Yatogami Posted June 1, 2015 Author Report Posted June 1, 2015 In that case a statement could be made regarding soul linkers that if their vit is at a certain value or higher it won't give that specific boost. For every problem is a solution, you just need to describe it accurately. Okay I made an int based build on my SL that is similar to a wizard. Even with 2TGKs and 120 vit, it only gives around 155k HP which isn't enough to withstand a full geared asura, even with double devs, If possible on the next update, increase the % of HP on the donate items like the highness staff or the curse ring or add atributes to Tao Gunka specifically for SL. I really want to give this class some boost cause I use this class all the time. As for reflect build, I have no problems with that but what if you wanna join GvG or BR? Kaizel is disabled so you'd want to fight using an int type SL instead.
Regalia Posted June 2, 2015 Report Posted June 2, 2015 An increase in base HP might be a good idea for this.
mmband Posted June 2, 2015 Report Posted June 2, 2015 +1 SL need some love...so that more ppl can play
nhelesh25 Posted June 2, 2015 Report Posted June 2, 2015 more hp for SL..:D be fair be fair please:D AJA!!! AJA!!!
Rayray Posted June 3, 2015 Report Posted June 3, 2015 Okay I made an int based build on my SL that is similar to a wizard. Even with 2TGKs and 120 vit, it only gives around 155k HP which isn't enough to withstand a full geared asura, even with double devs, If possible on the next update, increase the % of HP on the donate items like the highness staff or the curse ring or add atributes to Tao Gunka specifically for SL. I really want to give this class some boost cause I use this class all the time. As for reflect build, I have no problems with that but what if you wanna join GvG or BR? Kaizel is disabled so you'd want to fight using an int type SL instead. We should still test how high the allowable HP for the class is. I use the class, and imo, with all his skills, it should still be at least lower or on par with wizard hp(which is another one that needs hp boosts). It will be hard to balance the hp to fit both events and normal pvp, so that should not be the basis. A bit of an increase would really be good, but needs testing. SL is a glass cannon anyway. 1
Aerofox Posted June 4, 2015 Report Posted June 4, 2015 I just realized that I haven't given this suggestion a plus.here b0ss+100
Yatogami Posted June 5, 2015 Author Report Posted June 5, 2015 I just realized that I haven't given this suggestion a plus. here b0ss +100 denks b0ss
Bishop Posted June 5, 2015 Report Posted June 5, 2015 We should still test how high the allowable HP for the class is. I use the class, and imo, with all his skills, it should still be at least lower or on par with wizard hp(which is another one that needs hp boosts). It will be hard to balance the hp to fit both events and normal pvp, so that should not be the basis. A bit of an increase would really be good, but needs testing. SL is a glass cannon anyway. The above are exactly my thoughts as well. Yes SL could use an HP buff to be more effective in maps in which they can't ressurect. But their skills and their stats are still build around being able to ressurect and with their current skillset they are extremely survivable as it is. I could agree with an slight hp buff but it will need testing.
Hyun Posted June 7, 2015 Report Posted June 7, 2015 And since I also belong to a dying breed (priests), it would be wise to support this thread. In my ever so honest opinion, I think soul linkers are being overlooked by most players, and they simply don't know how much support it provides for every class possible. Just what [GM]Sensation said, you guys only need to give the specific type of change required, because obviously this job needs to be used in a more respectful manner, and not just as alts. The suggestion regarding the cards are the most acceptable change possible. They could always add some flavor text to it, so that soul linkers will get additional HP boosts from these cards. In that case a statement could be made regarding soul linkers that if their vit is at a certain value or higher it won't give that specific boost. For every problem is a solution, you just need to describe it accurately. I agree with this. Just like the flavor text regarding the gunslinger delay cap. It only needs to be specific. I guess, in that way, it all goes to the build that the soul linker does, and not based directly on the vit of the job. Just as some of you said, not all linkers would go for the Vit type build. So increasing the additional HP for linkers who have like less that 100 or 50 vit is acceptable. Going directly for the vit -> HP change is going to be OP for the reduct-type builds. Just my thought. It's better if magic linkers could get the additional HP, and the reduct-type linkers to be almost as tanky as anyone else. Adding HP on the rings would be nice too. But then again, it should all be based on builds, so everyone could get the balance they want, right? I'm merely just blabbering here.
Veracity Posted June 20, 2015 Report Posted June 20, 2015 We'll test out a reasonable amount/method to boost Soul Linker's HP by. :) 2