things work, bring some strategy in this regard back into this game)