#1 Ranged Strip I disagree on, The sniper soaring bird has a 1% chance for an 100% strip by people. If I had ranged strip I would ruin this game for everyone and fcp would be needed forever. Or for any sniper. I can see adding a chance for coma to the bows though since there are so many reducts around the server Coma is a need. I would say 1% Though.
#2 I also suggested adding more hp to the traps. But I would only like to see this for the Skid Trap. The ankle snare with to much hp would make woe way to long and way to tedious.
#3 No...Like I said it would ruin woe. No need to go into further detail thats more than enough explanation.
#4 You can actually put magnetic earth down and trap over it.....So I would say fix magnetic earth so it makes it so music spells get canceled when they get onto it and you can't trap over magnetic earth. But once magnetic earth is put down over existing traps they still remain in tact.
#5 I was also thinking that the falcons damage is pretty low. I would say make it so they do 2k Damage each hit assured 2k Each hit and blitz beat hits 5 times so thats 10k Damage. I know your talking about falcon assault but blitz beat is one of the main skills for a sniper. Its supposed to do quite a bit of damage for pvp, it should be upgraded to fit the high rate server.
#6 I would like to see traps do damage. Blast and Claymore should do around 20 - 30k damage each. I remember trap hunters in iRO you would think they would be bad but they made pvp hell x.x It would be nice to see traps play another roll in woe also.