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Hyun

Youngling
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Everything posted by Hyun

  1. I don't think you have understood what I just said. I'm saying that the suggested effects are not OP, meaning I don't go against your idea. o.o Yes, I know that you are trying to test out the build so it would be easier to implement. BUT, I think it would be better if you test it WITHOUT putting additional damage-affecting consumables such as aloe vera, BOS, and converters. By doing so, we could see the base damage that the weapon gives, and adjust it so. As per PVP usage, I don't go against the use of such consumables, which you are trying to say. You just completely misunderstood everything I said. Anyway, I totally support this thread, but it seems Victoria thought I wasn't. /swt Oh, and sorry if you think you're doing me a favor. You're doing the server a favor, don't take it out on me. LOL
  2. Hello, guys. Thank you for suggesting this, by the way. It's good to see people take notice of priests. +1 to Kuro. As I read through this thread, I realized something. Battle priest builds are weak, considering they need to use Ifrit rings for kill chances. I have used this build once, along with Cursed Ring and Strike Eagle. I think you guys have forgotten that priests have two rings available. The blessed and the cursed. And since I am a priest who has used the Cursed ring, I would give you a much broader sense of what it adds. Or you could just look it up. Fortunately, the Cursed ring adds HP and SP by 10%, making it a good ring for reduct-type priests and Battle priests. It also adds 20% to attack, and a bonus 15 to STR and 100 to HIT, which are obviously the effects that are suitable for the Battle priest. I think you guys have failed to mention that along with the Strike Eagle, the Cursed ring is used. I would agree to the fact that the Strike Eagle has dumb effects put on it, since it has increase in Int and Magic Atk, so adding chances of asura, and/or adding STR to the weapon is a suitable change. I don't think adding 80 or 60 STR to the weapon is a little OP, since the priest would need to have full STR to maximize his damage output, like a sinx. He would also need sufficient ATK speed, meaning he would need to put considerable amount of AGI, and DEX for HIT. I don't think anyone could TAKE ADVANTAGE of it. It's not like Priests have EDP like Rayray said, or like Whitesmiths who have cards like Mforger. That being said, Battle priests would have pretty much low HP, since they wouldn't be able to invest much in VIT. A lot of people go for the STR and INT build because of the asura, but I don't think the INT is not necessary for the build at all. Using converters and aloe vera, and all that stuff would just be the deciding effect in PVP. Converters are not always good, since you don't know what people might be wearing. If you are wearing his armor's counter element, then good. But that would not be a good way to consider things, since not all people use converters and additional consumables. To tell you the truth, Priests are not as scary as they look, but this build shows that even Priests have a way to kill, and that's pretty much how this build would go. Also, putting Auto-assumptio or Auto-kyrie is not good. I don't think it's necessary. Casting these auto skills would make your character spam it, thus hindering you from attacking as much as you should. That would be fine, if you want. But if you're being attacked, that would be a problem. I encountered that problem once, when I was using auto-kyrie cards. I cannot use skills nor attack, because the spamming of the kyrie prevented me to do so. We're talking about the Strike Eagle weapon here, guys. Not the build itself. We're talking about IMPROVING the weapon for it to be playable, Battle priests are meant to be played in a way that you deal considerable amount of damage, and threaten your enemy of being able to kill them in a snap. I don't think this build is OP, I think it relies solely on how lucky your chances are, and if your enemy changes any of his gear. Not being biased and all, but I don't think this build would be OP as hell. I think it would make it balanced, and gives priests a chance at finally getting back at people. LOL PEACE OUT.
  3. And since I also belong to a dying breed (priests), it would be wise to support this thread. In my ever so honest opinion, I think soul linkers are being overlooked by most players, and they simply don't know how much support it provides for every class possible. Just what [GM]Sensation said, you guys only need to give the specific type of change required, because obviously this job needs to be used in a more respectful manner, and not just as alts. The suggestion regarding the cards are the most acceptable change possible. They could always add some flavor text to it, so that soul linkers will get additional HP boosts from these cards. I agree with this. Just like the flavor text regarding the gunslinger delay cap. It only needs to be specific. I guess, in that way, it all goes to the build that the soul linker does, and not based directly on the vit of the job. Just as some of you said, not all linkers would go for the Vit type build. So increasing the additional HP for linkers who have like less that 100 or 50 vit is acceptable. Going directly for the vit -> HP change is going to be OP for the reduct-type builds. Just my thought. It's better if magic linkers could get the additional HP, and the reduct-type linkers to be almost as tanky as anyone else. Adding HP on the rings would be nice too. But then again, it should all be based on builds, so everyone could get the balance they want, right? I'm merely just blabbering here.
  4. And isn't this exactly where you'd like me? I'm exactly where you want me, you know?

  5. Good guide. Not exactly complete, and lacking in explanation, but quite good. I might make a complete Priest guide on my free time. Anyway, good job!
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